123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #if defined(HAVE_BENCHMARK)
- #include <AzToolsFramework/Prefab/Spawnable/SpawnableUtils.h>
- #include <Prefab/Benchmark/Spawnable/SpawnableBenchmarkFixture.h>
- namespace Benchmark
- {
- void BM_Spawnable::SetUp(const benchmark::State& state)
- {
- SetUpHelper(state);
- }
- void BM_Spawnable::SetUp(benchmark::State& state)
- {
- SetUpHelper(state);
- }
- void BM_Spawnable::SetUpHelper(const benchmark::State& state)
- {
- BM_Prefab::SetUp(state);
- m_rootSpawnableInterface = AzFramework::RootSpawnableInterface::Get();
- AZ_Assert(m_rootSpawnableInterface != nullptr, "RootSpawnableInterface isn't found.");
- }
- void BM_Spawnable::TearDown(const benchmark::State& state)
- {
- TearDownHelper(state);
- }
- void BM_Spawnable::TearDown(benchmark::State& state)
- {
- TearDownHelper(state);
- }
- void BM_Spawnable::TearDownHelper(const benchmark::State& state)
- {
- m_spawnableAsset.Release();
- BM_Prefab::TearDown(state);
- }
- void BM_Spawnable::SetUpSpawnableAsset(uint64_t entityCount)
- {
- AZStd::vector<AZ::Entity*> entities;
- entities.reserve(entityCount);
- for (uint64_t i = 0; i < entityCount; i++)
- {
- entities.emplace_back(CreateEntity("Entity"));
- }
- AZStd::unique_ptr<Instance> instance = m_prefabSystemComponent->CreatePrefab(AZStd::move(entities), {}, m_pathString);
- const PrefabDom& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
- // Lifecycle of spawnable is managed by the asset that's created using it.
- AzFramework::Spawnable* spawnable = new AzFramework::Spawnable(
- AZ::Data::AssetId::CreateString("{612F2AB1-30DF-44BB-AFBE-17A85199F09E}:0"), AZ::Data::AssetData::AssetStatus::Ready);
- AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
- m_spawnableAsset = AZ::Data::Asset<AzFramework::Spawnable>(spawnable, AZ::Data::AssetLoadBehavior::Default);
- }
- } // namespace Benchmark
- #endif
|