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fix for emscripten builds on case-sensitive systems

a ton of files in platformEmscripten had truly strange capitalization
conventions. This PR brings them in line with my ubuntu box with regards
to ability to build.
Casey Doran 10 years ago
parent
commit
df185bd47b

+ 1 - 1
engine/source/platformEmscripten/EmscriptenConsole.cpp

@@ -22,7 +22,7 @@
 //-----------------------------------------------------------------------------
 
 #include "platformEmscripten/platformEmscripten.h"
-#include "platformEmscripten/EmscriptenCOnsole.h"
+#include "platformEmscripten/EmscriptenConsole.h"
 #include "platform/event.h"
 #include "game/gameInterface.h"
 

+ 1 - 1
engine/source/platformEmscripten/EmscriptenConsole.h

@@ -27,7 +27,7 @@
 #include "console/console.h"
 #endif
 #ifndef _EVENT_H_
-#include "Platform/event.h"
+#include "platform/event.h"
 #endif
 
 

+ 1 - 1
engine/source/platformEmscripten/EmscriptenFont.cpp

@@ -24,7 +24,7 @@
 #include "platform/platform.h"
 #include "platformEmscripten/platformEmscripten.h"
 #include "platformEmscripten/EmscriptenFont.h"
-#include "string/Unicode.h"
+#include "string/unicode.h"
 
 //------------------------------------------------------------------------------
 // New Unicode capable font class.

+ 1 - 1
engine/source/platformEmscripten/EmscriptenProcessControl.cpp

@@ -28,7 +28,7 @@
 #include "game/gameInterface.h"
 
 
-#include <SDL/sdl.h>
+#include <SDL/SDL.h>
 
 void Platform::postQuitMessage(const U32 in_quitVal)
 {

+ 1 - 1
engine/source/platformEmscripten/platformEmscripten.h

@@ -29,7 +29,7 @@
 
 #include "platformEmscripten/EmscriptenOGLVideo.h"
 
-#include <SDL/sdl.h>
+#include <SDL/SDL.h>
 
 #define PREF_DIR_ROOT "/.torque"
 #define PREF_DIR_GAME_NAME "T2D"