Commit History

Author SHA1 Message Date
  Guthrie Adams 46182e1896 Alternate example of multiplier sample entity filtering component using occlusion culling bus 1 year ago
  Mike Balfour 668c054283 Merge commit '3b47d1c5e92d5626730c77156b5e8b97bbb32b63' into mbalfour/gitflow_20230424_mps2 2 years ago
  Mike Balfour 3b47d1c5e9 Add persistent user settings support. (#374) 2 years ago
  Qing Tao 25c9dc29fb Merge commit '1261eaf928cbc30d73e48b3528a971a571e7adf9' into qingtao/gitflow_230420_o3de-multiplayersample 2 years ago
  kberg-amzn f1a620ea2d Adds background music to the new starbase level 2 years ago
  Gene Walters aacb16d173 Merge pull request #360 from aws-lumberyard-dev/stabilization2305-gamelift-april-gameliftLocalFlaky 2 years ago
  Gene Walters 620403d197 Disable MPSGameLift by default 2 years ago
  Gene Walters e5781d419c Moving GameLift integration into a new gem MPSGameLift so that we can merge these changes into development without requiring developers to use AWS 3rd parties. 2 years ago
  Gene Walters c4aa282f1a Fixes flaky Gamelift Local by ensuring the multiplayer system is standing before trying to load newstarbase (moved levelload from CreateSessionBegin callback to CreateSessionEnd callback. Also updating code so that MPS still works when sv_gameliftEnabled is false in case users want to develop with a normal server setup 2 years ago
  Mike Balfour 7a4f43c6ba Adding first-pass code for a partially functioning settings screen. (#345) 2 years ago
  Gene Walters 0d347c1187 Merging latest stab branch 2 years ago
  allisaurus 0478a0299e Add AWSGameLift client integration (#213) 2 years ago
  allisaurus 3265ed95ec Add AWSGameLift server integration (#209) 2 years ago
  Ken Pruiksma c09c1e1325 Various fixes, added decal texture. 2 years ago
  Ken Pruiksma 61571fe926 Added a level component for spawning decals over a bus exposed to behavior context. This should allow for script canvas to spawn decals that self-destruct after their lifetime is over, without the need for entities or components. 2 years ago
  Gene Walters c4096d0798 Merge pull request #264 from aws-lumberyard-dev/ClientAutoOpensStartMenu 2 years ago
  Olex Lozitskiy 2e30aae397 Attaching a gun to each player using a new C++ component in a multiplayer friendly way (#263) 2 years ago
  Gene Walters 5a69aab71e GameLauncher setreg automatically opens StartMenu. Updated StartMenu to cpp file 2 years ago
  Gene Walters 4b31b3ac2d Fix compiler errors in HUDComponent bad merge 2 years ago
  Gene Walters 37e14ee319 Fixing merge conflicts going from GameJam branch into 2023 May Stabilization branch 2 years ago
  Olex Lozitskiy 21a495ee57 Merged GameJam branch into development branch (#239) 2 years ago
  puvvadar 0750a65f30 Add Client and Server Module declarations for MPS 2 years ago
  Gene Walters 0e95d42393 Minor: adding missing file update 3 years ago
  Gene Walters ca1a9b6b4d Moving placard components to sub folder called UI folder since these really arent related to the other components which are mostly networking/gameplay related. 3 years ago
  Gene Walters e64816b9f7 Adding placards in SampleBase to show dynamic player spawner, nested network entities, and static level collider. 3 years ago
  AMZN-Olex a11fda4209 Addressing CR feedback 3 years ago
  AMZN-Olex 12bd87ec24 Code cleanup 3 years ago
  AMZN-Olex 34c3c53d6c Reworked NetworkTestSpawnerComponent into Auto component 3 years ago
  AMZN-Olex a8de0198b0 Perf spawn test level 3 years ago
  AMZN-Olex e7d22b7afc Merged main 4 years ago