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- #include <AzCore/Serialization/SerializeContext.h>
- #include "StarterGameSystemComponent.h"
- #include <StarterGame/StarterGameTypeIds.h>
- namespace StarterGame
- {
- AZ_COMPONENT_IMPL(StarterGameSystemComponent, "StarterGameSystemComponent",
- StarterGameSystemComponentTypeId);
- void StarterGameSystemComponent::Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<StarterGameSystemComponent, AZ::Component>()
- ->Version(0)
- ;
- }
- }
- void StarterGameSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("StarterGameService"));
- }
- void StarterGameSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("StarterGameService"));
- }
- void StarterGameSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- }
- void StarterGameSystemComponent::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent)
- {
- }
- StarterGameSystemComponent::StarterGameSystemComponent()
- {
- if (StarterGameInterface::Get() == nullptr)
- {
- StarterGameInterface::Register(this);
- }
- }
- StarterGameSystemComponent::~StarterGameSystemComponent()
- {
- if (StarterGameInterface::Get() == this)
- {
- StarterGameInterface::Unregister(this);
- }
- }
- void StarterGameSystemComponent::Init()
- {
- }
- void StarterGameSystemComponent::Activate()
- {
- StarterGameRequestBus::Handler::BusConnect();
- }
- void StarterGameSystemComponent::Deactivate()
- {
- StarterGameRequestBus::Handler::BusDisconnect();
- }
- }
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