Commit History

Autor SHA1 Mensaxe Data
  dottools aa23bc6bf6 Fix Android Studio compiler errors %!s(int64=10) %!d(string=hai) anos
  chaigler 4d66f796db Rewrite of ShapeVector class renderer. %!s(int64=10) %!d(string=hai) anos
  James Urquhart 9e8d7921be Emscripten support code %!s(int64=12) %!d(string=hai) anos
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. %!s(int64=12) %!d(string=hai) anos
  Tim Newell b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet %!s(int64=12) %!d(string=hai) anos
  MichPerry-GG ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 48a784ee70 - Tidied the ShapeVector but this type needs some serious work, it's pretty lame. %!s(int64=12) %!d(string=hai) anos
  MichPerry-GG f965ece6f1 - Added new ShapeVectorToy to showcase the basic ShapeVector object %!s(int64=13) %!d(string=hai) anos
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos