123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <ProjectsHome.h>
- #include <Source/ui_ProjectsHome.h>
- #include <PythonBindingsInterface.h>
- namespace O3DE::ProjectManager
- {
- ProjectsHome::ProjectsHome(ProjectManagerWindow* window)
- : ScreenWidget(window)
- , m_ui(new Ui::ProjectsHomeClass())
- {
- m_ui->setupUi(this);
- ConnectSlotsAndSignals();
- // example of how to get the current project name
- ProjectInfo currentProject = PythonBindingsInterface::Get()->GetCurrentProject();
- }
- ProjectsHome::~ProjectsHome()
- {
- }
- void ProjectsHome::ConnectSlotsAndSignals()
- {
- QObject::connect(m_ui->newProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleNewProjectButton);
- QObject::connect(m_ui->addProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleAddProjectButton);
- QObject::connect(m_ui->editProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleEditProjectButton);
- }
- void ProjectsHome::HandleNewProjectButton()
- {
- m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::NewProjectSettings);
- }
- void ProjectsHome::HandleAddProjectButton()
- {
- //Do nothing for now
- }
- void ProjectsHome::HandleEditProjectButton()
- {
- m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::ProjectSettings);
- }
- } // namespace O3DE::ProjectManager
|