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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <FirstTimeUse.h>
- #include <Source/ui_FirstTimeUse.h>
- namespace O3DE::ProjectManager
- {
- FirstTimeUse::FirstTimeUse(ProjectManagerWindow* window)
- : ScreenWidget(window)
- , m_ui(new Ui::FirstTimeUseClass())
- {
- m_ui->setupUi(this);
- ConnectSlotsAndSignals();
- }
- FirstTimeUse::~FirstTimeUse()
- {
- }
- void FirstTimeUse::ConnectSlotsAndSignals()
- {
- QObject::connect(m_ui->createProjectButton, &QPushButton::pressed, this, &FirstTimeUse::HandleNewProjectButton);
- QObject::connect(m_ui->openProjectButton, &QPushButton::pressed, this, &FirstTimeUse::HandleOpenProjectButton);
- }
- void FirstTimeUse::HandleNewProjectButton()
- {
- m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::NewProjectSettings);
- }
- void FirstTimeUse::HandleOpenProjectButton()
- {
- m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::ProjectsHome);
- }
- } // namespace O3DE::ProjectManager
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