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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/Module/Module.h>
- #include <AWSGameLiftClientSystemComponent.h>
- namespace AWSGameLift
- {
- //! Provide the entry point for the gem and register the system component.
- class AWSGameLiftClientModule
- : public AZ::Module
- {
- public:
- AZ_RTTI(AWSGameLiftClientModule, "{7b920f3e-2b23-482e-a1b6-16bd278d126c}", AZ::Module);
- AZ_CLASS_ALLOCATOR(AWSGameLiftClientModule, AZ::SystemAllocator, 0);
- AWSGameLiftClientModule()
- : AZ::Module()
- {
- // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
- m_descriptors.insert(m_descriptors.end(), {
- AWSGameLiftClientSystemComponent::CreateDescriptor(),
- });
- }
- /**
- * Add required SystemComponents to the SystemEntity.
- */
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList {
- azrtti_typeid<AWSGameLiftClientSystemComponent>(),
- };
- }
- };
- }// namespace AWSGameLift
- AZ_DECLARE_MODULE_CLASS(Gem_AWSGameLift_Client, AWSGameLift::AWSGameLiftClientModule)
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