arcade-physics.rst 658 B

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  1. .. include:: ../_header.rst
  2. Arcade Physics
  3. --------------
  4. .. toctree::
  5. :maxdepth: 1
  6. arcade-physics-add-object
  7. arcade-physics-add-body
  8. arcade-physics-properties
  9. arcade-physics-collider
  10. Arcade is a physics system very popular in Phaser_. |PhaserEditor|_ provides visual tools for creating and configuring Arcade physics objects.
  11. You can create a ``Phaser.Physics.Arcade.Image`` or ``Phaser.Physics.Arcade.Sprite`` game object or you can enable a physics body in any other game object.
  12. With the visual tools, you can change the body size and offset. With the |InspectorView|_ editors, you can adjust the physics properties like velocity, mass, etc...