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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <Activity/AWSGameLiftLeaveSessionActivity.h>
- #include <AzCore/Interface/Interface.h>
- #include <AzFramework/Session/ISessionHandlingRequests.h>
- namespace AWSGameLift
- {
- namespace LeaveSessionActivity
- {
- void LeaveSession()
- {
- auto clientRequestHandler = AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Get();
- if (clientRequestHandler)
- {
- AZ_TracePrintf(AWSGameLiftLeaveSessionActivityName, "Requesting to leave the current session...");
- clientRequestHandler->RequestPlayerLeaveSession();
- }
- else
- {
- AZ_Error(AWSGameLiftLeaveSessionActivityName, false, AWSGameLiftLeaveSessionMissingRequestHandlerErrorMessage);
- }
- }
- } // namespace LeaveSessionActivity
- } // namespace AWSGameLift
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