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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <UiCoinCountBus.h>
- #include <AzCore/Component/Component.h>
- #include <AzCore/EBus/ScheduledEvent.h>
- namespace MultiplayerSample
- {
- class UiCoinCountComponent
- : public AZ::Component
- #if AZ_TRAIT_CLIENT
- , public UiCoinCountNotificationBus::Handler
- #endif
- {
- public:
- AZ_COMPONENT(UiCoinCountComponent, "{ede1871e-70fa-4d63-9dc4-aa451b1b3fa9}");
-
- static void Reflect(AZ::ReflectContext* context);
-
- void Activate() override;
- void Deactivate() override;
- #if AZ_TRAIT_CLIENT
- //! UiCoinCountNotificationBus overrides ...
- //! @{
- void OnCoinCountChanged(uint16_t totalCoinsCollectedByLocalPlayer) override;
- //! }@
- #endif
- private:
- #if AZ_TRAIT_CLIENT
- // Color change effect
- // @{
- void OnTick(AZ::TimeMs delta);
- AZ::ScheduledEvent m_gameFrameTick{[this]()
- {
- OnTick(m_gameFrameTick.TimeInQueueMs());
- }, AZ::Name("UiCoinCountComponent")};
- #endif
- AZ::EntityId m_coinsTextForLocalPlayer;
- AZ::Color m_recentlyChangedCoinTextColor = AZ::Colors::Green;
- AZ::Color m_coinTextColor = AZ::Colors::White;
- AZ::TimeMs m_coinTextColorEffectDuration{ 300 };
- AZ::TimeMs m_coinTextColorEffect = AZ::Time::ZeroTimeMs;
- // }@
- };
- } // namespace MultiplayerSample
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