Guthrie Adams
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46182e1896
Alternate example of multiplier sample entity filtering component using occlusion culling bus
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1 year ago |
Mike Balfour
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668c054283
Merge commit '3b47d1c5e92d5626730c77156b5e8b97bbb32b63' into mbalfour/gitflow_20230424_mps2
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2 years ago |
Mike Balfour
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3b47d1c5e9
Add persistent user settings support. (#374)
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2 years ago |
Qing Tao
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25c9dc29fb
Merge commit '1261eaf928cbc30d73e48b3528a971a571e7adf9' into qingtao/gitflow_230420_o3de-multiplayersample
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2 years ago |
kberg-amzn
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f1a620ea2d
Adds background music to the new starbase level
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2 years ago |
Gene Walters
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aacb16d173
Merge pull request #360 from aws-lumberyard-dev/stabilization2305-gamelift-april-gameliftLocalFlaky
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2 years ago |
Gene Walters
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620403d197
Disable MPSGameLift by default
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2 years ago |
Gene Walters
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e5781d419c
Moving GameLift integration into a new gem MPSGameLift so that we can merge these changes into development without requiring developers to use AWS 3rd parties.
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2 years ago |
Gene Walters
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c4aa282f1a
Fixes flaky Gamelift Local by ensuring the multiplayer system is standing before trying to load newstarbase (moved levelload from CreateSessionBegin callback to CreateSessionEnd callback. Also updating code so that MPS still works when sv_gameliftEnabled is false in case users want to develop with a normal server setup
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2 years ago |
Mike Balfour
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7a4f43c6ba
Adding first-pass code for a partially functioning settings screen. (#345)
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2 years ago |
Gene Walters
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0d347c1187
Merging latest stab branch
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2 years ago |
allisaurus
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0478a0299e
Add AWSGameLift client integration (#213)
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2 years ago |
allisaurus
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3265ed95ec
Add AWSGameLift server integration (#209)
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2 years ago |
Ken Pruiksma
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c09c1e1325
Various fixes, added decal texture.
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2 years ago |
Ken Pruiksma
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61571fe926
Added a level component for spawning decals over a bus exposed to behavior context. This should allow for script canvas to spawn decals that self-destruct after their lifetime is over, without the need for entities or components.
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2 years ago |
Gene Walters
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c4096d0798
Merge pull request #264 from aws-lumberyard-dev/ClientAutoOpensStartMenu
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2 years ago |
Olex Lozitskiy
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2e30aae397
Attaching a gun to each player using a new C++ component in a multiplayer friendly way (#263)
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2 years ago |
Gene Walters
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5a69aab71e
GameLauncher setreg automatically opens StartMenu. Updated StartMenu to cpp file
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2 years ago |
Gene Walters
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4b31b3ac2d
Fix compiler errors in HUDComponent bad merge
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2 years ago |
Gene Walters
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37e14ee319
Fixing merge conflicts going from GameJam branch into 2023 May Stabilization branch
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2 years ago |
Olex Lozitskiy
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 years ago |
puvvadar
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0750a65f30
Add Client and Server Module declarations for MPS
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2 years ago |
Gene Walters
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0e95d42393
Minor: adding missing file update
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3 years ago |
Gene Walters
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ca1a9b6b4d
Moving placard components to sub folder called UI folder since these really arent related to the other components which are mostly networking/gameplay related.
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3 years ago |
Gene Walters
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e64816b9f7
Adding placards in SampleBase to show dynamic player spawner, nested network entities, and static level collider.
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3 years ago |
AMZN-Olex
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a11fda4209
Addressing CR feedback
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3 years ago |
AMZN-Olex
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12bd87ec24
Code cleanup
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3 years ago |
AMZN-Olex
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34c3c53d6c
Reworked NetworkTestSpawnerComponent into Auto component
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3 years ago |
AMZN-Olex
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a8de0198b0
Perf spawn test level
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3 years ago |
AMZN-Olex
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e7d22b7afc
Merged main
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4 years ago |