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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace SceneCore
- {
- // Behavior components are small logic units that exist as long as the SceneAPI is
- // initialized and active. These components can react to various events that
- // happen to a scene and make appropriate changes, additions or removals. These
- // components are also responsible to register their associated data with the
- // reflect context.
- class SCENE_CORE_CLASS BehaviorComponent
- : public AZ::Component
- {
- public:
- AZ_COMPONENT(BehaviorComponent, "{DA66AE07-9ECF-4108-9CCC-9BFF618DD4AD}");
- ~BehaviorComponent() override = default;
- SCENE_CORE_API void Activate() override;
- SCENE_CORE_API void Deactivate() override;
- static void Reflect(ReflectContext* context);
- };
- } // namespace SceneCore
- } // namespace SceneAPI
- } // namespace AZ
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