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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <SceneAPI/SceneData/GraphData/MeshData.h>
- #include <SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h>
- #include <algorithm>
- namespace AZ
- {
- namespace SceneData
- {
- namespace GraphData
- {
- namespace DataTypes = AZ::SceneAPI::DataTypes;
- std::unique_ptr<DataTypes::IMeshData > MeshDataPrimitiveUtils::CreateBox(const AZ::Vector3& dimensions, unsigned int materialId)
- {
- return CreateBox(dimensions.GetX(), dimensions.GetY(), dimensions.GetZ(), materialId);
- }
- std::unique_ptr<DataTypes::IMeshData> MeshDataPrimitiveUtils::CreateBox(float xDimension, float yDimension, float zDimension, unsigned int materialId)
- {
- const float c_minDimension = 0.00001f;
- xDimension = std::max(xDimension, c_minDimension);
- yDimension = std::max(yDimension, c_minDimension);
- zDimension = std::max(zDimension, c_minDimension);
- xDimension /= 2.0f;
- yDimension /= 2.0f;
- zDimension /= 2.0f;
- //assume box is centered
- //assume clockwise rotation for faces
- MeshData* meshData = new MeshData();
- //clockwise looking from neg x
- meshData->AddPosition(Vector3(-xDimension, -yDimension, -zDimension));
- meshData->AddPosition(Vector3(-xDimension, -yDimension, zDimension));
- meshData->AddPosition(Vector3(-xDimension, yDimension, zDimension));
- meshData->AddPosition(Vector3(-xDimension, yDimension, -zDimension));
- //clockwise looking from pos x
- meshData->AddPosition(Vector3(xDimension, -yDimension, -zDimension));
- meshData->AddPosition(Vector3(xDimension, yDimension, -zDimension));
- meshData->AddPosition(Vector3(xDimension, yDimension, zDimension));
- meshData->AddPosition(Vector3(xDimension, -yDimension, zDimension));
- //negx
- meshData->AddFace(0, 1, 2, materialId);
- meshData->AddFace(0, 2, 3, materialId);
- //x
- meshData->AddFace(4, 5, 6, materialId);
- meshData->AddFace(4, 6, 7, materialId);
- //negy
- meshData->AddFace(0, 4, 7, materialId);
- meshData->AddFace(0, 7, 1, materialId);
- //y
- meshData->AddFace(3, 2, 6, materialId);
- meshData->AddFace(3, 6, 5, materialId);
- //negz
- meshData->AddFace(0, 3, 4, materialId);
- meshData->AddFace(4, 3, 5, materialId);
- //z
- meshData->AddFace(7, 6, 2, materialId);
- meshData->AddFace(7, 2, 1, materialId);
- return std::unique_ptr<DataTypes::IMeshData>(meshData);
- }
- }
- }
- }
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