Commit History

Author SHA1 Message Date
  Steve Pham 4f8f5fb34d Linux Build Fixes (#452) 2 years ago
  Mike Balfour 7955d0913b Fix MPS energy balls (#416) 2 years ago
  kberg-amzn ffdd8d5c41 Merging latest changes 2 years ago
  kberg-amzn bc12baf2f3 Code review feedback 2 years ago
  Karl Berg 83dcff9937 Update Gem/Code/Source/Components/Multiplayer/EnergyBallComponent.cpp 2 years ago
  Karl Berg 97089caf49 Update Gem/Code/Source/Components/Multiplayer/EnergyBallComponent.cpp 2 years ago
  Karl Berg c08b0ab543 Update Gem/Code/Source/Components/Multiplayer/EnergyBallComponent.cpp 2 years ago
  kberg-amzn a3a8d0a138 Bug fixes, tweaks, and addressing code review feedback 2 years ago
  kberg-amzn 8be297505d Refactors the energy cannon and energy ball so that more than one projectile can be spawned at a time, and allows projectile movement to be controlled by gameplay/script. Adds a new prefab called the bubble cannon that demonstrates this flexibility. 2 years ago
  Mike Balfour 263d4afb95 Energy Ball Fixes (#363) 2 years ago
  kberg-amzn bc84b78e0a Pushes default hit position and hit normal generation for the weapons system into the scene query layer, so that we don't require hacks across the various components that use these query wrappers 2 years ago
  kberg-amzn 16faa56066 Fixes for energy ball tunneling and impact damage decal effects 2 years ago
  kberg-amzn 18cf3b1d40 Updates and fixes to the weapon effects bus, and hooking up the energy ball 2 years ago
  kberg-amzn 1a623cb6c3 Minor tweaks to effects and energy ball behaviour 2 years ago
  kberg-amzn 40dbea5035 Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup 2 years ago
  kberg-amzn d6feb41e80 Updates from PR feedback 2 years ago
  kberg-amzn 96ad4488ec Fixing up the energy cannon. Adding assets and effects, removing setreg and knockback and adding component based configuration for designers to tune directly within the editor 2 years ago
  Olex Lozitskiy 21a495ee57 Merged GameJam branch into development branch (#239) 2 years ago