MeshData.h 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <SceneAPI/SceneData/SceneDataConfiguration.h>
  10. #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
  11. #include <AzCore/std/containers/vector.h>
  12. #include <AzCore/std/containers/unordered_map.h>
  13. #include <AzCore/std/containers/unordered_set.h>
  14. namespace AZ
  15. {
  16. namespace SceneData
  17. {
  18. namespace GraphData
  19. {
  20. class SCENE_DATA_CLASS MeshData
  21. : public AZ::SceneAPI::DataTypes::IMeshData
  22. {
  23. public:
  24. AZ_RTTI(MeshData, "{a2589bd4-42fb-40ba-a38d-cfcd6e9ea169}", AZ::SceneAPI::DataTypes::IMeshData)
  25. static void Reflect(ReflectContext* context);
  26. SCENE_DATA_API ~MeshData() override;
  27. SCENE_DATA_API void CloneAttributesFrom(const IGraphObject* sourceObject) override;
  28. //assumes 1 to 1 mapping for these position, normal, color, uv
  29. //positions with more than one normal or uv (seam) will duplicate shared values in multiple verts
  30. SCENE_DATA_API virtual void AddPosition(const AZ::Vector3& position);
  31. SCENE_DATA_API virtual void AddNormal(const AZ::Vector3& normal);
  32. //assume consistent winding - no stripping or fanning expected (3 index per face)
  33. SCENE_DATA_API void AddFace(unsigned int index1, unsigned int index2, unsigned int index3,
  34. unsigned int faceMaterialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId);
  35. SCENE_DATA_API void AddFace(const AZ::SceneAPI::DataTypes::IMeshData::Face& face,
  36. unsigned int faceMaterialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId);
  37. SCENE_DATA_API void SetVertexIndexToControlPointIndexMap(int vertexIndex, int controlPointIndex);
  38. SCENE_DATA_API size_t GetUsedControlPointCount() const override;
  39. SCENE_DATA_API int GetControlPointIndex(int vertexIndex) const override;
  40. SCENE_DATA_API int GetUsedPointIndexForControlPoint(int controlPointIndex) const override;
  41. SCENE_DATA_API unsigned int GetVertexCount() const override;
  42. SCENE_DATA_API bool HasNormalData() const override;
  43. SCENE_DATA_API const AZ::Vector3& GetPosition(unsigned int index) const override;
  44. SCENE_DATA_API const AZ::Vector3& GetNormal(unsigned int index) const override;
  45. SCENE_DATA_API unsigned int GetFaceCount() const override;
  46. SCENE_DATA_API const AZ::SceneAPI::DataTypes::IMeshData::Face& GetFaceInfo(unsigned int index) const override;
  47. SCENE_DATA_API unsigned int GetFaceMaterialId(unsigned int index) const override;
  48. SCENE_DATA_API unsigned int GetVertexIndex(int faceIndex, int vertexIndexInFace) const override;
  49. SCENE_DATA_API void GetDebugOutput(SceneAPI::Utilities::DebugOutput& output) const override;
  50. protected:
  51. AZStd::vector<AZ::Vector3> m_positions;
  52. AZStd::vector<AZ::Vector3> m_normals;
  53. AZStd::vector<AZ::SceneAPI::DataTypes::IMeshData::Face> m_faceList;
  54. AZStd::vector<unsigned int> m_faceMaterialIds;
  55. AZStd::unordered_map<int, int> m_vertexIndexToControlPointIndexMap;
  56. AZStd::unordered_map<int, int> m_controlPointToUsedVertexIndexMap;
  57. };
  58. }
  59. }
  60. }