ShaderManagementConsoleApplication.cpp 12 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AssetDatabase/AssetDatabaseConnection.h>
  9. #include <Atom/RPI.Edit/Common/AssetUtils.h>
  10. #include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
  11. #include <Atom/RPI.Public/Material/Material.h>
  12. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  13. #include <Atom/RPI.Reflect/Image/AttachmentImageAsset.h>
  14. #include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
  15. #include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
  16. #include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
  17. #include <AzCore/Settings/SettingsRegistryMergeUtils.h>
  18. #include <ShaderManagementConsoleApplication.h>
  19. #include <Document/ShaderManagementConsoleDocument.h>
  20. #include <Window/ShaderManagementConsoleTableView.h>
  21. #include <Window/ShaderManagementConsoleWindow.h>
  22. #include <QMenu>
  23. #if defined(EXTERNAL_CRASH_REPORTING)
  24. #include <ToolsCrashHandler.h>
  25. #endif
  26. void InitShaderManagementConsoleResources()
  27. {
  28. // Must register qt resources from other modules
  29. Q_INIT_RESOURCE(ShaderManagementConsole);
  30. Q_INIT_RESOURCE(InspectorWidget);
  31. Q_INIT_RESOURCE(AtomToolsAssetBrowser);
  32. }
  33. namespace ShaderManagementConsole
  34. {
  35. static const char* GetBuildTargetName()
  36. {
  37. #if !defined(LY_CMAKE_TARGET)
  38. #error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
  39. #endif
  40. return LY_CMAKE_TARGET;
  41. }
  42. ShaderManagementConsoleApplication::ShaderManagementConsoleApplication(int* argc, char*** argv)
  43. : Base(GetBuildTargetName(), argc, argv)
  44. {
  45. #if defined(EXTERNAL_CRASH_REPORTING)
  46. CrashHandler::ToolsCrashHandler::InitCrashHandler("ShaderManagementConsole", {});
  47. #endif
  48. InitShaderManagementConsoleResources();
  49. QApplication::setOrganizationName("O3DE");
  50. QApplication::setApplicationName("O3DE Shader Management Console");
  51. QApplication::setWindowIcon(QIcon(":/Icons/application.svg"));
  52. AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect();
  53. ShaderManagementConsoleRequestBus::Handler::BusConnect();
  54. }
  55. ShaderManagementConsoleApplication::~ShaderManagementConsoleApplication()
  56. {
  57. AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect();
  58. ShaderManagementConsoleRequestBus::Handler::BusDisconnect();
  59. m_window.reset();
  60. }
  61. void ShaderManagementConsoleApplication::Reflect(AZ::ReflectContext* context)
  62. {
  63. Base::Reflect(context);
  64. ShaderManagementConsoleDocument::Reflect(context);
  65. if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
  66. {
  67. behaviorContext->EBus<ShaderManagementConsoleRequestBus>("ShaderManagementConsoleRequestBus")
  68. ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
  69. ->Attribute(AZ::Script::Attributes::Category, "Editor")
  70. ->Attribute(AZ::Script::Attributes::Module, "shadermanagementconsole")
  71. ->Event("GetSourceAssetInfo", &ShaderManagementConsoleRequestBus::Events::GetSourceAssetInfo)
  72. ->Event("FindMaterialAssetsUsingShader", &ShaderManagementConsoleRequestBus::Events::FindMaterialAssetsUsingShader)
  73. ->Event("GetMaterialInstanceShaderItems", &ShaderManagementConsoleRequestBus::Events::GetMaterialInstanceShaderItems)
  74. ->Event("GetAllMaterialAssetIds", &ShaderManagementConsoleRequestBus::Events::GetAllMaterialAssetIds)
  75. ->Event("GenerateRelativeSourcePath", &ShaderManagementConsoleRequestBus::Events::GenerateRelativeSourcePath)
  76. ->Event("MakeShaderOptionValueFromInt", &ShaderManagementConsoleRequestBus::Events::MakeShaderOptionValueFromInt)
  77. ;
  78. }
  79. }
  80. const char* ShaderManagementConsoleApplication::GetCurrentConfigurationName() const
  81. {
  82. #if defined(_RELEASE)
  83. return "ReleaseShaderManagementConsole";
  84. #elif defined(_DEBUG)
  85. return "DebugShaderManagementConsole";
  86. #else
  87. return "ProfileShaderManagementConsole";
  88. #endif
  89. }
  90. void ShaderManagementConsoleApplication::StartCommon(AZ::Entity* systemEntity)
  91. {
  92. Base::StartCommon(systemEntity);
  93. // Overriding default document type info to provide a custom view
  94. auto documentTypeInfo = ShaderManagementConsoleDocument::BuildDocumentTypeInfo();
  95. documentTypeInfo.m_documentViewFactoryCallback = [this](const AZ::Crc32& toolId, const AZ::Uuid& documentId)
  96. {
  97. // Generic widget here serves to adapt the expected pointer type that AddDocumenTab takes.
  98. // ShaderManagementConsoleContainer derives from Layout* so it wouldn't be compatible without using this dummy intermediary.
  99. auto* container = new QWidget;
  100. new ShaderManagementConsoleContainer(container, toolId, documentId, m_window.get());
  101. return m_window->AddDocumentTab(documentId, container);
  102. };
  103. AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Event(
  104. m_toolId, &AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::RegisterDocumentType, documentTypeInfo);
  105. m_window.reset(aznew ShaderManagementConsoleWindow(m_toolId));
  106. m_window->show();
  107. }
  108. void ShaderManagementConsoleApplication::Destroy()
  109. {
  110. m_window.reset();
  111. Base::Destroy();
  112. }
  113. AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
  114. {
  115. return AZStd::vector<AZStd::string>({ "passes/", "config/" });
  116. }
  117. QWidget* ShaderManagementConsoleApplication::GetAppMainWindow()
  118. {
  119. return m_window.get();
  120. }
  121. AZ::Data::AssetInfo ShaderManagementConsoleApplication::GetSourceAssetInfo(const AZStd::string& sourceAssetFileName)
  122. {
  123. bool result = false;
  124. AZ::Data::AssetInfo assetInfo;
  125. AZStd::string watchFolder;
  126. AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
  127. result,
  128. &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath,
  129. sourceAssetFileName.c_str(),
  130. assetInfo,
  131. watchFolder);
  132. AZ_Error(AZ::Debug::Trace::GetDefaultSystemWindow(), result, "Failed to get the asset info for the file: %s.", sourceAssetFileName.c_str());
  133. return assetInfo;
  134. }
  135. AZStd::vector<AZ::Data::AssetId> ShaderManagementConsoleApplication::FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath)
  136. {
  137. // Find all material types that depend on the input shader file path
  138. AZStd::vector<AZStd::string> materialTypeSourcePaths = AtomToolsFramework::GetPathsForAssetSourceDependentsByPath(shaderFilePath);
  139. AZStd::erase_if(
  140. materialTypeSourcePaths,
  141. [](const AZStd::string& path)
  142. {
  143. return !path.ends_with(AZ::RPI::MaterialTypeSourceData::Extension);
  144. });
  145. AzToolsFramework::AssetDatabase::AssetDatabaseConnection assetDatabaseConnection;
  146. assetDatabaseConnection.OpenDatabase();
  147. // Find all materials that reference any of the material types using this shader
  148. AZStd::vector<AzToolsFramework::AssetDatabase::ProductDatabaseEntry> productDependencies;
  149. for (const auto& materialTypeSourcePath : materialTypeSourcePaths)
  150. {
  151. bool result = false;
  152. AZStd::string watchFolder;
  153. AZ::Data::AssetInfo materialTypeSourceAssetInfo;
  154. AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
  155. result, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath, materialTypeSourcePath.c_str(),
  156. materialTypeSourceAssetInfo, watchFolder);
  157. if (result)
  158. {
  159. assetDatabaseConnection.QueryDirectReverseProductDependenciesBySourceGuidSubId(
  160. materialTypeSourceAssetInfo.m_assetId.m_guid, materialTypeSourceAssetInfo.m_assetId.m_subId,
  161. [&](AzToolsFramework::AssetDatabase::ProductDatabaseEntry& entry)
  162. {
  163. if (AzFramework::StringFunc::Path::IsExtension(entry.m_productName.c_str(), AZ::RPI::MaterialAsset::Extension))
  164. {
  165. productDependencies.push_back(entry);
  166. }
  167. return true;
  168. });
  169. }
  170. }
  171. AZStd::vector<AZ::Data::AssetId> results;
  172. results.reserve(productDependencies.size());
  173. for (const auto& product : productDependencies)
  174. {
  175. assetDatabaseConnection.QueryCombinedByProductID(
  176. product.m_productID,
  177. [&](AzToolsFramework::AssetDatabase::CombinedDatabaseEntry& combined)
  178. {
  179. results.push_back({ combined.m_sourceGuid, combined.m_subID });
  180. return false;
  181. },
  182. {});
  183. }
  184. return results;
  185. }
  186. AZStd::vector<AZ::RPI::ShaderCollection::Item> ShaderManagementConsoleApplication::GetMaterialInstanceShaderItems(
  187. const AZ::Data::AssetId& materialAssetId)
  188. {
  189. const AZ::Data::AssetLoadParameters dontLoadImageAssets{
  190. [](const AZ::Data::AssetFilterInfo& filterInfo)
  191. {
  192. return
  193. filterInfo.m_assetType != AZ::AzTypeInfo<AZ::RPI::StreamingImageAsset>::Uuid() &&
  194. filterInfo.m_assetType != AZ::AzTypeInfo<AZ::RPI::AttachmentImageAsset>::Uuid() &&
  195. filterInfo.m_assetType != AZ::AzTypeInfo<AZ::RPI::ImageAsset>::Uuid();
  196. }
  197. };
  198. const auto materialAssetOutcome = AZ::RPI::AssetUtils::LoadAsset<AZ::RPI::MaterialAsset>(
  199. materialAssetId, AZ::RPI::AssetUtils::TraceLevel::Error, dontLoadImageAssets);
  200. if (!materialAssetOutcome)
  201. {
  202. AZ_Error(
  203. "ShaderManagementConsole", false, "Failed to load material asset from asset id: %s",
  204. materialAssetId.ToFixedString().c_str());
  205. return {};
  206. }
  207. const auto materialAsset = materialAssetOutcome.GetValue();
  208. const auto materialInstance = AZ::RPI::Material::FindOrCreate(materialAsset);
  209. if (!materialInstance)
  210. {
  211. AZ_Error(
  212. "ShaderManagementConsole", false, "Failed to create material instance from asset: %s",
  213. materialAsset.ToString<AZStd::string>().c_str());
  214. return {};
  215. }
  216. AZStd::vector<AZ::RPI::ShaderCollection::Item> shaderItems;
  217. materialInstance->ForAllShaderItems(
  218. [&](const AZ::Name&, const AZ::RPI::ShaderCollection::Item& shaderItem)
  219. {
  220. shaderItems.push_back(shaderItem);
  221. return true;
  222. });
  223. return shaderItems;
  224. }
  225. AZStd::vector<AZ::Data::AssetId> ShaderManagementConsoleApplication::GetAllMaterialAssetIds()
  226. {
  227. AZStd::vector<AZ::Data::AssetId> assetIds;
  228. AZ::Data::AssetCatalogRequests::AssetEnumerationCB collectAssetsCb =
  229. [&]([[maybe_unused]] const AZ::Data::AssetId id, const AZ::Data::AssetInfo& info)
  230. {
  231. if (info.m_assetType == AZ::RPI::MaterialAsset::RTTI_Type())
  232. {
  233. assetIds.push_back(id);
  234. }
  235. };
  236. AZ::Data::AssetCatalogRequestBus::Broadcast(
  237. &AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets, nullptr, collectAssetsCb, nullptr);
  238. return assetIds;
  239. }
  240. AZStd::string ShaderManagementConsoleApplication::GenerateRelativeSourcePath(const AZStd::string& fullShaderPath)
  241. {
  242. bool pathFound = false;
  243. AZStd::string relativePath, rootFolder;
  244. AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
  245. pathFound,
  246. &AzToolsFramework::AssetSystemRequestBus::Events::GenerateRelativeSourcePath,
  247. fullShaderPath,
  248. relativePath,
  249. rootFolder);
  250. if (pathFound)
  251. {
  252. return relativePath;
  253. }
  254. else
  255. {
  256. AZ_Error("GenerateRelativeSourcePath", false, "Can not find a relative path from the shader: '%s'.", fullShaderPath.c_str());
  257. return "";
  258. }
  259. }
  260. AZ::RPI::ShaderOptionValue ShaderManagementConsoleApplication::MakeShaderOptionValueFromInt(int value)
  261. {
  262. return AZ::RPI::ShaderOptionValue(value);
  263. }
  264. } // namespace ShaderManagementConsole