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This repository holds materials for the Open 3D Engine Foundation Special Interest Group for Networking (SIG-Network).
We manage communication components for O3DE, including foundational networking layers, transport, multiplayer, client/server interactions and Cloud connectivity pieces of O3DE. See the SIG's charter for full details.
O3DE cannot work without the help and input from as many of its community members as possible. You do not need anyone’s permission to get involved and contribute to the project. The #sig-network channel on O3DE Discord is a great place to begin getting involved. Many of our community members regularly share ideas, updates, and resources there. You can also find a number of topics under the GitHub Discussions area which need your input.
Some of this guide was influenced by the SIG-Simulation Readme. Thanks to the contributors there.