Историја ревизија

Аутор SHA1 Порука Датум
  Peter Robinson c0064618a1 Explicit Cell Editor Fix пре 3 година
  Peter Robinson 848f6f69be Fixed Error With Switching to Layer Mode пре 3 година
  Peter Robinson 42b50d8984 Fixed an ImageAsset Blending Issue пре 3 година
  Peter Robinson 1239ebf596 Layered Image Editor пре 3 година
  Peter Robinson 699804a397 Layered Image Asset пре 3 година
  Peter Robinson ae746dcecf Updated ImageAsset.getExplicitCellIndex пре 3 година
  Peter Robinson 2cfa234cca ImageAsset Grouping пре 3 година
  Peter Robinson d66de34e0b Dynamic Asset Response пре 4 година
  Peter Robinson f3ac9ebe3b ImageAsset Filter Mode Repair пре 4 година
  capnlove 7121089e54 Added relative setter/getter console functions. пре 9 година
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements пре 11 година
  lilligreen 408078f88a Asset support for named cells/frames пре 11 година
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 11 година
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. пре 11 година
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset пре 12 година
  capnlove 280903fb09 ImageWidth and ImageHeight were inverted in calculateImage function пре 12 година
  MelvMay-GG dc0053a6c2 - Added Schema for ImageAsset explicit-mode cells. пре 12 година
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). пре 12 година
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 12 година
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. пре 12 година
  MelvMay-GG 104b924006 - Fixed warning under XCode. пре 12 година
  MelvMay-GG af8c063b6b - Changed the rules governing the ImageAsset filter mode. Now, the "FilterMode" on an ImageAsset actually overrides anything set for the global filter mode. The global filter mode i.e. "$pref::T2D::imageAssetGlobalFilterMode" is now specified as a default. If that isn't specified and a filter-mode on an ImageAsset isn't specified either then the default is to use "Nearest" filter mode. пре 12 година
  MelvMay-GG e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. пре 12 година
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. пре 12 година
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. пре 12 година
  MelvMay-GG bd2bd46e59 - Taml serialization WIP. пре 12 година
  MelvMay-GG 7deab1c99e - Taml serialization WIP. пре 12 година
  MelvMay-GG 9d273f324a - Taml serialization WIP. пре 12 година
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 12 година