Main   GitHub

List of all members
AssetDatabase Class Reference

Stub class. More...

Inherits AssetManager, and AssetManager.

Additional Inherited Members

- Methods inherited from AssetManager
string acquireAsset (assetId,[asPrivate?])
 
string acquireAsset (assetId,[asPrivate?])
 
bool addDeclaredAsset (moduleDefinition, assetFilePath)
 
bool addDeclaredAsset (moduleDefinition, assetFilePath)
 
bool addModuleDeclaredAssets (moduleDefinition)
 
bool addModuleDeclaredAssets (moduleDefinition)
 
string addPrivateAsset (assetObject)
 
string addPrivateAsset (assetObject)
 
bool compileReferencedAssets (moduleDefinition)
 
bool compileReferencedAssets (moduleDefinition)
 
bool deleteAsset (assetId, deleteLooseFiles, deleteDependencies)
 
bool deleteAsset (assetId, deleteLooseFiles, deleteDependencies)
 
void dumpDeclaredAssets ()
 
void dumpDeclaredAssets ()
 
int findAllAssets (assetQuery,[ignoreInternal?],[ignorePrivate?])
 
int findAllAssets (assetQuery,[ignoreInternal?],[ignorePrivate?])
 
int findAssetAutoUnload (assetQuery, assetAutoUnload,[assetQueryAsSource?])
 
int findAssetAutoUnload (assetQuery, assetAutoUnload,[assetQueryAsSource?])
 
int findAssetCategory (assetQuery, assetCategory,[assetQueryAsSource?])
 
int findAssetCategory (assetQuery, assetCategory,[assetQueryAsSource?])
 
int findAssetDependsOn (assetQuery, assetId)
 
int findAssetDependsOn (assetQuery, assetId)
 
int findAssetInternal (assetQuery, assetInternal,[assetQueryAsSource?])
 
int findAssetInternal (assetQuery, assetInternal,[assetQueryAsSource?])
 
int findAssetIsDependedOn (assetQuery, assetId)
 
int findAssetIsDependedOn (assetQuery, assetId)
 
int findAssetLooseFile (assetQuery, assetLooseFile,[assetQueryAsSource?])
 
int findAssetLooseFile (assetQuery, assetLooseFile,[assetQueryAsSource?])
 
int findAssetName (assetQuery, assetName,[partialName?])
 
int findAssetName (assetQuery, assetName,[partialName?])
 
int findAssetPrivate (assetQuery, assetPrivate,[assetQueryAsSource?])
 
int findAssetPrivate (assetQuery, assetPrivate,[assetQueryAsSource?])
 
int findAssetType (assetQuery, assetType,[assetQueryAsSource?])
 
int findAssetType (assetQuery, assetType,[assetQueryAsSource?])
 
int findInvalidAssetReferences (assetQuery)
 
int findInvalidAssetReferences (assetQuery)
 
int findTaggedAssets (assetQuery, assetTagNames,[assetQueryAsSource?])
 
int findTaggedAssets (assetQuery, assetTagNames,[assetQueryAsSource?])
 
string getAssetCategory (assetId)
 
string getAssetCategory (assetId)
 
string getAssetDescription (assetId)
 
string getAssetDescription (assetId)
 
string getAssetFilePath (assetId)
 
string getAssetFilePath (assetId)
 
string getAssetModule (assetId)
 
string getAssetModule (assetId)
 
string getAssetName (assetId)
 
string getAssetName (assetId)
 
string getAssetPath (assetId)
 
string getAssetPath (assetId)
 
int getAssetTags ()
 
int getAssetTags ()
 
string getAssetType (assetId)
 
string getAssetType (assetId)
 
bool getDeclaredAssetCount ()
 
bool getDeclaredAssetCount ()
 
bool getLoadedExternalAssetCount ()
 
bool getLoadedExternalAssetCount ()
 
bool getLoadedInternalAssetCount ()
 
bool getLoadedInternalAssetCount ()
 
bool getMaxLoadedExternalAssetCount ()
 
bool getMaxLoadedExternalAssetCount ()
 
bool getMaxLoadedInternalAssetCount ()
 
bool getMaxLoadedInternalAssetCount ()
 
bool getReferencedAssetCount ()
 
bool getReferencedAssetCount ()
 
bool isAssetAutoUnload (assetId)
 
bool isAssetAutoUnload (assetId)
 
bool isAssetInternal (assetId)
 
bool isAssetInternal (assetId)
 
bool isAssetLoaded (assetId)
 
bool isAssetLoaded (assetId)
 
bool isAssetPrivate (assetId)
 
bool isAssetPrivate (assetId)
 
bool isDeclaredAsset (assetId)
 
bool isDeclaredAsset (assetId)
 
bool isReferencedAsset (assetId)
 
bool isReferencedAsset (assetId)
 
void purgeAssets ()
 
void purgeAssets ()
 
void refreshAllAssets ([bool includeUnloaded])
 
void refreshAllAssets ([bool includeUnloaded])
 
void refreshAsset (assetId)
 
void refreshAsset (assetId)
 
bool releaseAsset (assetId)
 
bool releaseAsset (assetId)
 
bool removeDeclaredAsset (assetId)
 
bool removeDeclaredAsset (assetId)
 
bool removeDeclaredAssets (moduleDefinition)
 
bool removeDeclaredAssets (moduleDefinition)
 
bool renameDeclaredAsset (assetIdFrom, assetIdTo)
 
bool renameDeclaredAsset (assetIdFrom, assetIdTo)
 
bool renameReferencedAsset (assetIdFrom, assetIdTo)
 
bool renameReferencedAsset (assetIdFrom, assetIdTo)
 
bool restoreAssetTags ()
 
bool restoreAssetTags ()
 
bool saveAssetTags ()
 
bool saveAssetTags ()
 
- Fields inherited from AssetManager
bool EchoInfo
 
bool IgnoreAutoUnload
 
bool canSaveDynamicFields
 
string internalName
 
SimObjectPtr parentGroup
 
string superclass
 
string class
 

Detailed Description

Stub class.

Note
This is a stub class to ensure a proper class hierarchy. No information was available for this class.


Copyright © 2013 GarageGames, LLC. All Rights Reserved.