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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Casting/numeric_cast.h>
- #include <SceneAPI/SceneData/GraphData/BlendShapeData.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- #include <AzCore/std/containers/bitset.h>
- namespace AZ
- {
- AZ_TYPE_INFO_SPECIALIZE(SceneAPI::DataTypes::IBlendShapeData::Face, "{C972EC9A-3A5C-47CD-9A92-ECB4C0C0451C}");
- namespace SceneData
- {
- namespace GraphData
- {
- namespace DataTypes = SceneAPI::DataTypes;
- BlendShapeData::~BlendShapeData() = default;
- void BlendShapeData::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<BlendShapeData, SceneAPI::DataTypes::IBlendShapeData>()
- ->Version(1);
- }
- BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
- if (behaviorContext)
- {
- behaviorContext->Class<SceneAPI::DataTypes::IBlendShapeData>()
- ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::ListOnly)
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Module, "scene")
- ->Method("GetUsedControlPointCount", &SceneAPI::DataTypes::IBlendShapeData::GetUsedControlPointCount)
- ->Method("GetControlPointIndex", &SceneAPI::DataTypes::IBlendShapeData::GetControlPointIndex)
- ->Method("GetUsedPointIndexForControlPoint", &SceneAPI::DataTypes::IBlendShapeData::GetUsedPointIndexForControlPoint)
- ->Method("GetVertexCount", &SceneAPI::DataTypes::IBlendShapeData::GetVertexCount)
- ->Method("GetFaceCount", &SceneAPI::DataTypes::IBlendShapeData::GetFaceCount)
- ->Method("GetFaceInfo", &SceneAPI::DataTypes::IBlendShapeData::GetFaceInfo)
- ->Method("GetPosition", &SceneAPI::DataTypes::IBlendShapeData::GetPosition)
- ->Method("GetNormal", &SceneAPI::DataTypes::IBlendShapeData::GetNormal)
- ->Method("GetFaceVertexIndex", &SceneAPI::DataTypes::IBlendShapeData::GetFaceVertexIndex);
- behaviorContext->Class<SceneAPI::DataTypes::IBlendShapeData::Face>("BlendShapeDataFace")
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Module, "scene")
- ->Method("GetVertexIndex", [](const SceneAPI::DataTypes::IBlendShapeData::Face& self, int index)
- {
- if (index >= 0 && index < 3)
- {
- return self.vertexIndex[index];
- }
- return aznumeric_cast<unsigned int>(0);
- });
- behaviorContext->Class<BlendShapeData>()
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Module, "scene")
- ->Method("GetUV", &BlendShapeData::GetUV)
- ->Method("GetTangent", [](const BlendShapeData& self, size_t index)
- {
- if (index < self.GetTangents().size())
- {
- return self.GetTangents().at(index);
- }
- AZ_Error("SceneGraphData", false, "Cannot get to tangent at index(%zu)", index);
- return Vector4::CreateZero();
- })
- ->Method("GetBitangent", [](const BlendShapeData& self, size_t index)
- {
- if (index < self.GetBitangents().size())
- {
- return self.GetBitangents().at(index);
- }
- AZ_Error("SceneGraphData", false, "Cannot get to bitangents at index(%zu)", index);
- return Vector3::CreateZero();
- })
- ->Method("GetColor", [](const BlendShapeData& self, AZ::u8 colorSetIndex, AZ::u8 colorIndex)
- {
- SceneAPI::DataTypes::Color color(0,0,0,0);
- if (colorSetIndex < MaxNumColorSets)
- {
- const AZStd::vector<SceneAPI::DataTypes::Color>& colorChannel = self.GetColors(colorSetIndex);
- if (colorIndex < colorChannel.size())
- {
- return colorChannel[colorIndex];
- }
- }
- AZ_Error("SceneGraphData", false, "Cannot get to color setIndex(%d) at colorIndex(%d)", colorSetIndex, colorIndex);
- return color;
- });
- }
- }
- void BlendShapeData::AddPosition(const Vector3& position)
- {
- m_positions.push_back(position);
- }
- void BlendShapeData::AddNormal(const Vector3& normal)
- {
- m_normals.push_back(normal);
- }
- void BlendShapeData::AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent)
- {
- m_tangents.push_back(tangent);
- m_bitangents.push_back(bitangent);
- }
- void BlendShapeData::AddUV(const Vector2& uv, AZ::u8 uvSetIndex)
- {
- if (uvSetIndex >= MaxNumUVSets)
- {
- AZ_ErrorOnce("SceneGraphData", false, "uvSetIndex %zu is greater or equal than the maximum uv sets %zu.", uvSetIndex, MaxNumUVSets);
- return;
- }
- m_uvs[uvSetIndex].push_back(uv);
- }
- void BlendShapeData::AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex)
- {
- if (colorSetIndex >= MaxNumColorSets)
- {
- AZ_ErrorOnce("SceneGraphData", false, "colorSetIndex %zu is greater or equal than the maximum color sets %zu.", colorSetIndex, MaxNumColorSets);
- return;
- }
- m_colors[colorSetIndex].push_back(color);
- }
- void BlendShapeData::ReserveData(
- unsigned int numVertices, bool reserveTangents, const AZStd::bitset<MaxNumUVSets>& uvSetUsedFlags,
- const AZStd::bitset<MaxNumColorSets>& colorSetUsedFlags)
- {
- m_positions.reserve(numVertices);
- m_normals.reserve(numVertices);
- if (reserveTangents)
- {
- m_tangents.reserve(numVertices);
- m_bitangents.reserve(numVertices);
- }
- for (AZ::u8 uvSetIndex = 0; uvSetIndex < MaxNumUVSets; ++uvSetIndex)
- {
- if (uvSetUsedFlags[uvSetIndex])
- {
- m_uvs[uvSetIndex].reserve(numVertices);
- }
- }
- for (AZ::u8 colorSetIndex = 0; colorSetIndex < MaxNumColorSets; ++colorSetIndex)
- {
- if (colorSetUsedFlags[colorSetIndex])
- {
- m_colors[colorSetIndex].reserve(numVertices);
- }
- }
- }
- void BlendShapeData::AddFace(const Face& face)
- {
- m_faces.push_back(face);
- }
- void BlendShapeData::SetVertexIndexToControlPointIndexMap(int vertexIndex, int controlPointIndex)
- {
- m_vertexIndexToControlPointIndexMap[vertexIndex] = controlPointIndex;
- // The above hashmap stores the control point index (value) per vertex (key).
- // We construct an unordered set and fill in the control point indices in order to get access to the number of unique control points indices.
- m_controlPointToUsedVertexIndexMap.emplace(controlPointIndex, aznumeric_cast<unsigned int>(m_controlPointToUsedVertexIndexMap.size()));
- }
- int BlendShapeData::GetControlPointIndex(int vertexIndex) const
- {
- auto iter = m_vertexIndexToControlPointIndexMap.find(vertexIndex);
- AZ_Assert(iter != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist.", vertexIndex);
- // Note: AZStd::unordered_map's operator [] doesn't have const version...
- return iter->second;
- }
- size_t BlendShapeData::GetUsedControlPointCount() const
- {
- return m_controlPointToUsedVertexIndexMap.size();
- }
- int BlendShapeData::GetUsedPointIndexForControlPoint(int controlPointIndex) const
- {
- auto iter = m_controlPointToUsedVertexIndexMap.find(controlPointIndex);
- if (iter != m_controlPointToUsedVertexIndexMap.end())
- {
- return iter->second;
- }
- else
- {
- return -1; // That control point is not used in this mesh
- }
- }
- unsigned int BlendShapeData::GetVertexCount() const
- {
- return static_cast<unsigned int>(m_positions.size());
- }
- unsigned int BlendShapeData::GetFaceCount() const
- {
- return static_cast<unsigned int>(m_faces.size());
- }
- const BlendShapeData::Face& BlendShapeData::GetFaceInfo(unsigned int index) const
- {
- AZ_Assert(index < m_faces.size(), "GetFaceInfo index not in range");
- return m_faces[index];
- }
- const Vector3& BlendShapeData::GetPosition(unsigned int index) const
- {
- AZ_Assert(index < m_positions.size(), "GetPosition index not in range");
- return m_positions[index];
- }
- const Vector3& BlendShapeData::GetNormal(unsigned int index) const
- {
- AZ_Assert(index < m_normals.size(), "GetNormal index not in range");
- return m_normals[index];
- }
- const Vector2& BlendShapeData::GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const
- {
- AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
- AZ_Assert(vertexIndex < m_uvs[uvSetIndex].size(), "uvSet index out of range");
- return m_uvs[uvSetIndex][vertexIndex];
- }
- AZStd::vector<Vector4>& BlendShapeData::GetTangents()
- {
- return m_tangents;
- }
- const AZStd::vector<Vector4>& BlendShapeData::GetTangents() const
- {
- return m_tangents;
- }
- AZStd::vector<Vector3>& BlendShapeData::GetBitangents()
- {
- return m_bitangents;
- }
- const AZStd::vector<Vector3>& BlendShapeData::GetBitangents() const
- {
- return m_bitangents;
- }
- const AZStd::vector<Vector2>& BlendShapeData::GetUVs(AZ::u8 uvSetIndex) const
- {
- AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
- return m_uvs[uvSetIndex];
- }
- const AZStd::vector<SceneAPI::DataTypes::Color>& BlendShapeData::GetColors(AZ::u8 colorSetIndex) const
- {
- AZ_Assert(colorSetIndex < MaxNumColorSets, "colorSet index out of range");
- return m_colors[colorSetIndex];
- }
- unsigned int BlendShapeData::GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const
- {
- AZ_Assert(face < m_faces.size(), "GetFaceVertexPositionIndex face index not in range");
- AZ_Assert(vertexIndex < 3, "GetFaceVertexPositionIndex vertexIndex index not in range");
- return m_faces[face].vertexIndex[vertexIndex];
- }
- void BlendShapeData::GetDebugOutput(SceneAPI::Utilities::DebugOutput& output) const
- {
- output.Write("Positions", m_positions);
- output.Write("Normals", m_normals);
- output.Write("Faces", m_faces);
- }
- } // GraphData
- } // SceneData
- } // AZ
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