Mike Lilligreen
|
be911dc2ff
Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten
|
%!s(int64=11) %!d(string=hai) anos |
James Urquhart
|
9e8d7921be
Emscripten support code
|
%!s(int64=12) %!d(string=hai) anos |
MichPerry-GG
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
%!s(int64=12) %!d(string=hai) anos |
MichPerry-GG
|
3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
|
%!s(int64=12) %!d(string=hai) anos |
Cameron Porter
|
67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
|
%!s(int64=12) %!d(string=hai) anos |
Tim Newell
|
47196e7688
Merging android port into development
|
%!s(int64=12) %!d(string=hai) anos |
Tim Newell
|
b07099ca29
new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet
|
%!s(int64=12) %!d(string=hai) anos |
Charlie Patterson
|
934b309843
moved all console bindings not related to guis and only updated in vs2012 project!
|
%!s(int64=12) %!d(string=hai) anos |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
%!s(int64=13) %!d(string=hai) anos |