| 123456789101112131415161718 |
- .. include:: ../_header.rst
- Arcade Physics
- --------------
- .. toctree::
- :maxdepth: 1
- arcade-physics-add-object
- arcade-physics-add-body
- arcade-physics-properties
- arcade-physics-collider
- Arcade is a physics system very popular in Phaser_. |PhaserEditor|_ provides visual tools for creating and configuring Arcade physics objects.
- You can create a ``Phaser.Physics.Arcade.Image`` or ``Phaser.Physics.Arcade.Sprite`` game object or you can enable a physics body in any other game object.
- With the visual tools, you can change the body size and offset. With the |InspectorView|_ editors, you can adjust the physics properties like velocity, mass, etc...
|