dottools
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aa23bc6bf6
Fix Android Studio compiler errors
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9 years ago |
chaigler
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4d66f796db
Rewrite of ShapeVector class renderer.
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10 years ago |
James Urquhart
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9e8d7921be
Emscripten support code
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11 years ago |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 years ago |
Tim Newell
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b07099ca29
new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet
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12 years ago |
MichPerry-GG
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ce0e10f3a3
- Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43
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12 years ago |
MelvMay-GG
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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12 years ago |
MelvMay-GG
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48a784ee70
- Tidied the ShapeVector but this type needs some serious work, it's pretty lame.
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12 years ago |
MichPerry-GG
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f965ece6f1
- Added new ShapeVectorToy to showcase the basic ShapeVector object
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |