Peter Robinson
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e720e5398e
Quality of Life Improvements for the Gui Editor
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vor 8 Monaten |
Peter Robinson
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a487ddfeca
GuiEditor and Named Objects
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vor 1 Jahr |
Peter Robinson
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3a81340e41
Prevents Assert Failures from Depreciated Fields
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vor 2 Jahren |
Peter Robinson
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09c548add4
Locked and Hidden Write Function
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vor 4 Jahren |
marauder2k7
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5bc68a811d
GuiDefaults
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vor 4 Jahren |
Peter Robinson
|
28806e6ebd
Validator Fix
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vor 6 Jahren |
Peter Robinson
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757e6e7cb4
Object to Object Events
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vor 9 Jahren |
Peter Robinson
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273e2c79b1
Write Defaults Fix
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vor 9 Jahren |
Mike Lilligreen
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32ce2dd09c
Fix for namespace linking and unlinking issues
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vor 11 Jahren |
Mike Lilligreen
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d75d644b54
Fixed some merge conflicts between development and linux branches
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vor 11 Jahren |
Paul Jan
|
9ae5e32d84
Fix "Gui Object Namespace Issue" outlined in
|
vor 11 Jahren |
Cameron Porter
|
f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
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vor 11 Jahren |
Paul Jan
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4977fda3e2
fix issue #76 Deleting a clone of an object with a custom class breaks the original object.
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vor 11 Jahren |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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vor 11 Jahren |
MichPerry-GG
|
3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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vor 11 Jahren |
Cameron Porter
|
67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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vor 11 Jahren |
Tim Newell
|
134c9691a4
Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918
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vor 12 Jahren |
Charlie Patterson
|
fcaae8d99f
documented 80% of SimObject and finished SimSet.
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vor 12 Jahren |
Charlie Patterson
|
d47295d4e4
moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually)
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vor 12 Jahren |
MelvMay-GG
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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vor 12 Jahren |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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vor 12 Jahren |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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vor 12 Jahren |