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Updated the README.md to account for the correct source folder path to
specify in order to work in a project-centric workflow.

Refreshed the project.json file to use the O3DE fields.

Signed-off-by: lumberyard-employee-dm <[email protected]>

lumberyard-employee-dm 3 năm trước cách đây
mục cha
commit
9f0d624b82
3 tập tin đã thay đổi với 27 bổ sung17 xóa
  1. 9 0
      Platform/Android/android_project.json
  2. 4 4
      README.md
  3. 14 13
      project.json

+ 9 - 0
Platform/Android/android_project.json

@@ -0,0 +1,9 @@
+{
+    "Tags": ["Android"],
+    "android_settings" : {
+        "package_name" : "org.o3de.multiplayersample",
+        "version_number" : 1,
+        "version_name" : "1.0.0.0",
+        "orientation" : "landscape"
+    }
+}

+ 4 - 4
README.md

@@ -63,10 +63,10 @@ This option will output all the project binaries in the project's build folder e
 
 
 ```shell
 ```shell
 # example configure command
 # example configure command
-> cmake c:/path/to/o3de -B c:/path/to/o3de-multiplayersample/build -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
+> cmake -S c:/path/to/o3de-multiplayersample -B c:/path/to/o3de-multiplayersample/build/windows_vs2019 -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty"
 
 
 # example build command
 # example build command
-> cmake --build c:/path/to/o3de-multiplayersample/build --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
+> cmake --build c:/path/to/o3de-multiplayersample/build/windows_vs2019 --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
 ```
 ```
 
 
 #### Option #2 - Engine-centric approach to building a project
 #### Option #2 - Engine-centric approach to building a project
@@ -75,10 +75,10 @@ This option will output all the project and engine binaries in the engine's buil
 
 
 ```shell
 ```shell
 # example configure command
 # example configure command
-> cmake c:/path/to/o3de -B c:/path/to/o3de/build -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
+> cmake -S c:/path/to/o3de -B c:/path/to/o3de/build/windows_vs2019 -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
 
 
 # example build command
 # example build command
-> cmake --build c:/path/to/o3de/build --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
+> cmake --build c:/path/to/o3de/build/windows_vs2019 --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
 ```
 ```
 
 
 ### Step 4. Setup Client and Server
 ### Step 4. Setup Client and Server

+ 14 - 13
project.json

@@ -1,16 +1,17 @@
 {
 {
     "project_name": "MultiplayerSample",
     "project_name": "MultiplayerSample",
-    "product_name": "MultiplayerSample",
-    "executable_name": "MultiplayerSampleLauncher",
-    "modules": [],
     "project_id": "{16D27830-D7FF-4124-B20B-2CF0387E8C7D}",
     "project_id": "{16D27830-D7FF-4124-B20B-2CF0387E8C7D}",
-    "android_settings": {
-        "package_name": "com.o3de.yourgame",
-        "version_number": 1,
-        "version_name": "1.0.0.0",
-        "orientation": "landscape"
-    },
-    "xenia_settings": {},
-    "provo_settings": {},
-    "engine": "o3de"
-}
+    "origin": "The primary repo for MultiplayerSample goes here: i.e. http://www.mydomain.com",
+    "license": "What license MultiplayerSample uses goes here: i.e. https://opensource.org/licenses/Apache-2.0 Or https://opensource.org/licenses/MIT etc.",
+    "display_name": "MultiplayerSample",
+    "summary": "A short description of MultiplayerSample.",
+    "canonical_tags": [
+        "Project"
+    ],
+    "user_tags": [
+        "MultiplayerSample"
+    ],
+    "icon_path": "preview.png",
+    "engine": "o3de",
+    "external_subdirectories": []
+}