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MeshDataPrimitiveUtils.cpp 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <SceneAPI/SceneData/GraphData/MeshData.h>
  9. #include <SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h>
  10. #include <algorithm>
  11. namespace AZ
  12. {
  13. namespace SceneData
  14. {
  15. namespace GraphData
  16. {
  17. namespace DataTypes = AZ::SceneAPI::DataTypes;
  18. std::unique_ptr<DataTypes::IMeshData > MeshDataPrimitiveUtils::CreateBox(const AZ::Vector3& dimensions, unsigned int materialId)
  19. {
  20. return CreateBox(dimensions.GetX(), dimensions.GetY(), dimensions.GetZ(), materialId);
  21. }
  22. std::unique_ptr<DataTypes::IMeshData> MeshDataPrimitiveUtils::CreateBox(float xDimension, float yDimension, float zDimension, unsigned int materialId)
  23. {
  24. const float c_minDimension = 0.00001f;
  25. xDimension = std::max(xDimension, c_minDimension);
  26. yDimension = std::max(yDimension, c_minDimension);
  27. zDimension = std::max(zDimension, c_minDimension);
  28. xDimension /= 2.0f;
  29. yDimension /= 2.0f;
  30. zDimension /= 2.0f;
  31. //assume box is centered
  32. //assume clockwise rotation for faces
  33. MeshData* meshData = new MeshData();
  34. //clockwise looking from neg x
  35. meshData->AddPosition(Vector3(-xDimension, -yDimension, -zDimension));
  36. meshData->AddPosition(Vector3(-xDimension, -yDimension, zDimension));
  37. meshData->AddPosition(Vector3(-xDimension, yDimension, zDimension));
  38. meshData->AddPosition(Vector3(-xDimension, yDimension, -zDimension));
  39. //clockwise looking from pos x
  40. meshData->AddPosition(Vector3(xDimension, -yDimension, -zDimension));
  41. meshData->AddPosition(Vector3(xDimension, yDimension, -zDimension));
  42. meshData->AddPosition(Vector3(xDimension, yDimension, zDimension));
  43. meshData->AddPosition(Vector3(xDimension, -yDimension, zDimension));
  44. //negx
  45. meshData->AddFace(0, 1, 2, materialId);
  46. meshData->AddFace(0, 2, 3, materialId);
  47. //x
  48. meshData->AddFace(4, 5, 6, materialId);
  49. meshData->AddFace(4, 6, 7, materialId);
  50. //negy
  51. meshData->AddFace(0, 4, 7, materialId);
  52. meshData->AddFace(0, 7, 1, materialId);
  53. //y
  54. meshData->AddFace(3, 2, 6, materialId);
  55. meshData->AddFace(3, 6, 5, materialId);
  56. //negz
  57. meshData->AddFace(0, 3, 4, materialId);
  58. meshData->AddFace(4, 3, 5, materialId);
  59. //z
  60. meshData->AddFace(7, 6, 2, materialId);
  61. meshData->AddFace(7, 2, 1, materialId);
  62. return std::unique_ptr<DataTypes::IMeshData>(meshData);
  63. }
  64. }
  65. }
  66. }