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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <CameraFramework/ICameraTransformBehavior.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/RTTI/ReflectContext.h>
- #include <AzCore/Memory/SystemAllocator.h>
- namespace Camera
- {
- //////////////////////////////////////////////////////////////////////////
- /// Use this behavior to offset the camera's position by a fixed amount
- //////////////////////////////////////////////////////////////////////////
- class OffsetCameraPosition
- : public ICameraTransformBehavior
- {
- public:
- ~OffsetCameraPosition() override = default;
- AZ_RTTI(OffsetCameraPosition, "{DB64D5DA-84B7-45B7-B221-B5A07BDA2F69}", ICameraTransformBehavior)
- AZ_CLASS_ALLOCATOR(OffsetCameraPosition, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* reflection);
- //////////////////////////////////////////////////////////////////////////
- // ICameraTransformBehavior
- void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
- void Activate(AZ::EntityId) override {}
- void Deactivate() override {}
- private:
- //////////////////////////////////////////////////////////////////////////
- // Reflected Data
- AZ::Vector3 m_offset = AZ::Vector3::CreateZero();
- bool m_isRelativeOffset = false;
- };
- } // namespace Camera
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