Olex Lozitskiy a0012057c5 Updated the scripting sample for a performance scenario supports 25+ clients on the same server within a confined space. (#362) 2 éve
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Levels 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
4x4x4BoxGrid.prefab 40dbea5035 Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup 2 éve
AudioTester.prefab fc8c33474a [Audio] Mix adjustments. Remove placeholder events that have have no plan for use. 2 éve
Blue_Gem.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Blue_Gem_Spawn_Point.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
BubbleBall.prefab ee1f250bd3 Code review feedback 2 éve
BubbleCannon.prefab a3a8d0a138 Bug fixes, tweaks, and addressing code review feedback 2 éve
Diamond_Gem.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Energy_Ball.prefab ee1f250bd3 Code review feedback 2 éve
Energy_Cannon_with_Energy_Ball.prefab 4822107362 Altering the method used to spawn network prefabs to use the standard multiplayer prefab spawning interface. This avoids issues related to the ticketing system. 2 éve
FilteredGroup.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
GamePlay_Effects.prefab f106b87b17 Merge remote-tracking branch 'upstream/stabilization/2305' into stabilization/audio 2 éve
Gold_Gem.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Green_Gem.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Green_Gem_Spawn_Point.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Ground_Teleport_Volume.prefab 4cee1b11a0 Stabilization/2305 (as of 4/4/2023) -> development (#305) 2 éve
Horizontal_Teleporter_01.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
MatchController.prefab 37e14ee319 Fixing merge conflicts going from GameJam branch into 2023 May Stabilization branch 2 éve
Platform_3_wide.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Player.prefab 422062face Fix the shield idle script canvas for explosion decal 2 éve
PlayerInScripting.prefab a0012057c5 Updated the scripting sample for a performance scenario supports 25+ clients on the same server within a confined space. (#362) 2 éve
Player_Camera.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Player_Drop_Gem.prefab 4cee1b11a0 Stabilization/2305 (as of 4/4/2023) -> development (#305) 2 éve
Player_Spawner.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Red_Gem.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Red_Gem_Spawn_Point.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
SkyDay.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Sound_Effect.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
StressTestEntity.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Support_Piller _A.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Teleporter0.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Test_Net_Object.prefab 065e1662ab Updated the level to remove SelectionComponent. Updated perf level (#199) 2 éve
Test_Player_With_Tests.prefab b4ceaaa89a Adds a test level for various RPCs in client-server mode (#204) 2 éve
UI.prefab 526e0bc1f3 UI reorganization (#342) 2 éve
White_Gem_Spawn_Point.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
Yellow_Gem_Spawn_Point.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve
laser_pistol.prefab 21a495ee57 Merged GameJam branch into development branch (#239) 2 éve