@@ -104,7 +104,7 @@ void PointForceController::integrate( Scene* pScene, const F32 totalTime, const
// Fetch results.
typeWorldQueryResultVector& queryResults = pWorldQuery->getQueryResults();
- // Add picked objects.
+ // Iterate the results.
for ( U32 n = 0; n < (U32)queryResults.size(); n++ )
{
// Fetch the scene object.