Commit Verlauf

Autor SHA1 Nachricht Datum
  Peter Robinson e720e5398e Quality of Life Improvements for the Gui Editor vor 8 Monaten
  Peter Robinson a487ddfeca GuiEditor and Named Objects vor 1 Jahr
  Peter Robinson 3a81340e41 Prevents Assert Failures from Depreciated Fields vor 2 Jahren
  Peter Robinson 09c548add4 Locked and Hidden Write Function vor 4 Jahren
  marauder2k7 5bc68a811d GuiDefaults vor 4 Jahren
  Peter Robinson 28806e6ebd Validator Fix vor 6 Jahren
  Peter Robinson 757e6e7cb4 Object to Object Events vor 9 Jahren
  Peter Robinson 273e2c79b1 Write Defaults Fix vor 9 Jahren
  Mike Lilligreen 32ce2dd09c Fix for namespace linking and unlinking issues vor 11 Jahren
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches vor 11 Jahren
  Paul Jan 9ae5e32d84 Fix "Gui Object Namespace Issue" outlined in vor 11 Jahren
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport vor 11 Jahren
  Paul Jan 4977fda3e2 fix issue #76 Deleting a clone of an object with a custom class breaks the original object. vor 11 Jahren
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." vor 11 Jahren
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. vor 11 Jahren
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. vor 11 Jahren
  Tim Newell 134c9691a4 Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918 vor 12 Jahren
  Charlie Patterson fcaae8d99f documented 80% of SimObject and finished SimSet. vor 12 Jahren
  Charlie Patterson d47295d4e4 moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually) vor 12 Jahren
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. vor 12 Jahren
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. vor 12 Jahren
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 12 Jahren