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Removed the assets_scan_folder.setreg file as it is no supported for
adding scan folders to the AssetProcessor.

Enabled the MaterialEditor and UiBasics gems to allow the AP to pick up
their ScanFolders via their .Builders targets.

Signed-off-by: lumberyard-employee-dm <[email protected]>

lumberyard-employee-dm %!s(int64=3) %!d(string=hai) anos
pai
achega
30541b97be
Modificáronse 2 ficheiros con 2 adicións e 17 borrados
  1. 2 0
      Gem/Code/enabled_gems.cmake
  2. 0 17
      Registry/assets_scan_folders.setreg

+ 2 - 0
Gem/Code/enabled_gems.cmake

@@ -50,4 +50,6 @@ set(ENABLED_GEMS
     StartingPointInput
     EditorPythonBindings
     PrefabBuilder
+    MaterialEditor
+    UiBasics
 )

+ 0 - 17
Registry/assets_scan_folders.setreg

@@ -1,17 +0,0 @@
-{
-    "Amazon":
-    {
-        "Gems":
-        {
-            "MultiplayerSample.Assets":
-            {
-                "SourcePaths":
-                [
-                    "Gems/Atom/Tools/MaterialEditor",
-                    "Gems/PhysicsEntities",
-                    "Gems/UiBasics"
-                ]
-            }
-        }
-    }
-}