Commit History

Author SHA1 Message Date
  Nicholas Lawson f27776fddc Fixes the multiplayer connectivity test timeout (#18316) 10 months ago
  Nicholas Lawson 2270d545ad Increase multiplayer AR Test timeout (#18138) (#18174) 1 year ago
  Gene Walters 1c0368bb5a minor: removing whitespace 2 years ago
  Gene Walters 0ba8423465 Ensure the client-server editor test is include in the main test suite 2 years ago
  Gene Walters 41bc1e56ac Multiplayer: Re-enable simple connection editor test now that the editor doesn't timeout as quickly and fail on slower machines. 2 years ago
  Gene Walters f3caa250e2 Reverting a PR that added a Multiplayer Test. Because jenkins is failing: https://jenkins.build.o3de.org/blue/organizations/jenkins/O3DE/detail/development/3662/pipeline/899/ (#13782) 2 years ago
  Gene Walters 6d88b63b27 Adding a simple connection test back to MP Sample. It doesn't require an reading of logs or scripts so if this fails it'll help narrow down the issue to being related to multiplayer and not something else 2 years ago
  Gene Walters e9f36c9dff Moving failing Multiplayer Tests to Sandbox 3 years ago
  moraaar d68b7ad226 Disabling test_Multiplayer_AutoComponent_RPC because it periodically fails. (#9996) 3 years ago
  Gene Walters e4d5d3a8c3 revert change: moving multiplayer tests back into main suite 3 years ago
  Gene Walters 925f4eb301 Removing all tests from main. I discovered AR failing even on the first test which means the issue isn't just when calling connect too quickly. Adding a warning if editor listen fails 3 years ago
  Gene Walters 3fb44a7e69 Moving Multiplayer automated-review tests (except 1) into Sandbox, until https://github.com/o3de/o3de/issues/8605 is fixed. Also updated SimpleGameServerLauncher_ConnectsSuccessfully to clean up after itself and close asset-processor in order to avoid test failures from having AP attempt to open twice 3 years ago
  Gene Walters 33e9c28fb7 Adding some comments and removing unused imports 3 years ago
  Gene Walters c0e61242c2 Fail pytest if the multiplayer level cache isn't found; we store level asset cache to debug any multiplayer test failures 3 years ago
  Gene Walters b944d7bfd3 Update multiplayer tests to store their cached level assets (which contains the spawnable player and scripts) inside the test artifacts. This way we can compare assets if any tests become flaky 3 years ago
  Gene Walters 0b1a6592a5 Couldn't get the new game/server launcher tests to run on linux; leaving these where they are in sandbox until investigating futher 3 years ago
  Gene Walters 0151595c62 Resolving conflict, and adding new test which was in sandbox into main 3 years ago
  Gene Walters 9b711b1cb3 Simply copy+paste the new editor test framework from sandbox into main 3 years ago
  Gene Walters 98c588a1ca Moving multiplayer tests out of sandbox into the main suite (now part of AR) 3 years ago
  chiyenteng ab76254b43 Make prefab system enabled as default for automated tests (#5670) 3 years ago
  Gene Walters 1f4cb58c5e Moving flaky multiplayer tests into sandbox so they will still be ran nightly, but we can still fix and create new tests 3 years ago
  Gene Walters c8237d69c7 Misc cleanup. Fixing typos and remove unused test level 3 years ago
  Gene Walters 580153b16e Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas. 3 years ago