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Update viewport-workflow-tests.md

Signed-off-by: Jarosław Gawęda-Ścibior <[email protected]>
Jarosław Gawęda-Ścibior vor 2 Jahren
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testing-guidance/workflow-tests/Viewport/viewport-workflow-tests.md

@@ -30,7 +30,7 @@ A Level with multiple entities with a mesh component and assigned shaderball mod
 
 | Workflow                                                               | Requests																																																																						   | Things to Watch For                                                                                                                                                          |
 |------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| Navigate level with camera controls									 | <ol><li>Select the Viewport.</li><li>Navigate the camera with `W`, `A`, `S`, `D`, `Q`, `E`. Hold shift for fast `move.</li><li>`Right-click and drag` to rotate the camera.</li><li>Press `MMB and drag` to pan up and down.</li><li>Scroll up and down using the `MMB`, to zoom in and out.</li><li>`ALT+LMB` to orbit.</li></ol>| <ul><li>Correct camera behaviour.</li></ul>																													  |
+| Navigate level with camera controls									 | <ol><li>Select the Viewport.</li><li>Navigate the camera with `W`, `A`, `S`, `D`, `Q`, `E`. Hold `shift` for fast move.</li><li>`Right-click and drag` to rotate the camera.</li><li>Press `MMB and drag` to pan up and down.</li><li>Scroll up and down using the `MMB`, to zoom in and out.</li><li>`ALT+LMB` to orbit.</li></ol>| <ul><li>Correct camera behaviour.</li></ul>																													  |
 | Be this camera option													 | <ol><li>Select the camera entity or create one.</li><li>In the Entity Inspector, press the `Be this camera` button.</li><li>Move the camera around.</li><li>Press the Return to default editor camera button.</li></ol>																		   | <ul><li>Correct camera behaviour.</li></ul>																																  |
 | Viewport camera selector												 | <ol><li>Open the Viewport Camera Selector (Tools > Viewport > Viewport Camera Selector).</li><li>Right-Click in the Viewport and select "Create camera entity from view".</li><li>Navigate to a different location in the Viewport and create another camera.</li><li>Navigate through the available cameras in the Viewport Camera Selector while monitoring the Viewport.</li></ol>| <ul><li>Cameras added to the level.</li><li>Correct camera switching and behaviour.</li></ul>|
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@@ -74,4 +74,4 @@ A Level with multiple entities with a mesh component and assigned shaderball mod
 | Matching entity transforms											 | <ol><li>Select an entity.</li><li>Press and hold Ctrl and press the middle mouse button as you hover over a target entity. After the target is selected, the current selection transform matches that of the target.</li><li>Do this with location, rotation, or scale.</li></ol>			   | <ul><li>Correct matching location, rotation, and scale values.</li></ul>																									  |
 | Ditto a group selection											     | <ol><li>Select a group of entities.</li><li>Press and hold Ctrl and press the middle mouse button as you hover over a target entity to match the group's transform data to the target's data.</li><li>Do this with location, rotation, or scale.</li></ol>									   | <ul><li>Correct matching location, rotation, and scale values.</li></ul>																									  |
 | Ditto a group selection to local space								 | <ol><li>Select a group of entities.</li><li>Press and hold Ctrl+Alt and press the middle mouse button as you hover over a target entity. This sets the local space of each entity in the selected group to the target entity that you specified.</li></ol>								       | <ul><li>Correct matching location, rotation, and scale values.</li></ul>																									  | 
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