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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AssetDatabase/AssetDatabaseConnection.h>
- #include <Atom/RPI.Edit/Common/AssetUtils.h>
- #include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
- #include <Atom/RPI.Public/Material/Material.h>
- #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
- #include <Atom/RPI.Reflect/Image/AttachmentImageAsset.h>
- #include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
- #include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
- #include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
- #include <AzCore/Settings/SettingsRegistryMergeUtils.h>
- #include <ShaderManagementConsoleApplication.h>
- #include <Document/ShaderManagementConsoleDocument.h>
- #include <Window/ShaderManagementConsoleTableView.h>
- #include <Window/ShaderManagementConsoleWindow.h>
- #include <QMenu>
- #if defined(EXTERNAL_CRASH_REPORTING)
- #include <ToolsCrashHandler.h>
- #endif
- void InitShaderManagementConsoleResources()
- {
- // Must register qt resources from other modules
- Q_INIT_RESOURCE(ShaderManagementConsole);
- Q_INIT_RESOURCE(InspectorWidget);
- Q_INIT_RESOURCE(AtomToolsAssetBrowser);
- }
- namespace ShaderManagementConsole
- {
- static const char* GetBuildTargetName()
- {
- #if !defined(LY_CMAKE_TARGET)
- #error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
- #endif
- return LY_CMAKE_TARGET;
- }
- ShaderManagementConsoleApplication::ShaderManagementConsoleApplication(int* argc, char*** argv)
- : Base(GetBuildTargetName(), argc, argv)
- {
- #if defined(EXTERNAL_CRASH_REPORTING)
- CrashHandler::ToolsCrashHandler::InitCrashHandler("ShaderManagementConsole", {});
- #endif
- InitShaderManagementConsoleResources();
- QApplication::setOrganizationName("O3DE");
- QApplication::setApplicationName("O3DE Shader Management Console");
- QApplication::setWindowIcon(QIcon(":/Icons/application.svg"));
- AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect();
- ShaderManagementConsoleRequestBus::Handler::BusConnect();
- }
- ShaderManagementConsoleApplication::~ShaderManagementConsoleApplication()
- {
- AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect();
- ShaderManagementConsoleRequestBus::Handler::BusDisconnect();
- m_window.reset();
- }
- void ShaderManagementConsoleApplication::Reflect(AZ::ReflectContext* context)
- {
- Base::Reflect(context);
- ShaderManagementConsoleDocument::Reflect(context);
- if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
- {
- behaviorContext->EBus<ShaderManagementConsoleRequestBus>("ShaderManagementConsoleRequestBus")
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
- ->Attribute(AZ::Script::Attributes::Category, "Editor")
- ->Attribute(AZ::Script::Attributes::Module, "shadermanagementconsole")
- ->Event("GetSourceAssetInfo", &ShaderManagementConsoleRequestBus::Events::GetSourceAssetInfo)
- ->Event("FindMaterialAssetsUsingShader", &ShaderManagementConsoleRequestBus::Events::FindMaterialAssetsUsingShader)
- ->Event("GetMaterialInstanceShaderItems", &ShaderManagementConsoleRequestBus::Events::GetMaterialInstanceShaderItems)
- ->Event("GetAllMaterialAssetIds", &ShaderManagementConsoleRequestBus::Events::GetAllMaterialAssetIds)
- ->Event("GenerateRelativeSourcePath", &ShaderManagementConsoleRequestBus::Events::GenerateRelativeSourcePath)
- ->Event("MakeShaderOptionValueFromInt", &ShaderManagementConsoleRequestBus::Events::MakeShaderOptionValueFromInt)
- ;
- }
- }
- const char* ShaderManagementConsoleApplication::GetCurrentConfigurationName() const
- {
- #if defined(_RELEASE)
- return "ReleaseShaderManagementConsole";
- #elif defined(_DEBUG)
- return "DebugShaderManagementConsole";
- #else
- return "ProfileShaderManagementConsole";
- #endif
- }
- void ShaderManagementConsoleApplication::StartCommon(AZ::Entity* systemEntity)
- {
- Base::StartCommon(systemEntity);
- // Overriding default document type info to provide a custom view
- auto documentTypeInfo = ShaderManagementConsoleDocument::BuildDocumentTypeInfo();
- documentTypeInfo.m_documentViewFactoryCallback = [this](const AZ::Crc32& toolId, const AZ::Uuid& documentId)
- {
- // Generic widget here serves to adapt the expected pointer type that AddDocumenTab takes.
- // ShaderManagementConsoleContainer derives from Layout* so it wouldn't be compatible without using this dummy intermediary.
- auto* container = new QWidget;
- new ShaderManagementConsoleContainer(container, toolId, documentId, m_window.get());
- return m_window->AddDocumentTab(documentId, container);
- };
- AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Event(
- m_toolId, &AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::RegisterDocumentType, documentTypeInfo);
- m_window.reset(aznew ShaderManagementConsoleWindow(m_toolId));
- m_window->show();
- }
- void ShaderManagementConsoleApplication::Destroy()
- {
- m_window.reset();
- Base::Destroy();
- }
- AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
- {
- return AZStd::vector<AZStd::string>({ "passes/", "config/" });
- }
- QWidget* ShaderManagementConsoleApplication::GetAppMainWindow()
- {
- return m_window.get();
- }
- AZ::Data::AssetInfo ShaderManagementConsoleApplication::GetSourceAssetInfo(const AZStd::string& sourceAssetFileName)
- {
- bool result = false;
- AZ::Data::AssetInfo assetInfo;
- AZStd::string watchFolder;
- AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
- result,
- &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath,
- sourceAssetFileName.c_str(),
- assetInfo,
- watchFolder);
- AZ_Error(AZ::Debug::Trace::GetDefaultSystemWindow(), result, "Failed to get the asset info for the file: %s.", sourceAssetFileName.c_str());
- return assetInfo;
- }
- AZStd::vector<AZ::Data::AssetId> ShaderManagementConsoleApplication::FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath)
- {
- // Find all material types that depend on the input shader file path
- AZStd::vector<AZStd::string> materialTypeSourcePaths = AtomToolsFramework::GetPathsForAssetSourceDependentsByPath(shaderFilePath);
- AZStd::erase_if(
- materialTypeSourcePaths,
- [](const AZStd::string& path)
- {
- return !path.ends_with(AZ::RPI::MaterialTypeSourceData::Extension);
- });
- AzToolsFramework::AssetDatabase::AssetDatabaseConnection assetDatabaseConnection;
- assetDatabaseConnection.OpenDatabase();
- // Find all materials that reference any of the material types using this shader
- AZStd::vector<AzToolsFramework::AssetDatabase::ProductDatabaseEntry> productDependencies;
- for (const auto& materialTypeSourcePath : materialTypeSourcePaths)
- {
- bool result = false;
- AZStd::string watchFolder;
- AZ::Data::AssetInfo materialTypeSourceAssetInfo;
- AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
- result, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath, materialTypeSourcePath.c_str(),
- materialTypeSourceAssetInfo, watchFolder);
- if (result)
- {
- assetDatabaseConnection.QueryDirectReverseProductDependenciesBySourceGuidSubId(
- materialTypeSourceAssetInfo.m_assetId.m_guid, materialTypeSourceAssetInfo.m_assetId.m_subId,
- [&](AzToolsFramework::AssetDatabase::ProductDatabaseEntry& entry)
- {
- if (AzFramework::StringFunc::Path::IsExtension(entry.m_productName.c_str(), AZ::RPI::MaterialAsset::Extension))
- {
- productDependencies.push_back(entry);
- }
- return true;
- });
- }
- }
- AZStd::vector<AZ::Data::AssetId> results;
- results.reserve(productDependencies.size());
- for (const auto& product : productDependencies)
- {
- assetDatabaseConnection.QueryCombinedByProductID(
- product.m_productID,
- [&](AzToolsFramework::AssetDatabase::CombinedDatabaseEntry& combined)
- {
- results.push_back({ combined.m_sourceGuid, combined.m_subID });
- return false;
- },
- {});
- }
- return results;
- }
- AZStd::vector<AZ::RPI::ShaderCollection::Item> ShaderManagementConsoleApplication::GetMaterialInstanceShaderItems(
- const AZ::Data::AssetId& materialAssetId)
- {
- const AZ::Data::AssetLoadParameters dontLoadImageAssets{
- [](const AZ::Data::AssetFilterInfo& filterInfo)
- {
- return
- filterInfo.m_assetType != AZ::AzTypeInfo<AZ::RPI::StreamingImageAsset>::Uuid() &&
- filterInfo.m_assetType != AZ::AzTypeInfo<AZ::RPI::AttachmentImageAsset>::Uuid() &&
- filterInfo.m_assetType != AZ::AzTypeInfo<AZ::RPI::ImageAsset>::Uuid();
- }
- };
- const auto materialAssetOutcome = AZ::RPI::AssetUtils::LoadAsset<AZ::RPI::MaterialAsset>(
- materialAssetId, AZ::RPI::AssetUtils::TraceLevel::Error, dontLoadImageAssets);
- if (!materialAssetOutcome)
- {
- AZ_Error(
- "ShaderManagementConsole", false, "Failed to load material asset from asset id: %s",
- materialAssetId.ToFixedString().c_str());
- return {};
- }
- const auto materialAsset = materialAssetOutcome.GetValue();
- const auto materialInstance = AZ::RPI::Material::FindOrCreate(materialAsset);
- if (!materialInstance)
- {
- AZ_Error(
- "ShaderManagementConsole", false, "Failed to create material instance from asset: %s",
- materialAsset.ToString<AZStd::string>().c_str());
- return {};
- }
- AZStd::vector<AZ::RPI::ShaderCollection::Item> shaderItems;
- materialInstance->ForAllShaderItems(
- [&](const AZ::Name&, const AZ::RPI::ShaderCollection::Item& shaderItem)
- {
- shaderItems.push_back(shaderItem);
- return true;
- });
- return shaderItems;
- }
- AZStd::vector<AZ::Data::AssetId> ShaderManagementConsoleApplication::GetAllMaterialAssetIds()
- {
- AZStd::vector<AZ::Data::AssetId> assetIds;
- AZ::Data::AssetCatalogRequests::AssetEnumerationCB collectAssetsCb =
- [&]([[maybe_unused]] const AZ::Data::AssetId id, const AZ::Data::AssetInfo& info)
- {
- if (info.m_assetType == AZ::RPI::MaterialAsset::RTTI_Type())
- {
- assetIds.push_back(id);
- }
- };
- AZ::Data::AssetCatalogRequestBus::Broadcast(
- &AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets, nullptr, collectAssetsCb, nullptr);
- return assetIds;
- }
- AZStd::string ShaderManagementConsoleApplication::GenerateRelativeSourcePath(const AZStd::string& fullShaderPath)
- {
- bool pathFound = false;
- AZStd::string relativePath, rootFolder;
- AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
- pathFound,
- &AzToolsFramework::AssetSystemRequestBus::Events::GenerateRelativeSourcePath,
- fullShaderPath,
- relativePath,
- rootFolder);
- if (pathFound)
- {
- return relativePath;
- }
- else
- {
- AZ_Error("GenerateRelativeSourcePath", false, "Can not find a relative path from the shader: '%s'.", fullShaderPath.c_str());
- return "";
- }
- }
- AZ::RPI::ShaderOptionValue ShaderManagementConsoleApplication::MakeShaderOptionValueFromInt(int value)
- {
- return AZ::RPI::ShaderOptionValue(value);
- }
- } // namespace ShaderManagementConsole
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