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```shell
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```shell
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# example configure command
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# example configure command
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-> cmake c:/path/to/o3de -B c:/path/to/o3de-multiplayersample/build -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
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+> cmake -S c:/path/to/o3de-multiplayersample -B c:/path/to/o3de-multiplayersample/build/windows_vs2019 -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty"
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# example build command
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# example build command
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-> cmake --build c:/path/to/o3de-multiplayersample/build --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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+> cmake --build c:/path/to/o3de-multiplayersample/build/windows_vs2019 --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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```
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```
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#### Option #2 - Engine-centric approach to building a project
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#### Option #2 - Engine-centric approach to building a project
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@@ -75,10 +75,10 @@ This option will output all the project and engine binaries in the engine's buil
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```shell
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```shell
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# example configure command
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# example configure command
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-> cmake c:/path/to/o3de -B c:/path/to/o3de/build -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
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+> cmake -S c:/path/to/o3de -B c:/path/to/o3de/build/windows_vs2019 -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
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# example build command
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# example build command
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-> cmake --build c:/path/to/o3de/build --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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+> cmake --build c:/path/to/o3de/build/windows_vs2019 --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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```
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```
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### Step 4. Setup Client and Server
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### Step 4. Setup Client and Server
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