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fix for emscripten builds on case-sensitive systems

a ton of files in platformEmscripten had truly strange capitalization
conventions. This PR brings them in line with my ubuntu box with regards
to ability to build.
Casey Doran há 10 anos atrás
pai
commit
df185bd47b

+ 1 - 1
engine/source/platformEmscripten/EmscriptenConsole.cpp

@@ -22,7 +22,7 @@
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 
 
 #include "platformEmscripten/platformEmscripten.h"
 #include "platformEmscripten/platformEmscripten.h"
-#include "platformEmscripten/EmscriptenCOnsole.h"
+#include "platformEmscripten/EmscriptenConsole.h"
 #include "platform/event.h"
 #include "platform/event.h"
 #include "game/gameInterface.h"
 #include "game/gameInterface.h"
 
 

+ 1 - 1
engine/source/platformEmscripten/EmscriptenConsole.h

@@ -27,7 +27,7 @@
 #include "console/console.h"
 #include "console/console.h"
 #endif
 #endif
 #ifndef _EVENT_H_
 #ifndef _EVENT_H_
-#include "Platform/event.h"
+#include "platform/event.h"
 #endif
 #endif
 
 
 
 

+ 1 - 1
engine/source/platformEmscripten/EmscriptenFont.cpp

@@ -24,7 +24,7 @@
 #include "platform/platform.h"
 #include "platform/platform.h"
 #include "platformEmscripten/platformEmscripten.h"
 #include "platformEmscripten/platformEmscripten.h"
 #include "platformEmscripten/EmscriptenFont.h"
 #include "platformEmscripten/EmscriptenFont.h"
-#include "string/Unicode.h"
+#include "string/unicode.h"
 
 
 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 // New Unicode capable font class.
 // New Unicode capable font class.

+ 1 - 1
engine/source/platformEmscripten/EmscriptenProcessControl.cpp

@@ -28,7 +28,7 @@
 #include "game/gameInterface.h"
 #include "game/gameInterface.h"
 
 
 
 
-#include <SDL/sdl.h>
+#include <SDL/SDL.h>
 
 
 void Platform::postQuitMessage(const U32 in_quitVal)
 void Platform::postQuitMessage(const U32 in_quitVal)
 {
 {

+ 1 - 1
engine/source/platformEmscripten/platformEmscripten.h

@@ -29,7 +29,7 @@
 
 
 #include "platformEmscripten/EmscriptenOGLVideo.h"
 #include "platformEmscripten/EmscriptenOGLVideo.h"
 
 
-#include <SDL/sdl.h>
+#include <SDL/SDL.h>
 
 
 #define PREF_DIR_ROOT "/.torque"
 #define PREF_DIR_ROOT "/.torque"
 #define PREF_DIR_GAME_NAME "T2D"
 #define PREF_DIR_GAME_NAME "T2D"