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+# Currently we are in the Code folder: ${CMAKE_CURRENT_LIST_DIR}
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+# Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
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+# Note: o3de_pal_dir will take care of the details for us, as this may be a restricted platform
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+# in which case it will see if that platform is present here or in the restricted folder.
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+# i.e. It could here in our gem : Gems/MPSGameLift/Code/Platform/<platorm_name> or
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+# <restricted_folder>/<platform_name>/Gems/MPSGameLift/Code
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+o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
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+
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+# Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
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+# traits for this platform. Traits for a platform are defines for things like whether or not something in this gem
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+# is supported by this platform.
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+include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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+
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+# Check to see if building the Gem Modules are supported for the current platform
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+if(NOT PAL_TRAIT_MPSGAMELIFT_SUPPORTED)
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+ return()
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+endif()
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+
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+# The ${gem_name}.API target declares the common interface that users of this gem should depend on in their targets
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+ly_add_target(
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+ NAME ${gem_name}.API INTERFACE
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_api_files.cmake
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+ ${pal_dir}/mpsgamelift_api_files.cmake
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+ INCLUDE_DIRECTORIES
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+ INTERFACE
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+ Include
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+ BUILD_DEPENDENCIES
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+ INTERFACE
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+ AZ::AzCore
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+)
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+
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+# The ${gem_name}.Private.Object targets are internal targets
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+# They should not be used outside of this Gems CMakeLists.txt
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+ly_add_target(
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+ NAME ${gem_name}.Client.Private.Object STATIC
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_private_files.cmake
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+ ${pal_dir}/mpsgamelift_private_files.cmake
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+ mpsgamelift_client_files.cmake
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+ TARGET_PROPERTIES
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+ O3DE_PRIVATE_TARGET TRUE
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+ INCLUDE_DIRECTORIES
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+ PRIVATE
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+ Include
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+ Source
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ AZ::AzCore
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+ AZ::AzFramework
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+ Gem::Multiplayer.Client
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+ PRIVATE
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+ Gem::Multiplayer.Client.Static
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+ Gem::AWSCore.Static
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+ Gem::AWSGameLift.Client.Static
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+)
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+
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+ly_add_target(
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+ NAME ${gem_name}.Server.Private.Object STATIC
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_private_files.cmake
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+ ${pal_dir}/mpsgamelift_private_files.cmake
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+ mpsgamelift_server_files.cmake
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+ TARGET_PROPERTIES
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+ O3DE_PRIVATE_TARGET TRUE
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+ INCLUDE_DIRECTORIES
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+ PRIVATE
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+ Include
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+ Source
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ AZ::AzCore
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+ AZ::AzFramework
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+ Gem::Multiplayer.Server
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+ PRIVATE
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+ Gem::Multiplayer.Server.Static
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+ Gem::AWSGameLift.Server.Static
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+)
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+
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+ly_add_target(
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+ NAME ${gem_name}.Unified.Private.Object STATIC
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_private_files.cmake
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+ mpsgamelift_client_files.cmake
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+ ${pal_dir}/mpsgamelift_private_files.cmake
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+ TARGET_PROPERTIES
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+ O3DE_PRIVATE_TARGET TRUE
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+ INCLUDE_DIRECTORIES
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+ PRIVATE
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+ Include
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+ Source
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ AZ::AzCore
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+ AZ::AzFramework
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+ Gem::Multiplayer
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+ PRIVATE
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+ Gem::Multiplayer.Unified.Static
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+ Gem::AWSCore.Static
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+ Gem::AWSGameLift.Client.Static
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+)
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+
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+# Here add ${gem_name} target, it depends on the Private Object library and Public API interface
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+ly_add_target(
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+ NAME ${gem_name}.Client ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_shared_files.cmake
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+ ${pal_dir}/mpsgamelift_shared_files.cmake
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+ INCLUDE_DIRECTORIES
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+ PUBLIC
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+ Include
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+ PRIVATE
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+ Source
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ Gem::${gem_name}.API
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+ PRIVATE
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+ Gem::Multiplayer.Client.Static
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+ Gem::${gem_name}.Client.Private.Object
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+)
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+
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+ly_add_target(
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+ NAME ${gem_name}.Server ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_shared_files.cmake
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+ ${pal_dir}/mpsgamelift_shared_files.cmake
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+ INCLUDE_DIRECTORIES
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+ PUBLIC
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+ Include
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+ PRIVATE
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+ Source
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ Gem::${gem_name}.API
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+ PRIVATE
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+ Gem::Multiplayer.Server.Static
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+ Gem::${gem_name}.Server.Private.Object
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+)
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+
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+ly_add_target(
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+ NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_shared_files.cmake
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+ ${pal_dir}/mpsgamelift_shared_files.cmake
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+ INCLUDE_DIRECTORIES
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+ PUBLIC
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+ Include
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+ PRIVATE
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+ Source
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ Gem::${gem_name}.API
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+ PRIVATE
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+ Gem::${gem_name}.Unified.Private.Object
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+)
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+
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+# By default, we will specify that the above target ${gem_name} would be used by
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+# Client and Server type targets when this gem is enabled. If you don't want it
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+# active in Clients or Servers by default, delete one of both of the following lines:
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+ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name}.Client)
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+ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS Gem::${gem_name}.Server)
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+ly_create_alias(NAME ${gem_name}.Unified NAMESPACE Gem TARGETS Gem::${gem_name})
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+
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+# For the Client and Server variants of ${gem_name} Gem, an alias to the ${gem_name}.API target will be made
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+ly_create_alias(NAME ${gem_name}.Clients.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
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+ly_create_alias(NAME ${gem_name}.Servers.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
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+ly_create_alias(NAME ${gem_name}.Unified.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
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+
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+# If we are on a host platform, we want to add the host tools targets like the ${gem_name}.Editor MODULE target
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+if(PAL_TRAIT_BUILD_HOST_TOOLS)
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+ # The ${gem_name}.Editor.API target can be used by other gems that want to interact with the ${gem_name}.Editor module
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+ ly_add_target(
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+ NAME ${gem_name}.Editor.API INTERFACE
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_editor_api_files.cmake
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+ ${pal_dir}/mpsgamelift_editor_api_files.cmake
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+ INCLUDE_DIRECTORIES
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+ INTERFACE
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+ Include
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+ BUILD_DEPENDENCIES
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+ INTERFACE
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+ AZ::AzToolsFramework
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+ )
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+
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+ # The ${gem_name}.Editor.Private.Object target is an internal target
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+ # which is only to be used by this gems CMakeLists.txt and any subdirectories
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+ # Other gems should not use this target
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+ ly_add_target(
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+ NAME ${gem_name}.Editor.Private.Object STATIC
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_editor_private_files.cmake
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+ TARGET_PROPERTIES
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+ O3DE_PRIVATE_TARGET TRUE
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+ INCLUDE_DIRECTORIES
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+ PRIVATE
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+ Include
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+ Source
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ AZ::AzToolsFramework
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+ $<TARGET_OBJECTS:Gem::${gem_name}.Unified.Private.Object>
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+ )
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+
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+ ly_add_target(
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+ NAME ${gem_name}.Editor GEM_MODULE
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+ NAMESPACE Gem
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+ AUTOMOC
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+ FILES_CMAKE
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+ mpsgamelift_editor_shared_files.cmake
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+ INCLUDE_DIRECTORIES
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+ PRIVATE
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+ Source
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+ PUBLIC
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+ Include
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+ BUILD_DEPENDENCIES
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+ PUBLIC
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+ Gem::${gem_name}.Editor.API
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+ PRIVATE
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+ Gem::${gem_name}.Editor.Private.Object
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+ )
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+
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+ # By default, we will specify that the above target ${gem_name} would be used by
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+ # Tool and Builder type targets when this gem is enabled. If you don't want it
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+ # active in Tools or Builders by default, delete one of both of the following lines:
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+ ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
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+ ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
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+
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+ # For the Tools and Builders variants of ${gem_name} Gem, an alias to the ${gem_name}.Editor API target will be made
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+ ly_create_alias(NAME ${gem_name}.Tools.API NAMESPACE Gem TARGETS Gem::${gem_name}.Editor.API)
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+ ly_create_alias(NAME ${gem_name}.Builders.API NAMESPACE Gem TARGETS Gem::${gem_name}.Editor.API)
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+
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+endif()
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+
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+################################################################################
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+# Tests
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+################################################################################
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+# See if globally, tests are supported
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+if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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+ # We globally support tests, see if we support tests on this platform for ${gem_name}.Tests
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+ if(PAL_TRAIT_MPSGAMELIFT_TEST_SUPPORTED)
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+ # We support ${gem_name}.Tests on this platform, add dependency on the Private Object target
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+ ly_add_target(
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+ NAME ${gem_name}.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_tests_files.cmake
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+ INCLUDE_DIRECTORIES
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+ PRIVATE
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+ Tests
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+ Source
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+ BUILD_DEPENDENCIES
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+ PRIVATE
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+ AZ::AzTest
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+ AZ::AzFramework
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+ Gem::${gem_name}.Unified.Private.Object
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+ )
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+
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+ # Add ${gem_name}.Tests to googletest
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+ ly_add_googletest(
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+ NAME Gem::${gem_name}.Tests
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+ )
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+ endif()
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+
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+ # If we are a host platform we want to add tools test like editor tests here
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+ if(PAL_TRAIT_BUILD_HOST_TOOLS)
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+ # We are a host platform, see if Editor tests are supported on this platform
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+ if(PAL_TRAIT_MPSGAMELIFT_EDITOR_TEST_SUPPORTED)
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+ # We support ${gem_name}.Editor.Tests on this platform, add ${gem_name}.Editor.Tests target which depends on
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+ # private ${gem_name}.Editor.Private.Object target
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+ ly_add_target(
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+ NAME ${gem_name}.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
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+ NAMESPACE Gem
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+ FILES_CMAKE
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+ mpsgamelift_editor_tests_files.cmake
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+ INCLUDE_DIRECTORIES
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+ PRIVATE
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+ Tests
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+ Source
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+ BUILD_DEPENDENCIES
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+ PRIVATE
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+ AZ::AzTest
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+ Gem::${gem_name}.Unified.Private.Object
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+ )
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+
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+ # Add ${gem_name}.Editor.Tests to googletest
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+ ly_add_googletest(
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+ NAME Gem::${gem_name}.Editor.Tests
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+ )
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+ endif()
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+ endif()
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+endif()
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