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@@ -1860,7 +1860,7 @@ ConsoleMethod(SceneObject, applyTorque, void, 3, 3, "(torque) - Applies a t
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//-----------------------------------------------------------------------------
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-ConsoleMethod(SceneObject, applyLinearImpulse, void, 4, 6, "(worldImpulse X/Y, [worldPoint X/Y]) - Applies an impulse at a world point.\n"
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+ConsoleMethod(SceneObject, applyLinearImpulse, void, 3, 6, "(worldImpulse X/Y, [worldPoint X/Y]) - Applies an impulse at a world point.\n"
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"This immediately modifies the linear velocity. It also modifies the angular velocity if the point of application is not the center of mass.\n"
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"@param worldImpulse/Y - The world impulse vector in Newtons (N-seconds) or Kg-m/s."
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"@param worldPointX/Y - The world point where the force is applied. If world point is not specified, the center of mass is used."
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@@ -1892,6 +1892,7 @@ ConsoleMethod(SceneObject, applyLinearImpulse, void, 4, 6, "(worldImpulse X/Y,
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{
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// Apply force.
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object->applyForce( worldImpulse );
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+ return;
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}
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// World point.
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