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@@ -1784,7 +1784,7 @@ ConsoleMethod(SceneObject, isRotateToComplete, bool, 2, 2, "() - Gets whether
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//-----------------------------------------------------------------------------
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-ConsoleMethod(SceneObject, applyForce, void, 4, 6, "(worldForce X/Y, [worldPoint X/Y]) - Applies a force at a world point.\n"
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+ConsoleMethod(SceneObject, applyForce, void, 3, 6, "(worldForce X/Y, [worldPoint X/Y]) - Applies a force at a world point.\n"
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"If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.\n"
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"@param worldForceX/Y - The world force vector in Newtons (N)."
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"@param worldPointX/Y - The world point where the force is applied. If world point is not specified, the center of mass is used."
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@@ -1816,6 +1816,7 @@ ConsoleMethod(SceneObject, applyForce, void, 4, 6, "(worldForce X/Y, [worl
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{
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// Apply force.
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object->applyForce( worldForce );
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+ return;
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}
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// World point.
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@@ -1835,7 +1836,7 @@ ConsoleMethod(SceneObject, applyForce, void, 4, 6, "(worldForce X/Y, [worl
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// Invalid
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else
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{
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- Con::warnf("Scene::applyForce() - Invalid number of parameters!");
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+ Con::warnf("Scene::applyForce() - Invalid number of parameters!");
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return;
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}
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