Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. #o3de #gameengine #engine

Chris Galvan 7f4d56adc1 Merge pull request #9458 from aws-lumberyard-dev/cgalvan/gitflow_220509_o3de_main 3 ani în urmă
.github 2f12e708f1 Provide config.yml to provide control over GitHub issue templates. Disable blank issues, add security and docs reporting links. (#8040) 3 ani în urmă
Assets 2bffef6e7a Remove unused file ComponentPlaceholder.svg and update default icon for edit context 3 ani în urmă
AutomatedTesting f644020cd9 Update Mac OS icons with new logo (#9373) 3 ani în urmă
Code f644020cd9 Update Mac OS icons with new logo (#9373) 3 ani în urmă
Gems 32e914363a fix AzEventHandler node reflection with custom serializer (#9393) (#9407) 3 ani în urmă
Registry a4a4c5678b updated and moved auto load gem settings registry files to their respective gem registry folders 3 ani în urmă
Templates f644020cd9 Update Mac OS icons with new logo (#9373) 3 ani în urmă
Tools b214ec4154 Fixed and registered parallel editor integ tests to ctest (#8680) 3 ani în urmă
cmake a2a15dac3c Replace Editor assets to reflect logo changes. (#9282) 3 ani în urmă
python 43ed7a447f Updating Pillow to 9.1.0 3 ani în urmă
scripts f644020cd9 Update Mac OS icons with new logo (#9373) 3 ani în urmă
.clang-format 4a5b7edbfe Updates to kd-tree ray intersection - ATOM-15673 (#1026) 4 ani în urmă
.editorconfig a10351f38d Initial commit 4 ani în urmă
.gitattributes 78d6909bda Merge branch 'main' into cpack_installer 4 ani în urmă
.gitignore c577d3fd65 fix gitignore (#8246) 3 ani în urmă
.lfsconfig 7cda947f6e Update .lfsconfig instructions 4 ani în urmă
CMakeLists.txt 456fbe1dee Refactored the project external subdirectory visit workflow (#8388) 3 ani în urmă
CODE_OF_CONDUCT.md 70dc678be7 Create CODE_OF_CONDUCT.md 4 ani în urmă
CONTRIBUTING.md bb52475ce8 Updated text to be more descriptive 4 ani în urmă
Doxyfile_ScriptBinds a10351f38d Initial commit 4 ani în urmă
LICENSE.txt e7f787572e Updates licenses to APACHE-2.0 OR MIT (#1685) 4 ani în urmă
LICENSE_APACHE2.TXT e7f787572e Updates licenses to APACHE-2.0 OR MIT (#1685) 4 ani în urmă
LICENSE_MIT.TXT e7f787572e Updates licenses to APACHE-2.0 OR MIT (#1685) 4 ani în urmă
README.md fc89119810 Merge remote-tracking branch 'upstream/stabilization/2205' into cgalvan/gitflow_220509_o3de_main 3 ani în urmă
RETIRED_CODE.md 4c16bf7587 Adds documentation to RETIRED_CODE 3 ani în urmă
SECURITY.MD 0b5cea7397 Provide initial SECURITY.md for O3DE (#8039) 3 ani în urmă
SerializeContextAnalysis.bat 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 ani în urmă
SliceBuilderSettings.json a10351f38d Initial commit 4 ani în urmă
aztest_bootstrap.json a10351f38d Initial commit 4 ani în urmă
editor.cfg 80db67e90a Remove many unused variables and unused setting files (#4607) 3 ani în urmă
engine.json 40683b5d3a Adds a default component template for a standard (game) component 3 ani în urmă
pytest.ini 9d05168cfc address feedback from PR 3 ani în urmă
system_android_android.cfg 80db67e90a Remove many unused variables and unused setting files (#4607) 3 ani în urmă
system_ios_ios.cfg 80db67e90a Remove many unused variables and unused setting files (#4607) 3 ani în urmă
system_linux_pc.cfg 80db67e90a Remove many unused variables and unused setting files (#4607) 3 ani în urmă
system_mac_mac.cfg 80db67e90a Remove many unused variables and unused setting files (#4607) 3 ani în urmă
system_windows_pc.cfg c35f74e9ce Physics/test axis aligned box shape configuration works #7378a (#5366) 3 ani în urmă

README.md

O3DE (Open 3D Engine)

O3DE (Open 3D Engine) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Contribute

For information about contributing to Open 3D Engine, visit https://o3de.org/docs/contributing/.

Updates to this readme

July 06, 2021

  • Switch licenses to APACHE-2.0 OR MIT

May 14, 2021

  • Removed instructions for the 3rdParty zip file and downloader URL. This is no longer a requirement.
  • Updated instructions for dependencies
  • Links to full documentation

April 7-13, 2021

  • Updates to the 3rdParty zip file

March 25, 2021

  • Initial commit for instructions

Download and Install

This repository uses Git LFS for storing large binary files.

Verify you have Git LFS installed by running the following command to print the version number.

git lfs --version 

If Git LFS is not installed, download and run the installer from: https://git-lfs.github.com/.

Install Git LFS hooks

git lfs install

Clone the repository

git clone https://github.com/o3de/o3de.git

Building the Engine

Build requirements and redistributables

For the latest details and system requirements, refer to System Requirements in the documentation.

Windows

Optional

  • Wwise audio SDK
    • For the latest version requirements and setup instructions, refer to the Wwise Audio Engine Gem reference in the documentation.

Quick start engine setup

To set up a project-centric source engine, complete the following steps. For other build options, refer to Setting up O3DE from GitHub in the documentation.

  1. Create a writable folder to cache downloadable third-party packages. You can also use this to store other redistributable SDKs.

  2. Install the following redistributables:

    • Visual Studio and VC++ redistributable can be installed to any location.
    • CMake can be installed to any location, as long as it's available in the system path.
  3. Configure the engine source into a solution using this command line, replacing <your build path>, <your source path>, and <3rdParty package path> with the paths you've created:

    cmake -B <your build path> -S <your source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty package path>
    

    Example:

    cmake -B C:\o3de\build\windows -S C:\o3de -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages
    

    Note: Do not use trailing slashes for the <3rdParty package path>.

  4. Alternatively, you can do this through the CMake GUI:

    1. Start cmake-gui.exe.
    2. Select the local path of the repo under "Where is the source code".
    3. Select a path where to build binaries under "Where to build the binaries".
    4. Click Add Entry and add a cache entry for the <3rdParty package path> folder you created, using the following values:
      1. Name: LY_3RDPARTY_PATH
      2. Type: STRING
      3. Value: <3rdParty package path>
    5. Click Configure.
    6. Wait for the key values to populate. Update or add any additional fields that are needed for your project.
    7. Click Generate.
  5. Register the engine with this command:

    scripts\o3de.bat register --this-engine
    
  6. The configuration of the solution is complete. You are now ready to create a project and build the engine.

For more details on the steps above, refer to Setting up O3DE from GitHub in the documentation.

Setting up new projects and building the engine

  1. From the O3DE repo folder, set up a new project using the o3de create-project command.

    scripts\o3de.bat create-project --project-path <your new project path>
    
  2. Configure a solution for your project.

    cmake -B <your project build path> -S <your new project source path> -G "Visual Studio 16"
    

    Example:

    cmake -B C:\my-project\build\windows -S C:\my-project -G "Visual Studio 16"
    

    Note: Do not use trailing slashes for the <3rdParty cache path>.

  3. Build the project, Asset Processor, and Editor to binaries by running this command inside your project:

    cmake --build <your project build path> --target <New Project Name>.GameLauncher Editor --config profile -- /m
    

    Note: Your project name used in the build target is the same as the directory name of your project.

This will compile after some time and binaries will be available in the project build path you've specified, under bin/profile.

For a complete tutorial on project configuration, see Creating Projects Using the Command Line Interface in the documentation.

License

For terms please see the LICENSE*.TXT files at the root of this distribution.