Historique des commits

Auteur SHA1 Message Date
  James Urquhart 9e8d7921be Emscripten support code il y a 12 ans
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." il y a 12 ans
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. il y a 12 ans
  Tim Newell b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet il y a 12 ans
  MichPerry-GG ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 il y a 12 ans
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. il y a 12 ans
  MelvMay-GG 48a784ee70 - Tidied the ShapeVector but this type needs some serious work, it's pretty lame. il y a 12 ans
  MichPerry-GG f965ece6f1 - Added new ShapeVectorToy to showcase the basic ShapeVector object il y a 13 ans
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans