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@@ -98,7 +98,7 @@ namespace AzFramework
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OnSpawnableLoaded();
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}
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- void SpawnableMonitor::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
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+ void SpawnableMonitor::OnAssetReloaded([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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AZ_Assert(m_isLoaded, "Trying to reload a spawnable %s (%s) that wasn't loaded.",
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asset.GetHint().c_str(), asset.GetId().ToString<AZStd::string>().c_str());
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@@ -113,7 +113,7 @@ namespace AzFramework
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OnSpawnableUnloaded();
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}
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- void SpawnableMonitor::OnAssetError(AZ::Data::Asset<AZ::Data::AssetData> asset)
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+ void SpawnableMonitor::OnAssetError([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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if (m_isLoaded)
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{
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@@ -126,7 +126,7 @@ namespace AzFramework
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OnSpawnableIssue(IssueType::Error, message);
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}
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- void SpawnableMonitor::OnAssetCanceled(AZ::Data::AssetId assetId)
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+ void SpawnableMonitor::OnAssetCanceled([[maybe_unused]] AZ::Data::AssetId assetId)
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{
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if (m_isLoaded)
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{
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@@ -139,7 +139,7 @@ namespace AzFramework
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OnSpawnableIssue(IssueType::Cancel, message);
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}
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- void SpawnableMonitor::OnAssetReloadError(AZ::Data::Asset<AZ::Data::AssetData> asset)
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+ void SpawnableMonitor::OnAssetReloadError([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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if (m_isLoaded)
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{
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