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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <CameraFramework/ICameraTransformBehavior.h>
- #include <AzCore/RTTI/RTTI.h>
- #include <AzCore/Math/Transform.h>
- #include <LmbrCentral/Scripting/GameplayNotificationBus.h>
- #include <AzCore/Memory/SystemAllocator.h>
- namespace AZ
- {
- class ReflectContext;
- }
- namespace Camera
- {
- //////////////////////////////////////////////////////////////////////////
- /// This behavior will cause the camera to follow the target by "Follow Distance"
- /// meters. Zoom using action events. Use a distance of 0 for FPS style games
- /// and a distance greater than 0 for a Third Person style camera
- //////////////////////////////////////////////////////////////////////////
- class FollowTargetFromDistance
- : public ICameraTransformBehavior
- , public AZ::GameplayNotificationBus::MultiHandler
- {
- public:
- ~FollowTargetFromDistance() override = default;
- AZ_RTTI(FollowTargetFromDistance, "{E6BEDB2C-6812-4369-8C0F-C1E72F380E50}", ICameraTransformBehavior)
- AZ_CLASS_ALLOCATOR(FollowTargetFromDistance, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* reflection);
- //////////////////////////////////////////////////////////////////////////
- // ICameraTransformBehavior
- void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
- void Activate(AZ::EntityId) override;
- void Deactivate() override;
- //////////////////////////////////////////////////////////////////////////
- // AZ::GameplayNotificationBus
- void OnEventBegin(const AZStd::any&) override;
- private:
- //////////////////////////////////////////////////////////////////////////
- // Editor helpers
- float GetMinimumFollowDistance() { return m_minFollowDistance; }
- float GetMaximumFollowDistance() { return m_maxFollowDistance; }
- //////////////////////////////////////////////////////////////////////////
- // Reflected Data
- float m_minFollowDistance = 0.f;
- float m_followDistance = 0.f;
- float m_maxFollowDistance = 0.f;
- AZStd::string m_zoomInEventName = "";
- AZStd::string m_zoomOutEventName = "";
- AZ::EntityId m_channelId;
- float m_zoomSpeedScale = 1.f;
- };
- }
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