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@@ -1,72 +0,0 @@
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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2013 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-function BlankGame::create( %this )
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-{
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- // We need a main "Scene" we can use as our game world. The place where sceneObjects play.
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- // Give it a global name "mainScene" since we may want to access it directly in our scripts.
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- new Scene(mainScene);
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-
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- // Without a system window or "Canvas", we can't see or interact with our scene.
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- // AppCore initialized the Canvas already
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-
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- // Now that we have a Canvas, we need a viewport into the scene.
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- // Give it a global name "mainWindow" since we may want to access it directly in our scripts.
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- new SceneWindow(mainWindow);
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- mainWindow.profile = new GuiControlProfile();
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- Canvas.setContent(mainWindow);
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-
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- // Finally, connect our scene into the viewport (or sceneWindow).
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- // Note that a viewport comes with a camera built-in.
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- mainWindow.setScene(mainScene);
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- mainWindow.setCameraPosition( 0, 0 );
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- mainWindow.setCameraSize( 100, 75 );
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-
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- // load some scripts and variables
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- // exec("./scripts/someScript.cs");
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-
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- // let's do a little something to make sure we are up and running.
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- // write "hello world!" :)
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- %this.sayHello();
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-function BlankGame::destroy( %this )
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-{
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-
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-function BlankGame::sayHello( %this )
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-{
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- %phrase = new ImageFont();
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- %phrase.Image = "BlankGame:Font";
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-
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- // Set the font size in both axis. This is in world-units and not typicaly font "points".
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- %phrase.FontSize = "2 2";
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-
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- %phrase.TextAlignment = "Center";
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- %phrase.Text = "Hello, World!";
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- mainScene.add( %phrase );
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-}
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