Commit History

Author SHA1 Message Date
  dottools aa23bc6bf6 Fix Android Studio compiler errors 9 years ago
  chaigler 4d66f796db Rewrite of ShapeVector class renderer. 10 years ago
  James Urquhart 9e8d7921be Emscripten support code 11 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 years ago
  Tim Newell b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 years ago
  MichPerry-GG ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 12 years ago
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 years ago
  MelvMay-GG 48a784ee70 - Tidied the ShapeVector but this type needs some serious work, it's pretty lame. 12 years ago
  MichPerry-GG f965ece6f1 - Added new ShapeVectorToy to showcase the basic ShapeVector object 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago