提交历史

作者 SHA1 备注 提交日期
  Peter Robinson c0064618a1 Explicit Cell Editor Fix 3 年之前
  Peter Robinson 848f6f69be Fixed Error With Switching to Layer Mode 3 年之前
  Peter Robinson 42b50d8984 Fixed an ImageAsset Blending Issue 3 年之前
  Peter Robinson 1239ebf596 Layered Image Editor 3 年之前
  Peter Robinson 699804a397 Layered Image Asset 3 年之前
  Peter Robinson ae746dcecf Updated ImageAsset.getExplicitCellIndex 3 年之前
  Peter Robinson 2cfa234cca ImageAsset Grouping 3 年之前
  Peter Robinson d66de34e0b Dynamic Asset Response 4 年之前
  Peter Robinson f3ac9ebe3b ImageAsset Filter Mode Repair 4 年之前
  capnlove 7121089e54 Added relative setter/getter console functions. 9 年之前
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 年之前
  lilligreen 408078f88a Asset support for named cells/frames 11 年之前
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 年之前
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 年之前
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset 12 年之前
  capnlove 280903fb09 ImageWidth and ImageHeight were inverted in calculateImage function 12 年之前
  MelvMay-GG dc0053a6c2 - Added Schema for ImageAsset explicit-mode cells. 12 年之前
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). 12 年之前
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 年之前
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 12 年之前
  MelvMay-GG 104b924006 - Fixed warning under XCode. 12 年之前
  MelvMay-GG af8c063b6b - Changed the rules governing the ImageAsset filter mode. Now, the "FilterMode" on an ImageAsset actually overrides anything set for the global filter mode. The global filter mode i.e. "$pref::T2D::imageAssetGlobalFilterMode" is now specified as a default. If that isn't specified and a filter-mode on an ImageAsset isn't specified either then the default is to use "Nearest" filter mode. 12 年之前
  MelvMay-GG e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 年之前
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 12 年之前
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. 12 年之前
  MelvMay-GG bd2bd46e59 - Taml serialization WIP. 12 年之前
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 12 年之前
  MelvMay-GG 9d273f324a - Taml serialization WIP. 12 年之前
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 年之前