Mike Balfour
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2c0f93fce4
Add AssImp import settings to the Scene Processor (#16753)
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1 year ago |
Mike Balfour
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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1 year ago |
amzn-mike
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6ce7610a1b
Fix crash from invalid file name
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2 years ago |
Jackie9527
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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2 years ago |
Tommy Walton
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0d2ef3018a
Fix for GHI-9598: Vertex welding not functioning (#10096)
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2 years ago |
lumberyard-employee-dm
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981d2eade8
VS2022 Compile fixes. (#9944)
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3 years ago |
Jeremy Ong
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59f2fc8a2f
Add fragmentation and summarized RHI pool stats
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3 years ago |
Allen Jackson
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e85ec9baf8
{lyn9996} fixes for the default procedural prefab (#7354)
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3 years ago |
Tommy Walton
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7188529652
Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336)
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3 years ago |
Benjamin Jillich
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5c90bc0d58
Skip blend shapes that influence multiple meshes (#3009)
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4 years ago |
pappeste
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41a1cb58cf
SceneProcessing
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4 years ago |
Chris Burel
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1e10ee61ba
[MeshOptimizer] Return the correct size from the position map when there are blendshapes (#2391)
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4 years ago |
Chris Burel
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2355581d79
Replace Array2D with vector<vector<>>
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4 years ago |
Chris Burel
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9ea46bad83
Supply the vertex index remapping to the optimized skin weights
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4 years ago |
Chris Burel
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7bcd4baec4
Use a bunch of temporaries in order to make `position` `const`
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4 years ago |
Chris Burel
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70a8214c2d
Add logging call to show mesh optimizer effect on vertex count
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4 years ago |
Chris Burel
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38046bd0c9
Don't attempt to weld similar vertices if there's blendshapes
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4 years ago |
Chris Burel
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cbb4778ef5
Use a filter view instead of reimplementing a filter view
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4 years ago |
Chris Burel
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e4e1946018
Determine the original vertex index based on the position
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4 years ago |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
hultonha
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5a0c1fab9f
Merge remote-tracking branch 'upstream/development' into hultonha_LY-69118_lambda_crash
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4 years ago |
Benjamin Jillich
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0863a24490
Revert "[MeshOptimizer] Determine the original vertex index based on the position (#2008)" (#2188)
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4 years ago |
hultonha
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2c9922d4b5
Merge remote-tracking branch 'upstream/development' into hultonha_LY-69118_lambda_crash
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4 years ago |
Chris Burel
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a077a88d3f
[MeshOptimizer] Determine the original vertex index based on the position (#2008)
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4 years ago |
hultonha
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f8a80468ab
remove structured binding from lambda to workaround msvc bug
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4 years ago |
Benjamin Jillich
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2ab2503337
Revert "[MeshOptimizer] Determine the original vertex index based on the position (#1562)" (#1902)
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4 years ago |
Chris Burel
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ef1f95f1d0
[MeshOptimizer] Determine the original vertex index based on the position (#1562)
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4 years ago |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 years ago |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 years ago |
AMZN-stankowi
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f779821ac0
Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696)
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4 years ago |