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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <ProjectManagerWindow.h>
- #include <ScreenFactory.h>
- #include <AzQtComponents/Components/StyleManager.h>
- #include <AzCore/IO/Path/Path.h>
- #include <QDir>
- #include <Source/ui_ProjectManagerWindow.h>
- namespace O3DE::ProjectManager
- {
- ProjectManagerWindow::ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& engineRootPath)
- : QMainWindow(parent)
- , m_ui(new Ui::ProjectManagerWindowClass())
- {
- m_ui->setupUi(this);
- m_pythonBindings = AZStd::make_unique<PythonBindings>(engineRootPath);
- ConnectSlotsAndSignals();
- QDir rootDir = QString::fromUtf8(engineRootPath.Native().data(), aznumeric_cast<int>(engineRootPath.Native().size()));
- const auto pathOnDisk = rootDir.absoluteFilePath("Code/Tools/ProjectManager/Resources");
- const auto qrcPath = QStringLiteral(":/ProjectManagerWindow");
- AzQtComponents::StyleManager::addSearchPaths("projectmanagerwindow", pathOnDisk, qrcPath, engineRootPath);
- AzQtComponents::StyleManager::setStyleSheet(this, QStringLiteral("projectlauncherwindow:ProjectManagerWindow.qss"));
- BuildScreens();
- ChangeToScreen(ProjectManagerScreen::FirstTimeUse);
- }
- ProjectManagerWindow::~ProjectManagerWindow()
- {
- m_pythonBindings.reset();
- }
- void ProjectManagerWindow::BuildScreens()
- {
- // Basically just iterate over the ProjectManagerScreen enum creating each screen
- // Could add some fancy to do this but there are few screens right now
- ResetScreen(ProjectManagerScreen::FirstTimeUse);
- ResetScreen(ProjectManagerScreen::NewProjectSettings);
- ResetScreen(ProjectManagerScreen::GemCatalog);
- ResetScreen(ProjectManagerScreen::ProjectsHome);
- ResetScreen(ProjectManagerScreen::ProjectSettings);
- ResetScreen(ProjectManagerScreen::EngineSettings);
- }
- QStackedWidget* ProjectManagerWindow::GetScreenStack()
- {
- return m_ui->stackedScreens;
- }
- void ProjectManagerWindow::ChangeToScreen(ProjectManagerScreen screen)
- {
- int index = aznumeric_cast<int, ProjectManagerScreen>(screen);
- m_ui->stackedScreens->setCurrentIndex(index);
- }
- void ProjectManagerWindow::ResetScreen(ProjectManagerScreen screen)
- {
- int index = aznumeric_cast<int, ProjectManagerScreen>(screen);
- // Fine the old screen if it exists and get rid of it so we can start fresh
- QWidget* oldScreen = m_ui->stackedScreens->widget(index);
- if (oldScreen)
- {
- m_ui->stackedScreens->removeWidget(oldScreen);
- oldScreen->deleteLater();
- }
- // Add new screen
- QWidget* newScreen = BuildScreen(this, screen);
- m_ui->stackedScreens->insertWidget(index, newScreen);
- }
- void ProjectManagerWindow::ConnectSlotsAndSignals()
- {
- QObject::connect(m_ui->projectsMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleProjectsMenu);
- QObject::connect(m_ui->engineMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleEngineMenu);
- }
- void ProjectManagerWindow::HandleProjectsMenu()
- {
- ChangeToScreen(ProjectManagerScreen::ProjectsHome);
- }
- void ProjectManagerWindow::HandleEngineMenu()
- {
- ChangeToScreen(ProjectManagerScreen::EngineSettings);
- }
- } // namespace O3DE::ProjectManager
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