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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <SceneAPI/SceneData/GraphData/MeshData.h>
- #include <AzCore/Casting/numeric_cast.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- namespace AZ
- {
- AZ_TYPE_INFO_SPECIALIZE(AZ::SceneAPI::DataTypes::IMeshData::Face, "{F9F49C1A-014F-46F5-A46F-B56D8CB46C2B}");
- namespace SceneData
- {
- namespace GraphData
- {
- namespace DataTypes = AZ::SceneAPI::DataTypes;
- void MeshData::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<MeshData>()->Version(1);
- }
- BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
- if (behaviorContext)
- {
- behaviorContext->Class<SceneAPI::DataTypes::IMeshData>()
- ->Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::ListOnly)
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Module, "scene")
- ->Method("GetUnitSizeInMeters", &MeshData::GetUnitSizeInMeters)
- ->Method("GetOriginalUnitSizeInMeters", &MeshData::GetOriginalUnitSizeInMeters);
- behaviorContext->Class<MeshData>()
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Module, "scene")
- ->Method("GetControlPointIndex", &MeshData::GetControlPointIndex)
- ->Method("GetUsedControlPointCount", &MeshData::GetUsedControlPointCount)
- ->Method("GetUsedPointIndexForControlPoint", &MeshData::GetUsedPointIndexForControlPoint)
- ->Method("GetVertexCount", &MeshData::GetVertexCount)
- ->Method("HasNormalData", &MeshData::HasNormalData)
- ->Method("GetPosition", &MeshData::GetPosition)
- ->Method("GetNormal", &MeshData::GetNormal)
- ->Method("GetFaceCount", &MeshData::GetFaceCount)
- ->Method("GetFaceInfo", &MeshData::GetFaceInfo)
- ->Method("GetFaceMaterialId", &MeshData::GetFaceMaterialId)
- ->Method("GetVertexIndex", &MeshData::GetVertexIndex);
- behaviorContext->Class<SceneAPI::DataTypes::IMeshData::Face>()
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Module, "scene")
- ->Method("GetVertexIndex", [](const SceneAPI::DataTypes::IMeshData::Face& self, int index)
- {
- if (index >= 0 && index < 3)
- {
- return self.vertexIndex[index];
- }
- return aznumeric_cast<unsigned int>(0);
- });
- }
- }
- MeshData::~MeshData() = default;
- void MeshData::CloneAttributesFrom(const IGraphObject* sourceObject)
- {
- IMeshData::CloneAttributesFrom(sourceObject);
- }
- void MeshData::AddPosition(const AZ::Vector3& position)
- {
- m_positions.push_back(position);
- }
- void MeshData::AddNormal(const AZ::Vector3& normal)
- {
- m_normals.push_back(normal);
- }
- //assume consistent winding - no stripping or fanning expected (3 index per face)
- //indices can be used for position and normal
- void MeshData::AddFace(unsigned int index1, unsigned int index2, unsigned int index3, unsigned int faceMaterialId)
- {
- IMeshData::Face face;
- face.vertexIndex[0] = index1;
- face.vertexIndex[1] = index2;
- face.vertexIndex[2] = index3;
- m_faceList.push_back(face);
- m_faceMaterialIds.push_back(faceMaterialId);
- }
- void MeshData::AddFace(const DataTypes::IMeshData::Face& face, unsigned int faceMaterialId)
- {
- m_faceList.push_back(face);
- m_faceMaterialIds.push_back(faceMaterialId);
- }
- void MeshData::SetVertexIndexToControlPointIndexMap(int vertexIndex, int controlPointIndex)
- {
- m_vertexIndexToControlPointIndexMap[vertexIndex] = controlPointIndex;
- // The above hashmap stores the control point index (value) per vertex (key).
- // We construct an unordered set and fill in the control point indices in order to get access to the number of unique control points indices.
- if (m_controlPointToUsedVertexIndexMap.find(controlPointIndex) == m_controlPointToUsedVertexIndexMap.end())
- {
- m_controlPointToUsedVertexIndexMap[controlPointIndex] = aznumeric_cast<unsigned int>(m_controlPointToUsedVertexIndexMap.size());
- }
- }
- int MeshData::GetControlPointIndex(int vertexIndex) const
- {
- AZ_Assert(m_vertexIndexToControlPointIndexMap.find(vertexIndex) != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist", vertexIndex);
- // Note: AZStd::unordered_map's operator [] doesn't have const version...
- return m_vertexIndexToControlPointIndexMap.find(vertexIndex)->second;
- }
- size_t MeshData::GetUsedControlPointCount() const
- {
- return m_controlPointToUsedVertexIndexMap.size();
- }
- int MeshData::GetUsedPointIndexForControlPoint(int controlPointIndex) const
- {
- auto iter = m_controlPointToUsedVertexIndexMap.find(controlPointIndex);
- if (iter != m_controlPointToUsedVertexIndexMap.end())
- {
- return iter->second;
- }
- else
- {
- return -1; // That control point is not used in this mesh
- }
- }
- unsigned int MeshData::GetVertexCount() const
- {
- return static_cast<unsigned int>(m_positions.size());
- }
- bool MeshData::HasNormalData() const
- {
- return m_normals.size() > 0;
- }
- const AZ::Vector3& MeshData::GetPosition(unsigned int index) const
- {
- AZ_Assert(index < m_positions.size(), "GetPosition index not in range");
- return m_positions[index];
- }
- const AZ::Vector3& MeshData::GetNormal(unsigned int index) const
- {
- AZ_Assert(index < m_normals.size(), "GetNormal index not in range");
- return m_normals[index];
- }
- unsigned int MeshData::GetFaceCount() const
- {
- return static_cast<unsigned int>(m_faceList.size());
- }
- const DataTypes::IMeshData::Face& MeshData::GetFaceInfo(unsigned int index) const
- {
- AZ_Assert(index < m_faceList.size(), "GetFaceInfo index not in range");
- return m_faceList[index];
- }
- unsigned int MeshData::GetFaceMaterialId(unsigned int index) const
- {
- AZ_Assert(index < m_faceMaterialIds.size(), "GetFaceMaterialIds index not in range");
- return m_faceMaterialIds[index];
- }
- unsigned int MeshData::GetVertexIndex(int faceIndex, int vertexIndexInFace) const
- {
- AZ_Assert(faceIndex < m_faceList.size(), "GetFaceInfo index not in range");
- AZ_Assert(vertexIndexInFace < 3, "vertexIndexInFace index not in range");
- return m_faceList[faceIndex].vertexIndex[vertexIndexInFace];
- }
- void MeshData::GetDebugOutput(SceneAPI::Utilities::DebugOutput& output) const
- {
- output.Write("Positions", m_positions);
- output.Write("Normals", m_normals);
- output.Write("FaceList", m_faceList);
- output.Write("FaceMaterialIds", m_faceMaterialIds);
- }
- }
- }
- }
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