A web-based IDE for HTML5 game development. Powered by Phaser.

#phaser.js #editor #gamedev #framework #level-editor #gui #js #javascript #game-engine #engine

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README.md

Phaser Editor 2D - v3

Phaser Editor 2D is a web-based IDE to develop HTML5 games. The games are powered by the popular Phaser framework.

Phaser Editor v3 scheernshot

This is a full re-write of the editor, using web technologies.

Previous versions of the editor are based on the Eclipse IDE. Both are hosted here.

We are an independent developer. Phaser Editor is not part of the Phaser project. Contact them at phaser.io

Main features

  • The IDE runs in the browser. It has a small backend that can be run in the cloud or locally.

  • It is lightweight and is focused on visual tools.

  • However, it provides basic editors for coding JavaScript/TypeScript.

  • Friendly for collaborators: it is coded in TypeScript and provides an extensible framework. The server side is coded in Go.

  • It follows the Phaser standards and API. Extra plugins or runtimes are not required.

Documentation

Phaser Editor 2D v3 is fully documented.

Demos

Eventually, we share videos, screenshots, and thoughts about the editor's development progress.

Download

You can get the binaries in the website downloads.

Play Phaser Editor 2D

The Play Phaser Editor 2D is a service hosted in our servers to create Phaser Editor 2D v3 projects online. It is a very nice way to try the editor because it does not requires any download or installation process.

Build and run

Follow these steps

Licensing

The code provided in this repository is under the MIT license.

The editor code is divided into two parts: the front-end (the HTML5-based IDE, or client) and the back-end (the HTTP server). This repository contains the full code of the client, that is the bigger part. The server code is closed.

Contact

If you find any issue or have an idea, please, open an issue in this repository. Or contact us at [email protected] or say hi in our Discord server.

Author

Phaser Editor is developed by Arian Fornaris.