Inherits AssetBase, and AssetBase.
|
| bool | getAnimationCycle () |
| |
| bool | getAnimationCycle () |
| |
| int | getAnimationFrameCount ([bool validatedFrames]) |
| |
| int | getAnimationFrameCount ([bool validatedFrames]) |
| |
| string | getAnimationFrames ([bool validatedFrames]) |
| |
| string | getAnimationFrames ([bool validatedFrames]) |
| |
| float | getAnimationTime () |
| |
| float | getAnimationTime () |
| |
| string | getImage () |
| |
| string | getImage () |
| |
| void | setAnimationCycle (bool animationCycle) |
| |
| void | setAnimationCycle (bool animationCycle) |
| |
| void | setAnimationFrames (animationFrames) |
| |
| void | setAnimationFrames (animationFrames) |
| |
| void | setAnimationTime (float animationTime) |
| |
| void | setAnimationTime (float animationTime) |
| |
| void | setImage (assetId) |
| |
| void | setImage (assetId) |
| |
| string | getAssetId () |
| |
| string | getAssetId () |
| |
| void | refreshAsset () |
| |
| void | refreshAsset () |
| |
| void | addFieldFilter (fieldName) |
| |
| void | addFieldFilter (fieldName) |
| |
| string | call (%args) |
| |
| string | call (%args) |
| |
| int | clone ([bool copyDynamicFields?=false]) |
| |
| int | clone ([bool copyDynamicFields?=false]) |
| |
| void | delete () |
| |
| void | delete () |
| |
| void | dump () |
| |
| void | dump () |
| |
| void | dumpClassHierarchy () |
| |
| void | dumpClassHierarchy () |
| |
| string | getClassName () |
| |
| string | getClassName () |
| |
| string | getClassNamespace () |
| |
| string | getClassNamespace () |
| |
| string | getDynamicField (index) |
| |
| string | getDynamicField (index) |
| |
| int | getDynamicFieldCount () |
| |
| int | getDynamicFieldCount () |
| |
| string | getField (int index) |
| |
| string | getField (int index) |
| |
| int | getFieldCount () |
| |
| int | getFieldCount () |
| |
| string | getFieldType (fieldName) |
| |
| string | getFieldType (fieldName) |
| |
| string | getFieldValue (fieldName) |
| |
| string | getFieldValue (fieldName) |
| |
| int | getGroup () |
| |
| int | getGroup () |
| |
| int | getId () |
| |
| int | getId () |
| |
| string | getInternalName () |
| |
| string | getInternalName () |
| |
| string | getName () |
| |
| string | getName () |
| |
| string | getProgenitorFile () |
| |
| string | getProgenitorFile () |
| |
| string | getSuperClassNamespace () |
| |
| string | getSuperClassNamespace () |
| |
| int | getType () |
| |
| int | getType () |
| |
| bool | isChildOfGroup () |
| |
| bool | isChildOfGroup () |
| |
| bool | isMemberOfClass (string classname) |
| |
| bool | isMemberOfClass (string classname) |
| |
| bool | isMethod (string method name) |
| |
| bool | isMethod (string method name) |
| |
| bool | isTimerActive () |
| |
| bool | isTimerActive () |
| |
| void | removeFieldFilter (fieldName) |
| |
| void | removeFieldFilter (fieldName) |
| |
| bool | save (fileName,[selectedOnly]) |
| |
| bool | save (fileName,[selectedOnly]) |
| |
| int | schedule (time, command,< arg1...argN >) |
| |
| int | schedule (time, command,< arg1...argN >) |
| |
| void | setClassNamespace () |
| |
| void | setClassNamespace () |
| |
| bool | setFieldValue (fieldName, value) |
| |
| bool | setFieldValue (fieldName, value) |
| |
| void | setInternalName () |
| |
| void | setInternalName () |
| |
| void | setName (newName) |
| |
| void | setName (newName) |
| |
| void | setProgenitorFile (file) |
| |
| void | setProgenitorFile (file) |
| |
| void | setSuperClassNamespace () |
| |
| void | setSuperClassNamespace () |
| |
| bool | startTimer (callbackFunction, float timePeriod,[repeat]) |
| |
| bool | startTimer (callbackFunction, float timePeriod,[repeat]) |
| |
| void | stopTimer () |
| |
| void | stopTimer () |
| |
| bool AnimationAsset::getAnimationCycle |
( |
| ) |
|
Gets whether the animation cycles or not.
- Returns
- Whether the animation cycles or not.
| bool AnimationAsset::getAnimationCycle |
( |
| ) |
|
Gets whether the animation cycles or not.
- Returns
- Whether the animation cycles or not.
| int AnimationAsset::getAnimationFrameCount |
( |
| ) |
|
Gets the count of frame that compose the animation or optionally only the ones validated against the image asset.
- Parameters
-
| validatedFrames | - Whether to return only the validated frames or not. Optional: Default is false. |
- Returns
- The image frames that compose the animation or optionally only the ones validated against the image asset.
| int AnimationAsset::getAnimationFrameCount |
( |
| ) |
|
Gets the count of frame that compose the animation or optionally only the ones validated against the image asset.
- Parameters
-
| validatedFrames | - Whether to return only the validated frames or not. Optional: Default is false. |
- Returns
- The image frames that compose the animation or optionally only the ones validated against the image asset.
| string AnimationAsset::getAnimationFrames |
( |
| ) |
|
Gets the frames that compose the animation or optionally only the ones validated against the image asset.
- Parameters
-
| validatedFrames | - Whether to return only the validated frames or not. Optional: Default is false. |
- Returns
- The image frames that compose the animation or optionally only the ones validated against the image asset.
| string AnimationAsset::getAnimationFrames |
( |
| ) |
|
Gets the frames that compose the animation or optionally only the ones validated against the image asset.
- Parameters
-
| validatedFrames | - Whether to return only the validated frames or not. Optional: Default is false. |
- Returns
- The image frames that compose the animation or optionally only the ones validated against the image asset.
| float AnimationAsset::getAnimationTime |
( |
| ) |
|
Gets the total time to cycle through all animation frames.
- Returns
- The total time to cycle through all animation frames.
| float AnimationAsset::getAnimationTime |
( |
| ) |
|
Gets the total time to cycle through all animation frames.
- Returns
- The total time to cycle through all animation frames.
| string AnimationAsset::getImage |
( |
| ) |
|
Gets the image asset Id.
- Returns
- The image asset Id.
| string AnimationAsset::getImage |
( |
| ) |
|
Gets the image asset Id.
- Returns
- The image asset Id.
| void AnimationAsset::setAnimationCycle |
( |
bool |
animationCycle | ) |
|
Sets whether the animation cycles or not.
- Parameters
-
| animationCycle | Whether the animation cycles or not. |
- Returns
- No return value.
| void AnimationAsset::setAnimationCycle |
( |
bool |
animationCycle | ) |
|
Sets whether the animation cycles or not.
- Parameters
-
| animationCycle | Whether the animation cycles or not. |
- Returns
- No return value.
| void AnimationAsset::setAnimationFrames |
( |
animationFrames |
| ) |
|
Sets the image frames that compose the animation.
- Parameters
-
| animationFrames | A set of image frames that compose the animation. |
- Returns
- No return value.
| void AnimationAsset::setAnimationFrames |
( |
animationFrames |
| ) |
|
Sets the image frames that compose the animation.
- Parameters
-
| animationFrames | A set of image frames that compose the animation. |
- Returns
- No return value.
| void AnimationAsset::setAnimationTime |
( |
float |
animationTime | ) |
|
Sets the total time to cycle through all animation frames.
- Parameters
-
| animationTime | The total time to cycle through all animation frames. |
- Returns
- No return value.
| void AnimationAsset::setAnimationTime |
( |
float |
animationTime | ) |
|
Sets the total time to cycle through all animation frames.
- Parameters
-
| animationTime | The total time to cycle through all animation frames. |
- Returns
- No return value.
| void AnimationAsset::setImage |
( |
assetId |
| ) |
|
Sets the image asset Id.
- Returns
- No return value.
| void AnimationAsset::setImage |
( |
assetId |
| ) |
|
Sets the image asset Id.
- Returns
- No return value.
| bool AnimationAsset::AnimationCycle |
| intList AnimationAsset::AnimationFrames |
| float AnimationAsset::AnimationTime |
| bool AnimationAsset::AssetAutoUnload |
Whether the asset is automatically unloaded when an asset is released and has no other acquisitions or not.
| string AnimationAsset::AssetCategory |
An arbitrary category that can be used to categorized assets.
| string AnimationAsset::AssetDescription |
The simple description of the asset contents.
| bool AnimationAsset::AssetInternal |
Whether the asset is used internally only or not.
| string AnimationAsset::AssetName |
The name of the asset. The is not a unique identification like an asset Id.
| bool AnimationAsset::AssetPrivate |
Whether the asset is private or not.
| bool AnimationAsset::canSaveDynamicFields |
| string AnimationAsset::class |
Script SuperClass of object.
| imageAssetPtr AnimationAsset::Image |
| string AnimationAsset::internalName |
| SimObjectPtr AnimationAsset::parentGroup |
Group hierarchy parent of the object.
| bool AnimationAsset::RandomStart |
| string AnimationAsset::superclass |