|
@@ -0,0 +1,1430 @@
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+// Copyright (c) 2013 GarageGames, LLC
|
|
|
+//
|
|
|
+// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
+// of this software and associated documentation files (the "Software"), to
|
|
|
+// deal in the Software without restriction, including without limitation the
|
|
|
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
+// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
+// furnished to do so, subject to the following conditions:
|
|
|
+//
|
|
|
+// The above copyright notice and this permission notice shall be included in
|
|
|
+// all copies or substantial portions of the Software.
|
|
|
+//
|
|
|
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
+// IN THE SOFTWARE.
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+#ifndef _GL2ES_H_
|
|
|
+#define _GL2ES_H_
|
|
|
+
|
|
|
+
|
|
|
+#include "platform/types.h"
|
|
|
+#include <GLES/gl.h>
|
|
|
+#include <GLES/glext.h>
|
|
|
+
|
|
|
+extern "C"
|
|
|
+{
|
|
|
+void EmscriptenGLPushMatrix();
|
|
|
+void EmscriptenGLPopMatrix();
|
|
|
+void EmscriptenGLMatrixMode( GLenum mode );
|
|
|
+}
|
|
|
+
|
|
|
+// help out the shallow matrix stacks...
|
|
|
+#define glPushMatrix EmscriptenGLPushMatrix
|
|
|
+#define glPopMatrix EmscriptenGLPopMatrix
|
|
|
+#define glMatrixMode EmscriptenGLMatrixMode
|
|
|
+
|
|
|
+class ColorI;
|
|
|
+
|
|
|
+// defines that need functional workarounds
|
|
|
+//
|
|
|
+//typedef unsigned int GLenum;
|
|
|
+//typedef unsigned char GLboolean;
|
|
|
+//typedef unsigned int GLbitfield;
|
|
|
+//typedef signed char GLbyte;
|
|
|
+//typedef short GLshort;
|
|
|
+//typedef int GLint;
|
|
|
+//typedef int GLsizei;
|
|
|
+//typedef unsigned char GLubyte;
|
|
|
+//typedef unsigned short GLushort;
|
|
|
+//typedef unsigned int GLuint;
|
|
|
+//typedef float GLfloat;
|
|
|
+//typedef float GLclampf;
|
|
|
+//typedef double GLdouble;
|
|
|
+//typedef double GLclampd;
|
|
|
+//typedef void GLvoid;
|
|
|
+//typedef int GLfixed;
|
|
|
+//typedef int GLclampx;
|
|
|
+//
|
|
|
+///* AccumOp */
|
|
|
+//#define GL_ACCUM 0x0100
|
|
|
+//#define GL_LOAD 0x0101
|
|
|
+//#define GL_RETURN 0x0102
|
|
|
+//#define GL_MULT 0x0103
|
|
|
+//#define GL_ADD 0x0104
|
|
|
+//
|
|
|
+///* AlphaFunction */
|
|
|
+//#define GL_NEVER 0x0200
|
|
|
+//#define GL_LESS 0x0201
|
|
|
+//#define GL_EQUAL 0x0202
|
|
|
+//#define GL_LEQUAL 0x0203
|
|
|
+//#define GL_GREATER 0x0204
|
|
|
+//#define GL_NOTEQUAL 0x0205
|
|
|
+//#define GL_GEQUAL 0x0206
|
|
|
+//#define GL_ALWAYS 0x0207
|
|
|
+//
|
|
|
+///* AttribMask */
|
|
|
+//#define GL_CURRENT_BIT 0x00000001
|
|
|
+//#define GL_POINT_BIT 0x00000002
|
|
|
+//#define GL_LINE_BIT 0x00000004
|
|
|
+//#define GL_POLYGON_BIT 0x00000008
|
|
|
+//#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
|
+//#define GL_PIXEL_MODE_BIT 0x00000020
|
|
|
+//#define GL_LIGHTING_BIT 0x00000040
|
|
|
+//#define GL_FOG_BIT 0x00000080
|
|
|
+//#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
|
+//#define GL_ACCUM_BUFFER_BIT 0x00000200
|
|
|
+//#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
|
+//#define GL_VIEWPORT_BIT 0x00000800
|
|
|
+//#define GL_TRANSFORM_BIT 0x00001000
|
|
|
+//#define GL_ENABLE_BIT 0x00002000
|
|
|
+//#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
|
+//#define GL_HINT_BIT 0x00008000
|
|
|
+//#define GL_EVAL_BIT 0x00010000
|
|
|
+//#define GL_LIST_BIT 0x00020000
|
|
|
+//#define GL_TEXTURE_BIT 0x00040000
|
|
|
+//#define GL_SCISSOR_BIT 0x00080000
|
|
|
+//#define GL_ALL_ATTRIB_BITS 0x000fffff
|
|
|
+//
|
|
|
+///* BeginMode */
|
|
|
+//#define GL_POINTS 0x0000
|
|
|
+//#define GL_LINES 0x0001
|
|
|
+//#define GL_LINE_LOOP 0x0002
|
|
|
+//#define GL_LINE_STRIP 0x0003
|
|
|
+//#define GL_TRIANGLES 0x0004
|
|
|
+//#define GL_TRIANGLE_STRIP 0x0005
|
|
|
+//#define GL_TRIANGLE_FAN 0x0006
|
|
|
+#define GL_QUADS 0x0007
|
|
|
+#define GL_QUAD_STRIP 0x0008
|
|
|
+#define GL_POLYGON 0x0009
|
|
|
+//
|
|
|
+///* BlendingFactorDest */
|
|
|
+//#define GL_ZERO 0
|
|
|
+//#define GL_ONE 1
|
|
|
+//#define GL_SRC_COLOR 0x0300
|
|
|
+//#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
|
+//#define GL_SRC_ALPHA 0x0302
|
|
|
+//#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
|
+//#define GL_DST_ALPHA 0x0304
|
|
|
+//#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
|
+//
|
|
|
+///* BlendingFactorSrc */
|
|
|
+///* GL_ZERO */
|
|
|
+///* GL_ONE */
|
|
|
+//#define GL_DST_COLOR 0x0306
|
|
|
+//#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
|
+//#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
|
+///* GL_SRC_ALPHA */
|
|
|
+///* GL_ONE_MINUS_SRC_ALPHA */
|
|
|
+///* GL_DST_ALPHA */
|
|
|
+///* GL_ONE_MINUS_DST_ALPHA */
|
|
|
+//
|
|
|
+///* Boolean */
|
|
|
+//#define GL_TRUE 1
|
|
|
+//#define GL_FALSE 0
|
|
|
+//
|
|
|
+///* ClearBufferMask */
|
|
|
+///* GL_COLOR_BUFFER_BIT */
|
|
|
+///* GL_ACCUM_BUFFER_BIT */
|
|
|
+///* GL_STENCIL_BUFFER_BIT */
|
|
|
+///* GL_DEPTH_BUFFER_BIT */
|
|
|
+//
|
|
|
+///* ClientArrayType */
|
|
|
+///* GL_VERTEX_ARRAY */
|
|
|
+///* GL_NORMAL_ARRAY */
|
|
|
+///* GL_COLOR_ARRAY */
|
|
|
+///* GL_INDEX_ARRAY */
|
|
|
+///* GL_TEXTURE_COORD_ARRAY */
|
|
|
+///* GL_EDGE_FLAG_ARRAY */
|
|
|
+//
|
|
|
+///* ClipPlaneName */
|
|
|
+//#define GL_CLIP_PLANE0 0x3000
|
|
|
+//#define GL_CLIP_PLANE1 0x3001
|
|
|
+//#define GL_CLIP_PLANE2 0x3002
|
|
|
+//#define GL_CLIP_PLANE3 0x3003
|
|
|
+//#define GL_CLIP_PLANE4 0x3004
|
|
|
+//#define GL_CLIP_PLANE5 0x3005
|
|
|
+//
|
|
|
+///* ColorMaterialFace */
|
|
|
+///* GL_FRONT */
|
|
|
+///* GL_BACK */
|
|
|
+///* GL_FRONT_AND_BACK */
|
|
|
+//
|
|
|
+///* ColorMaterialParameter */
|
|
|
+///* GL_AMBIENT */
|
|
|
+///* GL_DIFFUSE */
|
|
|
+///* GL_SPECULAR */
|
|
|
+///* GL_EMISSION */
|
|
|
+///* GL_AMBIENT_AND_DIFFUSE */
|
|
|
+//
|
|
|
+///* ColorPointerType */
|
|
|
+///* GL_BYTE */
|
|
|
+///* GL_UNSIGNED_BYTE */
|
|
|
+///* GL_SHORT */
|
|
|
+///* GL_UNSIGNED_SHORT */
|
|
|
+///* GL_INT */
|
|
|
+///* GL_UNSIGNED_INT */
|
|
|
+///* GL_FLOAT */
|
|
|
+///* GL_DOUBLE */
|
|
|
+//
|
|
|
+///* CullFaceMode */
|
|
|
+///* GL_FRONT */
|
|
|
+///* GL_BACK */
|
|
|
+///* GL_FRONT_AND_BACK */
|
|
|
+//
|
|
|
+///* DataType */
|
|
|
+//#define GL_BYTE 0x1400
|
|
|
+#define GL_UNSIGNED_BYTE 0x1401
|
|
|
+//#define GL_SHORT 0x1402
|
|
|
+//#define GL_UNSIGNED_SHORT 0x1403
|
|
|
+//#define GL_INT 0x1404
|
|
|
+#define GL_UNSIGNED_INT 0x1405
|
|
|
+//#define GL_FLOAT 0x1406
|
|
|
+//#define GL_2_BYTES 0x1407
|
|
|
+//#define GL_3_BYTES 0x1408
|
|
|
+//#define GL_4_BYTES 0x1409
|
|
|
+//#define GL_DOUBLE 0x140A
|
|
|
+//#define GL_FIXED 0x140C
|
|
|
+//
|
|
|
+///* DepthFunction */
|
|
|
+///* GL_NEVER */
|
|
|
+///* GL_LESS */
|
|
|
+///* GL_EQUAL */
|
|
|
+///* GL_LEQUAL */
|
|
|
+///* GL_GREATER */
|
|
|
+///* GL_NOTEQUAL */
|
|
|
+///* GL_GEQUAL */
|
|
|
+///* GL_ALWAYS */
|
|
|
+//
|
|
|
+///* DrawBufferMode */
|
|
|
+//#define GL_NONE 0
|
|
|
+//#define GL_FRONT_LEFT 0x0400
|
|
|
+//#define GL_FRONT_RIGHT 0x0401
|
|
|
+//#define GL_BACK_LEFT 0x0402
|
|
|
+//#define GL_BACK_RIGHT 0x0403
|
|
|
+//#define GL_FRONT 0x0404
|
|
|
+//#define GL_BACK 0x0405
|
|
|
+//#define GL_LEFT 0x0406
|
|
|
+//#define GL_RIGHT 0x0407
|
|
|
+//#define GL_FRONT_AND_BACK 0x0408
|
|
|
+//#define GL_AUX0 0x0409
|
|
|
+//#define GL_AUX1 0x040A
|
|
|
+//#define GL_AUX2 0x040B
|
|
|
+//#define GL_AUX3 0x040C
|
|
|
+//
|
|
|
+///* Enable */
|
|
|
+///* GL_FOG */
|
|
|
+///* GL_LIGHTING */
|
|
|
+///* GL_TEXTURE_1D */
|
|
|
+///* GL_TEXTURE_2D */
|
|
|
+///* GL_LINE_STIPPLE */
|
|
|
+///* GL_POLYGON_STIPPLE */
|
|
|
+///* GL_CULL_FACE */
|
|
|
+///* GL_ALPHA_TEST */
|
|
|
+///* GL_BLEND */
|
|
|
+///* GL_INDEX_LOGIC_OP */
|
|
|
+///* GL_COLOR_LOGIC_OP */
|
|
|
+///* GL_DITHER */
|
|
|
+///* GL_STENCIL_TEST */
|
|
|
+///* GL_DEPTH_TEST */
|
|
|
+///* GL_CLIP_PLANE0 */
|
|
|
+///* GL_CLIP_PLANE1 */
|
|
|
+///* GL_CLIP_PLANE2 */
|
|
|
+///* GL_CLIP_PLANE3 */
|
|
|
+///* GL_CLIP_PLANE4 */
|
|
|
+///* GL_CLIP_PLANE5 */
|
|
|
+///* GL_LIGHT0 */
|
|
|
+///* GL_LIGHT1 */
|
|
|
+///* GL_LIGHT2 */
|
|
|
+///* GL_LIGHT3 */
|
|
|
+///* GL_LIGHT4 */
|
|
|
+///* GL_LIGHT5 */
|
|
|
+///* GL_LIGHT6 */
|
|
|
+///* GL_LIGHT7 */
|
|
|
+///* GL_TEXTURE_GEN_S */
|
|
|
+///* GL_TEXTURE_GEN_T */
|
|
|
+///* GL_TEXTURE_GEN_R */
|
|
|
+///* GL_TEXTURE_GEN_Q */
|
|
|
+///* GL_MAP1_VERTEX_3 */
|
|
|
+///* GL_MAP1_VERTEX_4 */
|
|
|
+///* GL_MAP1_COLOR_4 */
|
|
|
+///* GL_MAP1_INDEX */
|
|
|
+///* GL_MAP1_NORMAL */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_1 */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_2 */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_3 */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_4 */
|
|
|
+///* GL_MAP2_VERTEX_3 */
|
|
|
+///* GL_MAP2_VERTEX_4 */
|
|
|
+///* GL_MAP2_COLOR_4 */
|
|
|
+///* GL_MAP2_INDEX */
|
|
|
+///* GL_MAP2_NORMAL */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_1 */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_2 */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_3 */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_4 */
|
|
|
+///* GL_POINT_SMOOTH */
|
|
|
+///* GL_LINE_SMOOTH */
|
|
|
+///* GL_POLYGON_SMOOTH */
|
|
|
+///* GL_SCISSOR_TEST */
|
|
|
+///* GL_COLOR_MATERIAL */
|
|
|
+///* GL_NORMALIZE */
|
|
|
+///* GL_AUTO_NORMAL */
|
|
|
+///* GL_VERTEX_ARRAY */
|
|
|
+///* GL_NORMAL_ARRAY */
|
|
|
+///* GL_COLOR_ARRAY */
|
|
|
+///* GL_INDEX_ARRAY */
|
|
|
+///* GL_TEXTURE_COORD_ARRAY */
|
|
|
+///* GL_EDGE_FLAG_ARRAY */
|
|
|
+///* GL_POLYGON_OFFSET_POINT */
|
|
|
+///* GL_POLYGON_OFFSET_LINE */
|
|
|
+///* GL_POLYGON_OFFSET_FILL */
|
|
|
+//
|
|
|
+///* ErrorCode */
|
|
|
+//#define GL_NO_ERROR 0
|
|
|
+//#define GL_INVALID_ENUM 0x0500
|
|
|
+//#define GL_INVALID_VALUE 0x0501
|
|
|
+//#define GL_INVALID_OPERATION 0x0502
|
|
|
+//#define GL_STACK_OVERFLOW 0x0503
|
|
|
+//#define GL_STACK_UNDERFLOW 0x0504
|
|
|
+//#define GL_OUT_OF_MEMORY 0x0505
|
|
|
+//
|
|
|
+///* FeedBackMode */
|
|
|
+//#define GL_2D 0x0600
|
|
|
+//#define GL_3D 0x0601
|
|
|
+//#define GL_3D_COLOR 0x0602
|
|
|
+//#define GL_3D_COLOR_TEXTURE 0x0603
|
|
|
+//#define GL_4D_COLOR_TEXTURE 0x0604
|
|
|
+//
|
|
|
+///* FeedBackToken */
|
|
|
+//#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
|
+//#define GL_POINT_TOKEN 0x0701
|
|
|
+//#define GL_LINE_TOKEN 0x0702
|
|
|
+//#define GL_POLYGON_TOKEN 0x0703
|
|
|
+//#define GL_BITMAP_TOKEN 0x0704
|
|
|
+//#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
|
+//#define GL_COPY_PIXEL_TOKEN 0x0706
|
|
|
+//#define GL_LINE_RESET_TOKEN 0x0707
|
|
|
+//
|
|
|
+///* FogMode */
|
|
|
+///* GL_LINEAR */
|
|
|
+//#define GL_EXP 0x0800
|
|
|
+//#define GL_EXP2 0x0801
|
|
|
+//
|
|
|
+//
|
|
|
+///* FogParameter */
|
|
|
+///* GL_FOG_COLOR */
|
|
|
+///* GL_FOG_DENSITY */
|
|
|
+///* GL_FOG_END */
|
|
|
+///* GL_FOG_INDEX */
|
|
|
+///* GL_FOG_MODE */
|
|
|
+///* GL_FOG_START */
|
|
|
+//
|
|
|
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
|
+#define GL_FOG_COORDINATE_EXT 0x8451
|
|
|
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
|
+//#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
|
+//#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
|
+//#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
|
+//#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
|
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
|
+//
|
|
|
+///* FrontFaceDirection */
|
|
|
+//#define GL_CW 0x0900
|
|
|
+//#define GL_CCW 0x0901
|
|
|
+//
|
|
|
+///* GetMapTarget */
|
|
|
+//#define GL_COEFF 0x0A00
|
|
|
+//#define GL_ORDER 0x0A01
|
|
|
+//#define GL_DOMAIN 0x0A02
|
|
|
+//
|
|
|
+///* GetPixelMap */
|
|
|
+///* GL_PIXEL_MAP_I_TO_I */
|
|
|
+///* GL_PIXEL_MAP_S_TO_S */
|
|
|
+///* GL_PIXEL_MAP_I_TO_R */
|
|
|
+///* GL_PIXEL_MAP_I_TO_G */
|
|
|
+///* GL_PIXEL_MAP_I_TO_B */
|
|
|
+///* GL_PIXEL_MAP_I_TO_A */
|
|
|
+///* GL_PIXEL_MAP_R_TO_R */
|
|
|
+///* GL_PIXEL_MAP_G_TO_G */
|
|
|
+///* GL_PIXEL_MAP_B_TO_B */
|
|
|
+///* GL_PIXEL_MAP_A_TO_A */
|
|
|
+//
|
|
|
+///* GetPointerTarget */
|
|
|
+///* GL_VERTEX_ARRAY_POINTER */
|
|
|
+///* GL_NORMAL_ARRAY_POINTER */
|
|
|
+///* GL_COLOR_ARRAY_POINTER */
|
|
|
+///* GL_INDEX_ARRAY_POINTER */
|
|
|
+///* GL_TEXTURE_COORD_ARRAY_POINTER */
|
|
|
+///* GL_EDGE_FLAG_ARRAY_POINTER */
|
|
|
+//
|
|
|
+///* GetTarget */
|
|
|
+//#define GL_CURRENT_COLOR 0x0B00
|
|
|
+//#define GL_CURRENT_INDEX 0x0B01
|
|
|
+//#define GL_CURRENT_NORMAL 0x0B02
|
|
|
+//#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
|
+//#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
|
+//#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
|
+//#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
|
+//#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
|
+//#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
|
+//#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
|
+//#define GL_POINT_SMOOTH 0x0B10
|
|
|
+//#define GL_POINT_SIZE 0x0B11
|
|
|
+//#define GL_POINT_SIZE_RANGE 0x0B12
|
|
|
+//#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
|
+//#define GL_LINE_SMOOTH 0x0B20
|
|
|
+//#define GL_LINE_WIDTH 0x0B21
|
|
|
+//#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
|
+//#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
|
+//#define GL_LINE_STIPPLE 0x0B24
|
|
|
+//#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
|
+//#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
|
+//#define GL_LIST_MODE 0x0B30
|
|
|
+//#define GL_MAX_LIST_NESTING 0x0B31
|
|
|
+//#define GL_LIST_BASE 0x0B32
|
|
|
+//#define GL_LIST_INDEX 0x0B33
|
|
|
+#define GL_POLYGON_MODE 0x0B40
|
|
|
+//#define GL_POLYGON_SMOOTH 0x0B41
|
|
|
+//#define GL_POLYGON_STIPPLE 0x0B42
|
|
|
+//#define GL_EDGE_FLAG 0x0B43
|
|
|
+//#define GL_CULL_FACE 0x0B44
|
|
|
+//#define GL_CULL_FACE_MODE 0x0B45
|
|
|
+//#define GL_FRONT_FACE 0x0B46
|
|
|
+//#define GL_LIGHTING 0x0B50
|
|
|
+//#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
|
+//#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
|
+//#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
|
+//#define GL_SHADE_MODEL 0x0B54
|
|
|
+//#define GL_COLOR_MATERIAL_FACE 0x0B55
|
|
|
+//#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
|
|
+//#define GL_COLOR_MATERIAL 0x0B57
|
|
|
+//#define GL_FOG 0x0B60
|
|
|
+//#define GL_FOG_INDEX 0x0B61
|
|
|
+//#define GL_FOG_DENSITY 0x0B62
|
|
|
+//#define GL_FOG_START 0x0B63
|
|
|
+//#define GL_FOG_END 0x0B64
|
|
|
+//#define GL_FOG_MODE 0x0B65
|
|
|
+//#define GL_FOG_COLOR 0x0B66
|
|
|
+//#define GL_DEPTH_RANGE 0x0B70
|
|
|
+//#define GL_DEPTH_TEST 0x0B71
|
|
|
+//#define GL_DEPTH_WRITEMASK 0x0B72
|
|
|
+//#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
|
+//#define GL_DEPTH_FUNC 0x0B74
|
|
|
+//#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
|
|
+//#define GL_STENCIL_TEST 0x0B90
|
|
|
+//#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
|
+//#define GL_STENCIL_FUNC 0x0B92
|
|
|
+//#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
|
+//#define GL_STENCIL_FAIL 0x0B94
|
|
|
+//#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
|
+//#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
|
+//#define GL_STENCIL_REF 0x0B97
|
|
|
+//#define GL_STENCIL_WRITEMASK 0x0B98
|
|
|
+//#define GL_MATRIX_MODE 0x0BA0
|
|
|
+//#define GL_NORMALIZE 0x0BA1
|
|
|
+//#define GL_VIEWPORT 0x0BA2
|
|
|
+//#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
|
+//#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
|
+//#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
|
+//#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
|
+//#define GL_PROJECTION_MATRIX 0x0BA7
|
|
|
+//#define GL_TEXTURE_MATRIX 0x0BA8
|
|
|
+//#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
|
|
+//#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
|
+//#define GL_ALPHA_TEST 0x0BC0
|
|
|
+//#define GL_ALPHA_TEST_FUNC 0x0BC1
|
|
|
+//#define GL_ALPHA_TEST_REF 0x0BC2
|
|
|
+//#define GL_DITHER 0x0BD0
|
|
|
+//#define GL_BLEND_DST 0x0BE0
|
|
|
+//#define GL_BLEND_SRC 0x0BE1
|
|
|
+//#define GL_BLEND 0x0BE2
|
|
|
+//#define GL_LOGIC_OP_MODE 0x0BF0
|
|
|
+//#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
|
+//#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
|
+//#define GL_AUX_BUFFERS 0x0C00
|
|
|
+//#define GL_DRAW_BUFFER 0x0C01
|
|
|
+//#define GL_READ_BUFFER 0x0C02
|
|
|
+//#define GL_SCISSOR_BOX 0x0C10
|
|
|
+//#define GL_SCISSOR_TEST 0x0C11
|
|
|
+//#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
|
+//#define GL_INDEX_WRITEMASK 0x0C21
|
|
|
+//#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
|
+//#define GL_COLOR_WRITEMASK 0x0C23
|
|
|
+//#define GL_INDEX_MODE 0x0C30
|
|
|
+//#define GL_RGBA_MODE 0x0C31
|
|
|
+//#define GL_DOUBLEBUFFER 0x0C32
|
|
|
+//#define GL_STEREO 0x0C33
|
|
|
+//#define GL_RENDER_MODE 0x0C40
|
|
|
+//#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
|
+//#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
|
+//#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
|
+//#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
|
+//#define GL_FOG_HINT 0x0C54
|
|
|
+#define GL_TEXTURE_GEN_S 0x0C60
|
|
|
+#define GL_TEXTURE_GEN_T 0x0C61
|
|
|
+//#define GL_TEXTURE_GEN_R 0x0C62
|
|
|
+//#define GL_TEXTURE_GEN_Q 0x0C63
|
|
|
+//#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
|
+//#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
|
+//#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
|
+//#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
|
+//#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
|
+//#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
|
+//#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
|
+//#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
|
+//#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
|
+//#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
|
+//#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
|
+//#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
|
+//#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
|
+//#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
|
+//#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
|
+//#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
|
+//#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
|
+//#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
|
+//#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
|
+//#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
|
+//#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
|
+//#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
|
+//#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
|
+//#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
|
+//#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
|
+//#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
|
+//#define GL_PACK_SWAP_BYTES 0x0D00
|
|
|
+//#define GL_PACK_LSB_FIRST 0x0D01
|
|
|
+//#define GL_PACK_ROW_LENGTH 0x0D02
|
|
|
+//#define GL_PACK_SKIP_ROWS 0x0D03
|
|
|
+//#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
|
+//#define GL_PACK_ALIGNMENT 0x0D05
|
|
|
+//#define GL_MAP_COLOR 0x0D10
|
|
|
+//#define GL_MAP_STENCIL 0x0D11
|
|
|
+//#define GL_INDEX_SHIFT 0x0D12
|
|
|
+//#define GL_INDEX_OFFSET 0x0D13
|
|
|
+//#define GL_RED_SCALE 0x0D14
|
|
|
+//#define GL_RED_BIAS 0x0D15
|
|
|
+//#define GL_ZOOM_X 0x0D16
|
|
|
+//#define GL_ZOOM_Y 0x0D17
|
|
|
+//#define GL_GREEN_SCALE 0x0D18
|
|
|
+//#define GL_GREEN_BIAS 0x0D19
|
|
|
+//#define GL_BLUE_SCALE 0x0D1A
|
|
|
+//#define GL_BLUE_BIAS 0x0D1B
|
|
|
+//#define GL_ALPHA_SCALE 0x0D1C
|
|
|
+//#define GL_ALPHA_BIAS 0x0D1D
|
|
|
+//#define GL_DEPTH_SCALE 0x0D1E
|
|
|
+//#define GL_DEPTH_BIAS 0x0D1F
|
|
|
+//#define GL_MAX_EVAL_ORDER 0x0D30
|
|
|
+//#define GL_MAX_LIGHTS 0x0D31
|
|
|
+//#define GL_MAX_CLIP_PLANES 0x0D32
|
|
|
+//#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
|
+//#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
|
+//#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
|
+//#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
|
+//#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
|
+//#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
|
+//#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
|
+//#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
|
+//#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
|
+//#define GL_SUBPIXEL_BITS 0x0D50
|
|
|
+//#define GL_INDEX_BITS 0x0D51
|
|
|
+//#define GL_RED_BITS 0x0D52
|
|
|
+//#define GL_GREEN_BITS 0x0D53
|
|
|
+//#define GL_BLUE_BITS 0x0D54
|
|
|
+//#define GL_ALPHA_BITS 0x0D55
|
|
|
+//#define GL_DEPTH_BITS 0x0D56
|
|
|
+//#define GL_STENCIL_BITS 0x0D57
|
|
|
+//#define GL_ACCUM_RED_BITS 0x0D58
|
|
|
+//#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
|
+//#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
|
+//#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
|
+//#define GL_NAME_STACK_DEPTH 0x0D70
|
|
|
+//#define GL_AUTO_NORMAL 0x0D80
|
|
|
+//#define GL_MAP1_COLOR_4 0x0D90
|
|
|
+//#define GL_MAP1_INDEX 0x0D91
|
|
|
+//#define GL_MAP1_NORMAL 0x0D92
|
|
|
+//#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
|
+//#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
|
+//#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
|
+//#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
|
+//#define GL_MAP1_VERTEX_3 0x0D97
|
|
|
+//#define GL_MAP1_VERTEX_4 0x0D98
|
|
|
+//#define GL_MAP2_COLOR_4 0x0DB0
|
|
|
+//#define GL_MAP2_INDEX 0x0DB1
|
|
|
+//#define GL_MAP2_NORMAL 0x0DB2
|
|
|
+//#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
|
+//#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
|
+//#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
|
+//#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
|
+//#define GL_MAP2_VERTEX_3 0x0DB7
|
|
|
+//#define GL_MAP2_VERTEX_4 0x0DB8
|
|
|
+//#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
|
+//#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
|
+//#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
|
+//#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
|
+//#define GL_TEXTURE_1D 0x0DE0
|
|
|
+//#define GL_TEXTURE_2D 0x0DE1
|
|
|
+//#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
|
+//#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
|
+//#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
|
+//#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
|
+//#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
|
+///* GL_TEXTURE_BINDING_1D */
|
|
|
+///* GL_TEXTURE_BINDING_2D */
|
|
|
+///* GL_VERTEX_ARRAY */
|
|
|
+///* GL_NORMAL_ARRAY */
|
|
|
+///* GL_COLOR_ARRAY */
|
|
|
+///* GL_INDEX_ARRAY */
|
|
|
+///* GL_TEXTURE_COORD_ARRAY */
|
|
|
+///* GL_EDGE_FLAG_ARRAY */
|
|
|
+///* GL_VERTEX_ARRAY_SIZE */
|
|
|
+///* GL_VERTEX_ARRAY_TYPE */
|
|
|
+///* GL_VERTEX_ARRAY_STRIDE */
|
|
|
+///* GL_NORMAL_ARRAY_TYPE */
|
|
|
+///* GL_NORMAL_ARRAY_STRIDE */
|
|
|
+///* GL_COLOR_ARRAY_SIZE */
|
|
|
+///* GL_COLOR_ARRAY_TYPE */
|
|
|
+///* GL_COLOR_ARRAY_STRIDE */
|
|
|
+///* GL_INDEX_ARRAY_TYPE */
|
|
|
+///* GL_INDEX_ARRAY_STRIDE */
|
|
|
+///* GL_TEXTURE_COORD_ARRAY_SIZE */
|
|
|
+///* GL_TEXTURE_COORD_ARRAY_TYPE */
|
|
|
+///* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
|
|
+///* GL_EDGE_FLAG_ARRAY_STRIDE */
|
|
|
+///* GL_POLYGON_OFFSET_FACTOR */
|
|
|
+///* GL_POLYGON_OFFSET_UNITS */
|
|
|
+//
|
|
|
+///* GetTextureParameter */
|
|
|
+///* GL_TEXTURE_MAG_FILTER */
|
|
|
+///* GL_TEXTURE_MIN_FILTER */
|
|
|
+///* GL_TEXTURE_WRAP_S */
|
|
|
+///* GL_TEXTURE_WRAP_T */
|
|
|
+//#define GL_TEXTURE_WIDTH 0x1000
|
|
|
+//#define GL_TEXTURE_HEIGHT 0x1001
|
|
|
+//#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
|
+#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
|
+//#define GL_TEXTURE_BORDER 0x1005
|
|
|
+///* GL_TEXTURE_RED_SIZE */
|
|
|
+///* GL_TEXTURE_GREEN_SIZE */
|
|
|
+///* GL_TEXTURE_BLUE_SIZE */
|
|
|
+///* GL_TEXTURE_ALPHA_SIZE */
|
|
|
+///* GL_TEXTURE_LUMINANCE_SIZE */
|
|
|
+///* GL_TEXTURE_INTENSITY_SIZE */
|
|
|
+///* GL_TEXTURE_PRIORITY */
|
|
|
+///* GL_TEXTURE_RESIDENT */
|
|
|
+//
|
|
|
+///* HintMode */
|
|
|
+//#define GL_DONT_CARE 0x1100
|
|
|
+//#define GL_FASTEST 0x1101
|
|
|
+//#define GL_NICEST 0x1102
|
|
|
+//
|
|
|
+///* HintTarget */
|
|
|
+///* GL_PERSPECTIVE_CORRECTION_HINT */
|
|
|
+///* GL_POINT_SMOOTH_HINT */
|
|
|
+///* GL_LINE_SMOOTH_HINT */
|
|
|
+///* GL_POLYGON_SMOOTH_HINT */
|
|
|
+///* GL_FOG_HINT */
|
|
|
+///* GL_PHONG_HINT */
|
|
|
+//
|
|
|
+///* IndexPointerType */
|
|
|
+///* GL_SHORT */
|
|
|
+///* GL_INT */
|
|
|
+///* GL_FLOAT */
|
|
|
+///* GL_DOUBLE */
|
|
|
+//
|
|
|
+///* LightModelParameter */
|
|
|
+///* GL_LIGHT_MODEL_AMBIENT */
|
|
|
+///* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|
|
+///* GL_LIGHT_MODEL_TWO_SIDE */
|
|
|
+//
|
|
|
+///* LightName */
|
|
|
+//#define GL_LIGHT0 0x4000
|
|
|
+//#define GL_LIGHT1 0x4001
|
|
|
+//#define GL_LIGHT2 0x4002
|
|
|
+//#define GL_LIGHT3 0x4003
|
|
|
+//#define GL_LIGHT4 0x4004
|
|
|
+//#define GL_LIGHT5 0x4005
|
|
|
+//#define GL_LIGHT6 0x4006
|
|
|
+//#define GL_LIGHT7 0x4007
|
|
|
+//
|
|
|
+///* LightParameter */
|
|
|
+//#define GL_AMBIENT 0x1200
|
|
|
+//#define GL_DIFFUSE 0x1201
|
|
|
+//#define GL_SPECULAR 0x1202
|
|
|
+//#define GL_POSITION 0x1203
|
|
|
+//#define GL_SPOT_DIRECTION 0x1204
|
|
|
+//#define GL_SPOT_EXPONENT 0x1205
|
|
|
+//#define GL_SPOT_CUTOFF 0x1206
|
|
|
+//#define GL_CONSTANT_ATTENUATION 0x1207
|
|
|
+//#define GL_LINEAR_ATTENUATION 0x1208
|
|
|
+//#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
|
+//
|
|
|
+///* InterleavedArrays */
|
|
|
+///* GL_V2F */
|
|
|
+///* GL_V3F */
|
|
|
+///* GL_C4UB_V2F */
|
|
|
+///* GL_C4UB_V3F */
|
|
|
+///* GL_C3F_V3F */
|
|
|
+///* GL_N3F_V3F */
|
|
|
+///* GL_C4F_N3F_V3F */
|
|
|
+///* GL_T2F_V3F */
|
|
|
+///* GL_T4F_V4F */
|
|
|
+///* GL_T2F_C4UB_V3F */
|
|
|
+///* GL_T2F_C3F_V3F */
|
|
|
+///* GL_T2F_N3F_V3F */
|
|
|
+///* GL_T2F_C4F_N3F_V3F */
|
|
|
+///* GL_T4F_C4F_N3F_V4F */
|
|
|
+//
|
|
|
+///* ListMode */
|
|
|
+//#define GL_COMPILE 0x1300
|
|
|
+//#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
|
+//
|
|
|
+///* ListNameType */
|
|
|
+///* GL_BYTE */
|
|
|
+///* GL_UNSIGNED_BYTE */
|
|
|
+///* GL_SHORT */
|
|
|
+///* GL_UNSIGNED_SHORT */
|
|
|
+///* GL_INT */
|
|
|
+///* GL_UNSIGNED_INT */
|
|
|
+///* GL_FLOAT */
|
|
|
+///* GL_2_BYTES */
|
|
|
+///* GL_3_BYTES */
|
|
|
+///* GL_4_BYTES */
|
|
|
+//
|
|
|
+///* LogicOp */
|
|
|
+//#define GL_CLEAR 0x1500
|
|
|
+//#define GL_AND 0x1501
|
|
|
+//#define GL_AND_REVERSE 0x1502
|
|
|
+//#define GL_COPY 0x1503
|
|
|
+//#define GL_AND_INVERTED 0x1504
|
|
|
+//#define GL_NOOP 0x1505
|
|
|
+//#define GL_XOR 0x1506
|
|
|
+//#define GL_OR 0x1507
|
|
|
+//#define GL_NOR 0x1508
|
|
|
+//#define GL_EQUIV 0x1509
|
|
|
+//#define GL_INVERT 0x150A
|
|
|
+//#define GL_OR_REVERSE 0x150B
|
|
|
+//#define GL_COPY_INVERTED 0x150C
|
|
|
+//#define GL_OR_INVERTED 0x150D
|
|
|
+//#define GL_NAND 0x150E
|
|
|
+//#define GL_SET 0x150F
|
|
|
+//
|
|
|
+///* MapTarget */
|
|
|
+///* GL_MAP1_COLOR_4 */
|
|
|
+///* GL_MAP1_INDEX */
|
|
|
+///* GL_MAP1_NORMAL */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_1 */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_2 */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_3 */
|
|
|
+///* GL_MAP1_TEXTURE_COORD_4 */
|
|
|
+///* GL_MAP1_VERTEX_3 */
|
|
|
+///* GL_MAP1_VERTEX_4 */
|
|
|
+///* GL_MAP2_COLOR_4 */
|
|
|
+///* GL_MAP2_INDEX */
|
|
|
+///* GL_MAP2_NORMAL */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_1 */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_2 */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_3 */
|
|
|
+///* GL_MAP2_TEXTURE_COORD_4 */
|
|
|
+///* GL_MAP2_VERTEX_3 */
|
|
|
+///* GL_MAP2_VERTEX_4 */
|
|
|
+//
|
|
|
+///* MaterialFace */
|
|
|
+///* GL_FRONT */
|
|
|
+///* GL_BACK */
|
|
|
+///* GL_FRONT_AND_BACK */
|
|
|
+//
|
|
|
+///* MaterialParameter */
|
|
|
+//#define GL_EMISSION 0x1600
|
|
|
+//#define GL_SHININESS 0x1601
|
|
|
+//#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
|
+//#define GL_COLOR_INDEXES 0x1603
|
|
|
+///* GL_AMBIENT */
|
|
|
+///* GL_DIFFUSE */
|
|
|
+///* GL_SPECULAR */
|
|
|
+//
|
|
|
+///* MatrixMode */
|
|
|
+//#define GL_MODELVIEW 0x1700
|
|
|
+//#define GL_PROJECTION 0x1701
|
|
|
+//#define GL_TEXTURE 0x1702
|
|
|
+//
|
|
|
+///* MeshMode1 */
|
|
|
+///* GL_POINT */
|
|
|
+///* GL_LINE */
|
|
|
+//
|
|
|
+///* MeshMode2 */
|
|
|
+///* GL_POINT */
|
|
|
+///* GL_LINE */
|
|
|
+///* GL_FILL */
|
|
|
+//
|
|
|
+///* NormalPointerType */
|
|
|
+///* GL_BYTE */
|
|
|
+///* GL_SHORT */
|
|
|
+///* GL_INT */
|
|
|
+///* GL_FLOAT */
|
|
|
+///* GL_DOUBLE */
|
|
|
+//
|
|
|
+///* PixelCopyType */
|
|
|
+//#define GL_COLOR 0x1800
|
|
|
+//#define GL_DEPTH 0x1801
|
|
|
+//#define GL_STENCIL 0x1802
|
|
|
+//
|
|
|
+///* PixelFormat */
|
|
|
+#define GL_COLOR_INDEX 0x1900
|
|
|
+//#define GL_STENCIL_INDEX 0x1901
|
|
|
+//#define GL_DEPTH_COMPONENT 0x1902
|
|
|
+//#define GL_RED 0x1903
|
|
|
+//#define GL_GREEN 0x1904
|
|
|
+//#define GL_BLUE 0x1905
|
|
|
+//#define GL_ALPHA 0x1906
|
|
|
+//#define GL_RGB 0x1907
|
|
|
+//#define GL_RGBA 0x1908
|
|
|
+//#define GL_LUMINANCE 0x1909
|
|
|
+//#define GL_LUMINANCE_ALPHA 0x190A
|
|
|
+//#define GL_BGR 0x80E0
|
|
|
+//#define GL_BGRA 0x80E1
|
|
|
+//
|
|
|
+///* PixelMap */
|
|
|
+///* GL_PIXEL_MAP_I_TO_I */
|
|
|
+///* GL_PIXEL_MAP_S_TO_S */
|
|
|
+///* GL_PIXEL_MAP_I_TO_R */
|
|
|
+///* GL_PIXEL_MAP_I_TO_G */
|
|
|
+///* GL_PIXEL_MAP_I_TO_B */
|
|
|
+///* GL_PIXEL_MAP_I_TO_A */
|
|
|
+///* GL_PIXEL_MAP_R_TO_R */
|
|
|
+///* GL_PIXEL_MAP_G_TO_G */
|
|
|
+///* GL_PIXEL_MAP_B_TO_B */
|
|
|
+///* GL_PIXEL_MAP_A_TO_A */
|
|
|
+//
|
|
|
+///* PixelStore */
|
|
|
+///* GL_UNPACK_SWAP_BYTES */
|
|
|
+///* GL_UNPACK_LSB_FIRST */
|
|
|
+///* GL_UNPACK_ROW_LENGTH */
|
|
|
+///* GL_UNPACK_SKIP_ROWS */
|
|
|
+///* GL_UNPACK_SKIP_PIXELS */
|
|
|
+///* GL_UNPACK_ALIGNMENT */
|
|
|
+///* GL_PACK_SWAP_BYTES */
|
|
|
+///* GL_PACK_LSB_FIRST */
|
|
|
+///* GL_PACK_ROW_LENGTH */
|
|
|
+///* GL_PACK_SKIP_ROWS */
|
|
|
+///* GL_PACK_SKIP_PIXELS */
|
|
|
+///* GL_PACK_ALIGNMENT */
|
|
|
+//
|
|
|
+///* PixelTransfer */
|
|
|
+///* GL_MAP_COLOR */
|
|
|
+///* GL_MAP_STENCIL */
|
|
|
+///* GL_INDEX_SHIFT */
|
|
|
+///* GL_INDEX_OFFSET */
|
|
|
+///* GL_RED_SCALE */
|
|
|
+///* GL_RED_BIAS */
|
|
|
+///* GL_GREEN_SCALE */
|
|
|
+///* GL_GREEN_BIAS */
|
|
|
+///* GL_BLUE_SCALE */
|
|
|
+///* GL_BLUE_BIAS */
|
|
|
+///* GL_ALPHA_SCALE */
|
|
|
+///* GL_ALPHA_BIAS */
|
|
|
+///* GL_DEPTH_SCALE */
|
|
|
+///* GL_DEPTH_BIAS */
|
|
|
+//
|
|
|
+///* PixelType */
|
|
|
+//#define GL_BITMAP 0x1A00
|
|
|
+///* GL_BYTE */
|
|
|
+///* GL_UNSIGNED_BYTE */
|
|
|
+///* GL_SHORT */
|
|
|
+///* GL_UNSIGNED_SHORT */
|
|
|
+///* GL_INT */
|
|
|
+///* GL_UNSIGNED_INT */
|
|
|
+///* GL_FLOAT */
|
|
|
+//
|
|
|
+///* PolygonMode */
|
|
|
+//#define GL_POINT 0x1B00
|
|
|
+#define GL_LINE 0x1B01
|
|
|
+#define GL_FILL 0x1B02
|
|
|
+//
|
|
|
+///* ReadBufferMode */
|
|
|
+///* GL_FRONT_LEFT */
|
|
|
+///* GL_FRONT_RIGHT */
|
|
|
+///* GL_BACK_LEFT */
|
|
|
+///* GL_BACK_RIGHT */
|
|
|
+///* GL_FRONT */
|
|
|
+///* GL_BACK */
|
|
|
+///* GL_LEFT */
|
|
|
+///* GL_RIGHT */
|
|
|
+///* GL_AUX0 */
|
|
|
+///* GL_AUX1 */
|
|
|
+///* GL_AUX2 */
|
|
|
+///* GL_AUX3 */
|
|
|
+//
|
|
|
+///* RenderingMode */
|
|
|
+//#define GL_RENDER 0x1C00
|
|
|
+//#define GL_FEEDBACK 0x1C01
|
|
|
+//#define GL_SELECT 0x1C02
|
|
|
+//
|
|
|
+///* ShadingModel */
|
|
|
+//#define GL_FLAT 0x1D00
|
|
|
+//#define GL_SMOOTH 0x1D01
|
|
|
+//
|
|
|
+//
|
|
|
+///* StencilFunction */
|
|
|
+///* GL_NEVER */
|
|
|
+///* GL_LESS */
|
|
|
+///* GL_EQUAL */
|
|
|
+///* GL_LEQUAL */
|
|
|
+///* GL_GREATER */
|
|
|
+///* GL_NOTEQUAL */
|
|
|
+///* GL_GEQUAL */
|
|
|
+///* GL_ALWAYS */
|
|
|
+//
|
|
|
+///* StencilOp */
|
|
|
+///* GL_ZERO */
|
|
|
+//#define GL_KEEP 0x1E00
|
|
|
+//#define GL_REPLACE 0x1E01
|
|
|
+//#define GL_INCR 0x1E02
|
|
|
+//#define GL_DECR 0x1E03
|
|
|
+///* GL_INVERT */
|
|
|
+//
|
|
|
+///* StringName */
|
|
|
+//#define GL_VENDOR 0x1F00
|
|
|
+//#define GL_RENDERER 0x1F01
|
|
|
+//#define GL_VERSION 0x1F02
|
|
|
+//#define GL_EXTENSIONS 0x1F03
|
|
|
+//
|
|
|
+///* TextureCoordName */
|
|
|
+#define GL_S 0x2000
|
|
|
+#define GL_T 0x2001
|
|
|
+//#define GL_R 0x2002
|
|
|
+//#define GL_Q 0x2003
|
|
|
+//
|
|
|
+///* TexCoordPointerType */
|
|
|
+///* GL_SHORT */
|
|
|
+///* GL_INT */
|
|
|
+///* GL_FLOAT */
|
|
|
+///* GL_DOUBLE */
|
|
|
+//
|
|
|
+///* TextureEnvMode */
|
|
|
+//#define GL_MODULATE 0x2100
|
|
|
+//#define GL_DECAL 0x2101
|
|
|
+///* GL_BLEND */
|
|
|
+///* GL_REPLACE */
|
|
|
+//
|
|
|
+///* TextureEnvParameter */
|
|
|
+//#define GL_TEXTURE_ENV_MODE 0x2200
|
|
|
+//#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
|
+//
|
|
|
+///* TextureEnvTarget */
|
|
|
+//#define GL_TEXTURE_ENV 0x2300
|
|
|
+//
|
|
|
+///* TextureGenMode */
|
|
|
+//#define GL_EYE_LINEAR 0x2400
|
|
|
+#define GL_OBJECT_LINEAR 0x2401
|
|
|
+#define GL_SPHERE_MAP 0x2402
|
|
|
+//
|
|
|
+///* TextureGenParameter */
|
|
|
+#define GL_TEXTURE_GEN_MODE 0x2500
|
|
|
+#define GL_OBJECT_PLANE 0x2501
|
|
|
+//#define GL_EYE_PLANE 0x2502
|
|
|
+//
|
|
|
+///* TextureMagFilter */
|
|
|
+//#define GL_NEAREST 0x2600
|
|
|
+//#define GL_LINEAR 0x2601
|
|
|
+//
|
|
|
+///* TextureMinFilter */
|
|
|
+///* GL_NEAREST */
|
|
|
+///* GL_LINEAR */
|
|
|
+//#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
|
+//#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
|
+//#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
|
+//#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
+//
|
|
|
+///* TextureParameterName */
|
|
|
+//#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
|
+//#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
|
+//#define GL_TEXTURE_WRAP_S 0x2802
|
|
|
+//#define GL_TEXTURE_WRAP_T 0x2803
|
|
|
+///* GL_TEXTURE_BORDER_COLOR */
|
|
|
+///* GL_TEXTURE_PRIORITY */
|
|
|
+//
|
|
|
+///* TextureTarget */
|
|
|
+///* GL_TEXTURE_1D */
|
|
|
+///* GL_TEXTURE_2D */
|
|
|
+///* GL_PROXY_TEXTURE_1D */
|
|
|
+///* GL_PROXY_TEXTURE_2D */
|
|
|
+//
|
|
|
+///* TextureWrapMode */
|
|
|
+#define GL_CLAMP 0x2900
|
|
|
+//#define GL_REPEAT 0x2901
|
|
|
+//
|
|
|
+//#define GL_TEXTURE0 0x84C0
|
|
|
+//#define GL_TEXTURE1 0x84C1
|
|
|
+//#define GL_TEXTURE2 0x84C2
|
|
|
+//#define GL_TEXTURE3 0x84C3
|
|
|
+//#define GL_TEXTURE4 0x84C4
|
|
|
+//#define GL_TEXTURE5 0x84C5
|
|
|
+//#define GL_TEXTURE6 0x84C6
|
|
|
+//#define GL_TEXTURE7 0x84C7
|
|
|
+//#define GL_TEXTURE8 0x84C8
|
|
|
+//#define GL_TEXTURE9 0x84C9
|
|
|
+//#define GL_TEXTURE10 0x84CA
|
|
|
+//#define GL_TEXTURE11 0x84CB
|
|
|
+//#define GL_TEXTURE12 0x84CC
|
|
|
+//#define GL_TEXTURE13 0x84CD
|
|
|
+//#define GL_TEXTURE14 0x84CE
|
|
|
+//#define GL_TEXTURE15 0x84CF
|
|
|
+//#define GL_TEXTURE16 0x84D0
|
|
|
+//#define GL_TEXTURE17 0x84D1
|
|
|
+//#define GL_TEXTURE18 0x84D2
|
|
|
+//#define GL_TEXTURE19 0x84D3
|
|
|
+//#define GL_TEXTURE20 0x84D4
|
|
|
+//#define GL_TEXTURE21 0x84D5
|
|
|
+//#define GL_TEXTURE22 0x84D6
|
|
|
+//#define GL_TEXTURE23 0x84D7
|
|
|
+//#define GL_TEXTURE24 0x84D8
|
|
|
+//#define GL_TEXTURE25 0x84D9
|
|
|
+//#define GL_TEXTURE26 0x84DA
|
|
|
+//#define GL_TEXTURE27 0x84DB
|
|
|
+//#define GL_TEXTURE28 0x84DC
|
|
|
+//#define GL_TEXTURE29 0x84DD
|
|
|
+//#define GL_TEXTURE30 0x84DE
|
|
|
+//#define GL_TEXTURE31 0x84DF
|
|
|
+//#define GL_ACTIVE_TEXTURE 0x84E0
|
|
|
+//#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
|
+//#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
|
+//#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
|
+//#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
|
+//#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
|
+//#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
|
+//#define GL_MULTISAMPLE 0x809D
|
|
|
+//#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
|
+//#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
|
+//#define GL_SAMPLE_COVERAGE 0x80A0
|
|
|
+//#define GL_SAMPLE_BUFFERS 0x80A8
|
|
|
+//#define GL_SAMPLES 0x80A9
|
|
|
+//#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
|
+//#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
|
+//#define GL_MULTISAMPLE_BIT 0x20000000
|
|
|
+//#define GL_NORMAL_MAP 0x8511
|
|
|
+//#define GL_REFLECTION_MAP 0x8512
|
|
|
+//#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
|
+//#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
|
+//#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
|
+//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
|
+//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
|
+//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
|
+//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
|
+//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
|
+//#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
|
+//#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
|
+//#define GL_COMPRESSED_ALPHA 0x84E9
|
|
|
+//#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
|
+//#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
|
+//#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
|
+//#define GL_COMPRESSED_RGB 0x84ED
|
|
|
+//#define GL_COMPRESSED_RGBA 0x84EE
|
|
|
+//#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
|
+//#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
|
+//#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
|
+//#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
|
+//#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
|
+//#define GL_CLAMP_TO_BORDER 0x812D
|
|
|
+//#define GL_COMBINE 0x8570
|
|
|
+//#define GL_COMBINE_RGB 0x8571
|
|
|
+//#define GL_COMBINE_ALPHA 0x8572
|
|
|
+#define GL_SOURCE0_RGB 0x8580
|
|
|
+#define GL_SOURCE1_RGB 0x8581
|
|
|
+#define GL_SOURCE2_RGB 0x8582
|
|
|
+#define GL_SOURCE0_ALPHA 0x8588
|
|
|
+#define GL_SOURCE1_ALPHA 0x8589
|
|
|
+#define GL_SOURCE2_ALPHA 0x858A
|
|
|
+//#define GL_OPERAND0_RGB 0x8590
|
|
|
+//#define GL_OPERAND1_RGB 0x8591
|
|
|
+//#define GL_OPERAND2_RGB 0x8592
|
|
|
+//#define GL_OPERAND0_ALPHA 0x8598
|
|
|
+//#define GL_OPERAND1_ALPHA 0x8599
|
|
|
+//#define GL_OPERAND2_ALPHA 0x859A
|
|
|
+//#define GL_RGB_SCALE 0x8573
|
|
|
+//#define GL_ADD_SIGNED 0x8574
|
|
|
+//#define GL_INTERPOLATE 0x8575
|
|
|
+//#define GL_SUBTRACT 0x84E7
|
|
|
+//#define GL_CONSTANT 0x8576
|
|
|
+//#define GL_PRIMARY_COLOR 0x8577
|
|
|
+//#define GL_PREVIOUS 0x8578
|
|
|
+//#define GL_DOT3_RGB 0x86AE
|
|
|
+//#define GL_DOT3_RGBA 0x86AF
|
|
|
+//
|
|
|
+///* VertexPointerType */
|
|
|
+///* GL_SHORT */
|
|
|
+///* GL_INT */
|
|
|
+///* GL_FLOAT */
|
|
|
+///* GL_DOUBLE */
|
|
|
+//
|
|
|
+///* ClientAttribMask */
|
|
|
+//#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
|
+//#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
|
+//#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
|
|
+//
|
|
|
+///* polygon_offset */
|
|
|
+//#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
|
+//#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
|
+//#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
|
+//#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
|
+//#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
|
+//
|
|
|
+///* texture */
|
|
|
+//#define GL_ALPHA4 0x803B
|
|
|
+//#define GL_ALPHA8 0x803C
|
|
|
+//#define GL_ALPHA12 0x803D
|
|
|
+//#define GL_ALPHA16 0x803E
|
|
|
+//#define GL_LUMINANCE4 0x803F
|
|
|
+//#define GL_LUMINANCE8 0x8040
|
|
|
+//#define GL_LUMINANCE12 0x8041
|
|
|
+//#define GL_LUMINANCE16 0x8042
|
|
|
+//#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
|
+//#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
|
+//#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
|
+//#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
|
+//#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
|
+//#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
|
+#define GL_INTENSITY 0x8049
|
|
|
+//#define GL_INTENSITY4 0x804A
|
|
|
+//#define GL_INTENSITY8 0x804B
|
|
|
+//#define GL_INTENSITY12 0x804C
|
|
|
+//#define GL_INTENSITY16 0x804D
|
|
|
+//#define GL_R3_G3_B2 0x2A10
|
|
|
+//#define GL_RGB4 0x804F
|
|
|
+#define GL_RGB5 0x8050
|
|
|
+#define GL_RGB8 0x8051
|
|
|
+//#define GL_RGB10 0x8052
|
|
|
+//#define GL_RGB12 0x8053
|
|
|
+//#define GL_RGB16 0x8054
|
|
|
+//#define GL_RGBA2 0x8055
|
|
|
+#define GL_RGBA4 0x8056
|
|
|
+#define GL_RGB5_A1 0x8057
|
|
|
+#define GL_RGBA8 0x8058
|
|
|
+//#define GL_RGB10_A2 0x8059
|
|
|
+//#define GL_RGBA12 0x805A
|
|
|
+//#define GL_RGBA16 0x805B
|
|
|
+//#define GL_TEXTURE_RED_SIZE 0x805C
|
|
|
+//#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
|
+//#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
|
+//#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
|
+//#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
|
+//#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
|
+//#define GL_PROXY_TEXTURE_1D 0x8063
|
|
|
+//#define GL_PROXY_TEXTURE_2D 0x8064
|
|
|
+//
|
|
|
+///* texture_object */
|
|
|
+//#define GL_TEXTURE_PRIORITY 0x8066
|
|
|
+//#define GL_TEXTURE_RESIDENT 0x8067
|
|
|
+//#define GL_TEXTURE_BINDING_1D 0x8068
|
|
|
+//#define GL_TEXTURE_BINDING_2D 0x8069
|
|
|
+//
|
|
|
+///* vertex_array */
|
|
|
+//#define GL_VERTEX_ARRAY 0x8074
|
|
|
+//#define GL_NORMAL_ARRAY 0x8075
|
|
|
+//#define GL_COLOR_ARRAY 0x8076
|
|
|
+//#define GL_INDEX_ARRAY 0x8077
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
|
+//#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
|
+//#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
|
+//#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
|
+//#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
|
+//#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
|
+//#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
|
+//#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
|
+//#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
|
+//#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
|
+//#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
|
+//#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
|
+//#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
|
+//#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
|
+//#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
|
+//#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
|
+//#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
|
+//#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
|
+//#define GL_V2F 0x2A20
|
|
|
+//#define GL_V3F 0x2A21
|
|
|
+//#define GL_C4UB_V2F 0x2A22
|
|
|
+//#define GL_C4UB_V3F 0x2A23
|
|
|
+//#define GL_C3F_V3F 0x2A24
|
|
|
+//#define GL_N3F_V3F 0x2A25
|
|
|
+//#define GL_C4F_N3F_V3F 0x2A26
|
|
|
+//#define GL_T2F_V3F 0x2A27
|
|
|
+//#define GL_T4F_V4F 0x2A28
|
|
|
+//#define GL_T2F_C4UB_V3F 0x2A29
|
|
|
+//#define GL_T2F_C3F_V3F 0x2A2A
|
|
|
+//#define GL_T2F_N3F_V3F 0x2A2B
|
|
|
+//#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
|
+//#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
+//
|
|
|
+///* Extensions */
|
|
|
+//#define GL_EXT_vertex_array 1
|
|
|
+//#define GL_EXT_bgra 1
|
|
|
+//#define GL_EXT_paletted_texture 1
|
|
|
+//#define GL_WIN_swap_hint 1
|
|
|
+//#define GL_WIN_draw_range_elements 1
|
|
|
+//// #define GL_WIN_phong_shading 1
|
|
|
+//// #define GL_WIN_specular_fog 1
|
|
|
+//
|
|
|
+///* EXT_vertex_array */
|
|
|
+//#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
|
+//#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
|
+//#define GL_COLOR_ARRAY_EXT 0x8076
|
|
|
+//#define GL_INDEX_ARRAY_EXT 0x8077
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
|
+//#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
|
+//#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
|
+//#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
|
+//#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
|
+//#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
|
+//#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
|
+//#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
|
+//#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
|
+//#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
|
+//#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
|
+//#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
|
+//#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
|
+//#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
|
+//#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
|
+//#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
|
+//#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
|
+//#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
|
+//#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
|
+//#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
|
+//#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
|
+//#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
|
+//#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
|
+//#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
|
+//#define GL_DOUBLE_EXT GL_DOUBLE
|
|
|
+//
|
|
|
+///* EXT_bgra */
|
|
|
+//#define GL_BGR_EXT 0x80E0
|
|
|
+#define GL_BGRA_EXT 0x80E1
|
|
|
+//
|
|
|
+///* Extensions */
|
|
|
+//#define GL_EXT_abgr 1
|
|
|
+//#define GL_EXT_blend_color 1
|
|
|
+//#define GL_EXT_blend_minmax 1
|
|
|
+//#define GL_EXT_blend_subtract 1
|
|
|
+//
|
|
|
+///* EXT_abgr */
|
|
|
+//#define GL_ABGR_EXT 0x8000
|
|
|
+//
|
|
|
+///* EXT_blend_color */
|
|
|
+#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
|
+//#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
|
+//#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
|
+//#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
|
+#define GL_BLEND_COLOR_EXT 0x8005
|
|
|
+//
|
|
|
+///* EXT_blend_minmax */
|
|
|
+#define GL_FUNC_ADD_EXT 0x8006
|
|
|
+//#define GL_MIN_EXT 0x8007
|
|
|
+//#define GL_MAX_EXT 0x8008
|
|
|
+//#define GL_BLEND_EQUATION_EXT 0x8009
|
|
|
+//
|
|
|
+///* EXT_blend_subtract */
|
|
|
+//#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
|
+//#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
|
+//
|
|
|
+///* EXT_paletted_texture */
|
|
|
+//
|
|
|
+///* These must match the GL_COLOR_TABLE_*_SGI enumerants */
|
|
|
+//#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
|
+//#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
|
+//#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
|
+//#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
|
+//#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
|
+//#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
|
+//#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
|
+//#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
|
+//
|
|
|
+//#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
|
+//#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
|
+//#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
|
+#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
|
+//#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
|
+//#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
|
+//
|
|
|
+///* WIN_draw_range_elements */
|
|
|
+//#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
|
|
+//#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
|
|
+//
|
|
|
+///* WIN_phong_shading */
|
|
|
+//#define GL_PHONG_WIN 0x80EA
|
|
|
+//#define GL_PHONG_HINT_WIN 0x80EB
|
|
|
+//
|
|
|
+///* WIN_specular_fog */
|
|
|
+//#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
|
+//
|
|
|
+///* For compatibility with OpenGL v1.0 */
|
|
|
+//#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
|
+//#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
|
+//
|
|
|
+//// Pi
|
|
|
+//#ifndef M_PI
|
|
|
+//#define M_PI 3.1415926f
|
|
|
+//#endif
|
|
|
+//
|
|
|
+//#ifndef EGL_FALSE
|
|
|
+//#define EGL_FALSE 0
|
|
|
+//#endif
|
|
|
+//
|
|
|
+//#ifndef EGL_TRUE
|
|
|
+//#define EGL_TRUE 1
|
|
|
+//#endif
|
|
|
+//
|
|
|
+//#define EGL_DRAW 0x3059
|
|
|
+//#define EGL_READ 0x305A
|
|
|
+//
|
|
|
+//typedef void * EGLDisplay;
|
|
|
+//typedef void * EGLConfig;
|
|
|
+//typedef void * EGLSurface;
|
|
|
+//typedef void * EGLContext;
|
|
|
+//
|
|
|
+//typedef int EGLBoolean;
|
|
|
+//typedef unsigned int EGLint;
|
|
|
+//
|
|
|
+//
|
|
|
+//#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
|
|
|
+//#define EGL_NO_CONTEXT ((EGLContext)0)
|
|
|
+//#define EGL_NO_DISPLAY ((EGLDisplay)0)
|
|
|
+//#define EGL_NO_SURFACE ((EGLSurface)0)
|
|
|
+//
|
|
|
+//typedef void* NativeDisplayType;
|
|
|
+//typedef void* NativeWindowType;
|
|
|
+//typedef void* NativePixmapType;
|
|
|
+
|
|
|
+#define GL_TEXTURE0_ARB 0x84C0
|
|
|
+#define GL_TEXTURE1_ARB 0x84C1
|
|
|
+#define GL_TEXTURE2_ARB 0x84C2
|
|
|
+#define GL_TEXTURE3_ARB 0x84C3
|
|
|
+//#define GL_TEXTURE4_ARB 0x84C4
|
|
|
+//#define GL_TEXTURE5_ARB 0x84C5
|
|
|
+//#define GL_TEXTURE6_ARB 0x84C6
|
|
|
+//#define GL_TEXTURE7_ARB 0x84C7
|
|
|
+//#define GL_TEXTURE8_ARB 0x84C8
|
|
|
+//#define GL_TEXTURE9_ARB 0x84C9
|
|
|
+//#define GL_TEXTURE10_ARB 0x84CA
|
|
|
+//#define GL_TEXTURE11_ARB 0x84CB
|
|
|
+//#define GL_TEXTURE12_ARB 0x84CC
|
|
|
+//#define GL_TEXTURE13_ARB 0x84CD
|
|
|
+//#define GL_TEXTURE14_ARB 0x84CE
|
|
|
+//#define GL_TEXTURE15_ARB 0x84CF
|
|
|
+//#define GL_TEXTURE16_ARB 0x84D0
|
|
|
+//#define GL_TEXTURE17_ARB 0x84D1
|
|
|
+//#define GL_TEXTURE18_ARB 0x84D2
|
|
|
+//#define GL_TEXTURE19_ARB 0x84D3
|
|
|
+//#define GL_TEXTURE20_ARB 0x84D4
|
|
|
+//#define GL_TEXTURE21_ARB 0x84D5
|
|
|
+//#define GL_TEXTURE22_ARB 0x84D6
|
|
|
+//#define GL_TEXTURE23_ARB 0x84D7
|
|
|
+//#define GL_TEXTURE24_ARB 0x84D8
|
|
|
+//#define GL_TEXTURE25_ARB 0x84D9
|
|
|
+//#define GL_TEXTURE26_ARB 0x84DA
|
|
|
+//#define GL_TEXTURE27_ARB 0x84DB
|
|
|
+//#define GL_TEXTURE28_ARB 0x84DC
|
|
|
+//#define GL_TEXTURE29_ARB 0x84DD
|
|
|
+//#define GL_TEXTURE30_ARB 0x84DE
|
|
|
+//#define GL_TEXTURE31_ARB 0x84DF
|
|
|
+//#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
|
+//#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
|
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
|
+//
|
|
|
+//#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
|
+//#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
|
+//#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
|
+//#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
|
+#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
|
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
|
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
|
+//#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
|
+//#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
|
+//#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
|
+//#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
|
+#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
|
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
|
+#endif
|
|
|
+//
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------------
|
|
|
+// Only function prototypes that were actually used in TGE are
|
|
|
+// listed here
|
|
|
+// ------------------------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+
|
|
|
+ // straightforward conversions
|
|
|
+#define glColor3f(r,g,b) glColor4f(r,g,b,1)
|
|
|
+#define GLdouble F64
|
|
|
+#define glOrtho( left, right, bottom, top, near, far ) glOrthof( left, right, bottom, top, near, far )
|
|
|
+#define glFrustum( left, right, bottom, top, near, far ) glFrustumf( left, right, bottom, top, near, far )
|
|
|
+#define glDepthRange( near, far ) glDepthRangef( near, far )
|
|
|
+
|
|
|
+// functions that need workarounds
|
|
|
+void glBegin( GLint );
|
|
|
+void glEnd();
|
|
|
+
|
|
|
+void glTexCoord2f( GLfloat, GLfloat );
|
|
|
+void glActiveTextureARB( GLint );
|
|
|
+void glMultiTexCoord2fARB( GLint, GLfloat, GLfloat);
|
|
|
+void glPushAttrib( GLint );
|
|
|
+void glPopAttrib();
|
|
|
+void glReadBuffer( GLint );
|
|
|
+void glVertex3f( GLfloat, GLfloat, GLfloat );
|
|
|
+void glVertex2f( GLfloat, GLfloat );
|
|
|
+void glVertex2i( GLint, GLint );
|
|
|
+void glClientActiveTextureARB( GLint );
|
|
|
+void glVertex3fv( const F32 * );
|
|
|
+void glVertex2fv( const F32 * );
|
|
|
+void glNormal3fv( const F32 * );
|
|
|
+void glColor3fv( const F32 * );
|
|
|
+void glColor4fv( const F32 * );
|
|
|
+void glColor3i( GLint, GLint, GLint );
|
|
|
+void glColor3ubv( const GLubyte *v );
|
|
|
+void glColor4ubv( const GLubyte *v );
|
|
|
+void glRecti( GLint, GLint, GLint, GLint );
|
|
|
+void glGetDoublev( GLint, GLdouble * );
|
|
|
+void glPolygonMode( GLint, GLint );
|
|
|
+void glLockArraysEXT( GLint, GLint );
|
|
|
+void glUnlockArraysEXT();
|
|
|
+void glColor3ub( GLint, GLint, GLint );
|
|
|
+void glFogi( GLint, GLint );
|
|
|
+
|
|
|
+void glColorTableEXT( GLint, GLint, GLint, GLint, GLint, const ColorI * );
|
|
|
+void glBlendColorEXT( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
|
+void glBlendEquationEXT( GLint );
|
|
|
+void glArrayElement( GLint );
|
|
|
+void glFogCoordPointerEXT(GLenum, GLsizei, void *);
|
|
|
+void glTexGeni( GLenum coord, GLenum pname, GLint param );
|
|
|
+void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
|
|
|
+void glClipPlane( GLuint plane, GLdouble * equation );
|
|
|
+GLboolean glAreTexturesResident( GLsizei, const GLuint *, GLboolean*);
|
|
|
+
|
|
|
+void gluOrtho2D( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
|
+GLint gluProject( GLdouble winx, GLdouble winy, GLdouble winz, const F64 *model, const F64 * proj, const GLint * vp, F64 * x, F64 * y, F64 * z );
|
|
|
+GLint gluUnProject( GLdouble winx, GLdouble winy, GLdouble winz, const F64 *model, const F64 * proj, const GLint * vp, F64 * x, F64 * y, F64 * z );
|
|
|
+
|
|
|
+
|
|
|
+#endif //_GL2ES_H_
|