.. |
Levels
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
4x4x4BoxGrid.prefab
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40dbea5035
Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup
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2 yıl önce |
AudioTester.prefab
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fc8c33474a
[Audio] Mix adjustments. Remove placeholder events that have have no plan for use.
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2 yıl önce |
Blue_Gem.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Blue_Gem_Spawn_Point.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
BubbleBall.prefab
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ee1f250bd3
Code review feedback
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2 yıl önce |
BubbleCannon.prefab
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a3a8d0a138
Bug fixes, tweaks, and addressing code review feedback
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2 yıl önce |
Diamond_Gem.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Energy_Ball.prefab
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ee1f250bd3
Code review feedback
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2 yıl önce |
Energy_Cannon_with_Energy_Ball.prefab
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4822107362
Altering the method used to spawn network prefabs to use the standard multiplayer prefab spawning interface. This avoids issues related to the ticketing system.
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2 yıl önce |
FilteredGroup.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
GamePlay_Effects.prefab
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f106b87b17
Merge remote-tracking branch 'upstream/stabilization/2305' into stabilization/audio
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2 yıl önce |
Gold_Gem.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Green_Gem.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Green_Gem_Spawn_Point.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Ground_Teleport_Volume.prefab
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4cee1b11a0
Stabilization/2305 (as of 4/4/2023) -> development (#305)
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2 yıl önce |
Horizontal_Teleporter_01.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
MatchController.prefab
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37e14ee319
Fixing merge conflicts going from GameJam branch into 2023 May Stabilization branch
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2 yıl önce |
Platform_3_wide.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Player.prefab
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422062face
Fix the shield idle script canvas for explosion decal
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2 yıl önce |
PlayerInScripting.prefab
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a0012057c5
Updated the scripting sample for a performance scenario supports 25+ clients on the same server within a confined space. (#362)
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2 yıl önce |
Player_Camera.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Player_Drop_Gem.prefab
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4cee1b11a0
Stabilization/2305 (as of 4/4/2023) -> development (#305)
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2 yıl önce |
Player_Spawner.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Red_Gem.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Red_Gem_Spawn_Point.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
SkyDay.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Sound_Effect.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
StressTestEntity.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Support_Piller _A.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Teleporter0.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Test_Net_Object.prefab
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065e1662ab
Updated the level to remove SelectionComponent. Updated perf level (#199)
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2 yıl önce |
Test_Player_With_Tests.prefab
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b4ceaaa89a
Adds a test level for various RPCs in client-server mode (#204)
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2 yıl önce |
UI.prefab
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526e0bc1f3
UI reorganization (#342)
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2 yıl önce |
White_Gem_Spawn_Point.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
Yellow_Gem_Spawn_Point.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |
laser_pistol.prefab
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 yıl önce |