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Cherry-pick from stabilization - Fixes all compile errors about unused variables in MSVC 143 latest (#19124) (#19131)

* Fixes all compile errors about unused variables in MSVC 143 latest

Also fixes errors found in clang19, but, msvc-clang19 has issues
with the Physx5 library, out of scope for fixing here.

* Fix incorrect addition of spaces.



---------

Signed-off-by: Nicholas Lawson <[email protected]>
Nicholas Lawson 1 week ago
parent
commit
900bac98b1

+ 1 - 1
Code/Framework/AzCore/AzCore/Instance/InstancePool.h

@@ -150,7 +150,7 @@ namespace AZ
             typename InstancePool<T>::ResetInstance resetFunc = [](T&){},
             [[maybe_unused]] typename InstancePool<T>::CreateInstance createFunc = []() { return new T{}; })
         {
-            return CreatePool<T>(GetDefaultName<T>(), resetFunc);
+            return CreatePool<T>(GetDefaultName<T>(), resetFunc, createFunc);
         }
 
         // returns the pool with the specified name

+ 4 - 4
Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableMonitor.cpp

@@ -98,7 +98,7 @@ namespace AzFramework
         OnSpawnableLoaded();
     }
 
-    void SpawnableMonitor::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
+    void SpawnableMonitor::OnAssetReloaded([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset)
     {
         AZ_Assert(m_isLoaded, "Trying to reload a spawnable %s (%s) that wasn't loaded.",
             asset.GetHint().c_str(), asset.GetId().ToString<AZStd::string>().c_str());
@@ -113,7 +113,7 @@ namespace AzFramework
         OnSpawnableUnloaded();
     }
 
-    void SpawnableMonitor::OnAssetError(AZ::Data::Asset<AZ::Data::AssetData> asset)
+    void SpawnableMonitor::OnAssetError([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset)
     {
         if (m_isLoaded)
         {
@@ -126,7 +126,7 @@ namespace AzFramework
         OnSpawnableIssue(IssueType::Error, message);
     }
 
-    void SpawnableMonitor::OnAssetCanceled(AZ::Data::AssetId assetId)
+    void SpawnableMonitor::OnAssetCanceled([[maybe_unused]] AZ::Data::AssetId assetId)
     {
         if (m_isLoaded)
         {
@@ -139,7 +139,7 @@ namespace AzFramework
         OnSpawnableIssue(IssueType::Cancel, message);
     }
 
-    void SpawnableMonitor::OnAssetReloadError(AZ::Data::Asset<AZ::Data::AssetData> asset)
+    void SpawnableMonitor::OnAssetReloadError([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset)
     {
         if (m_isLoaded)
         {

+ 2 - 2
Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/PaletteCardCollection.cpp

@@ -38,7 +38,7 @@ namespace AzQtComponents
     QSharedPointer<PaletteCard> PaletteCardCollection::makeCard(QSharedPointer<Palette> palette, const QString& title)
     {
         auto card = QSharedPointer<PaletteCard>::create(palette, m_colorController, m_undoStack, this);
-        card->setTitle(uniquePaletteName(card, title));
+        card->setTitle(uniquePaletteName(title));
         card->setSwatchSize(m_swatchSize);
         card->setGammaEnabled(m_gammaEnabled);
         card->setGamma(m_gamma);
@@ -206,7 +206,7 @@ namespace AzQtComponents
         }
     }
 
-    QString PaletteCardCollection::uniquePaletteName([[maybe_unused]] QSharedPointer<PaletteCard> card, const QString& name) const
+    QString PaletteCardCollection::uniquePaletteName(const QString& name) const
     {
         const auto paletteNameExists = [this](const QString& name)
         {

+ 1 - 1
Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/PaletteCardCollection.h

@@ -66,7 +66,7 @@ namespace AzQtComponents
         void paletteCountChanged();
 
     private:
-        QString uniquePaletteName(QSharedPointer<PaletteCard> card, const QString& name) const;
+        QString uniquePaletteName(const QString& name) const;
         void paletteCardDestroyed(QObject* obj);
 
         Internal::ColorController* m_colorController;

+ 1 - 1
Code/Tools/CrashHandler/Support/platform/Windows/crash_handler_support_windows_files.cmake

@@ -7,5 +7,5 @@
 #
 
 set(FILES
-    ../../Platform/win/CrashSupport_win.cpp
+    ../../platform/win/CrashSupport_win.cpp
 )

+ 1 - 1
Gems/ScriptEvents/Code/Include/ScriptEvents/ScriptEventsAssetRef.h

@@ -84,7 +84,7 @@ namespace ScriptEvents
 
         void OnAssetSaved([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset, [[maybe_unused]] bool isSuccessful) override
         {
-            SetAsset(m_asset);
+            SetAsset(asset);
         }
         //=====================================================================