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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <CameraFramework/ICameraTransformBehavior.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/RTTI/ReflectContext.h>
- #include "StartingPointCamera/StartingPointCameraConstants.h"
- #include <AzCore/Memory/SystemAllocator.h>
- namespace Camera
- {
- //////////////////////////////////////////////////////////////////////////
- /// This behavior will rotate the calculated camera transform
- //////////////////////////////////////////////////////////////////////////
- class Rotate
- : public ICameraTransformBehavior
- {
- public:
- ~Rotate() override = default;
- AZ_RTTI(Rotate, "{EE06111E-75E8-47F0-B243-5A5308A5F605}", ICameraTransformBehavior)
- AZ_CLASS_ALLOCATOR(Rotate, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* reflection);
- //////////////////////////////////////////////////////////////////////////
- // ICameraTransformBehavior
- void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
- void Activate(AZ::EntityId) override {}
- void Deactivate() override {}
- private:
- //////////////////////////////////////////////////////////////////////////
- // Reflected Data
- float m_angleInDegrees = 0.f;
- AxisOfRotation m_axisType = X_Axis;
- };
- } // namespace Camera
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