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Inherits DynamicConsoleMethodComponent, and DynamicConsoleMethodComponent.
Inherited by Scene, Scene, SceneObject, and SceneObject.
Methods | |
| bool | addBehavior (BehaviorInstance bi) |
| bool | addBehavior (BehaviorInstance bi) |
| void | clearBehaviors () |
| void | clearBehaviors () |
| bool | connect (outputBehavior, inputBehavior, outputName, inputName) |
| bool | connect (outputBehavior, inputBehavior, outputName, inputName) |
| bool | disconnect (outputBehavior, inputBehavior, outputName, inputName) |
| bool | disconnect (outputBehavior, inputBehavior, outputName, inputName) |
| int | getBehavior (string BehaviorTemplateName) |
| int | getBehavior (string BehaviorTemplateName) |
| int | getBehaviorByIndex (int index) |
| int | getBehaviorByIndex (int index) |
| string | getBehaviorConnection (outputBehavior, outputName, connectionIndex) |
| string | getBehaviorConnection (outputBehavior, outputName, connectionIndex) |
| int | getBehaviorConnectionCount (outputBehavior, outputName) |
| int | getBehaviorConnectionCount (outputBehavior, outputName) |
| int | getBehaviorCount () |
| int | getBehaviorCount () |
| bool | raise (outputBehavior, outputName,[deltaTime]) |
| bool | raise (outputBehavior, outputName,[deltaTime]) |
| bool | removeBehavior (BehaviorInstance bi,[bool deleteBehavior=true]) |
| bool | removeBehavior (BehaviorInstance bi,[bool deleteBehavior=true]) |
| bool | reOrder (BehaviorInstance inst,[int desiredIndex=0]) |
| bool | reOrder (BehaviorInstance inst,[int desiredIndex=0]) |
Methods inherited from DynamicConsoleMethodComponent | |
| string | callOnBehaviors (methodName, argi) |
| string | callOnBehaviors (methodName, argi) |
Methods inherited from SimComponent | |
| bool | addComponents (%compObjName,%compObjName2,...) |
| bool | addComponents (%compObjName,%compObjName2,...) |
| int | getComponent (idx) |
| int | getComponent (idx) |
| int | getComponentCount () |
| int | getComponentCount () |
| bool | isEnabled () |
| bool | isEnabled () |
| bool | removeComponents (%compObjName,%compObjName2,...) |
| bool | removeComponents (%compObjName,%compObjName2,...) |
| void | setEnabled (enabled) |
| void | setEnabled (enabled) |
Methods inherited from SimObject | |
| void | addFieldFilter (fieldName) |
| void | addFieldFilter (fieldName) |
| string | call (%args) |
| string | call (%args) |
| int | clone ([bool copyDynamicFields?=false]) |
| int | clone ([bool copyDynamicFields?=false]) |
| void | delete () |
| void | delete () |
| void | dump () |
| void | dump () |
| void | dumpClassHierarchy () |
| void | dumpClassHierarchy () |
| string | getClassName () |
| string | getClassName () |
| string | getClassNamespace () |
| string | getClassNamespace () |
| string | getDynamicField (index) |
| string | getDynamicField (index) |
| int | getDynamicFieldCount () |
| int | getDynamicFieldCount () |
| string | getField (int index) |
| string | getField (int index) |
| int | getFieldCount () |
| int | getFieldCount () |
| string | getFieldType (fieldName) |
| string | getFieldType (fieldName) |
| string | getFieldValue (fieldName) |
| string | getFieldValue (fieldName) |
| int | getGroup () |
| int | getGroup () |
| int | getId () |
| int | getId () |
| string | getInternalName () |
| string | getInternalName () |
| string | getName () |
| string | getName () |
| string | getProgenitorFile () |
| string | getProgenitorFile () |
| string | getSuperClassNamespace () |
| string | getSuperClassNamespace () |
| int | getType () |
| int | getType () |
| bool | isChildOfGroup () |
| bool | isChildOfGroup () |
| bool | isMemberOfClass (string classname) |
| bool | isMemberOfClass (string classname) |
| bool | isMethod (string method name) |
| bool | isMethod (string method name) |
| bool | isTimerActive () |
| bool | isTimerActive () |
| void | removeFieldFilter (fieldName) |
| void | removeFieldFilter (fieldName) |
| bool | save (fileName,[selectedOnly]) |
| bool | save (fileName,[selectedOnly]) |
| int | schedule (time, command,< arg1...argN >) |
| int | schedule (time, command,< arg1...argN >) |
| void | setClassNamespace () |
| void | setClassNamespace () |
| bool | setFieldValue (fieldName, value) |
| bool | setFieldValue (fieldName, value) |
| void | setInternalName () |
| void | setInternalName () |
| void | setName (newName) |
| void | setName (newName) |
| void | setProgenitorFile (file) |
| void | setProgenitorFile (file) |
| void | setSuperClassNamespace () |
| void | setSuperClassNamespace () |
| bool | startTimer (callbackFunction, float timePeriod,[repeat]) |
| bool | startTimer (callbackFunction, float timePeriod,[repeat]) |
| void | stopTimer () |
| void | stopTimer () |
Fields | |
| bool | Enabled |
SimBase | |
| bool | canSaveDynamicFields |
| string | internalName |
| SimObjectPtr | parentGroup |
Namespace Linking | |
| string | superclass |
| string | class |
Fields inherited from DynamicConsoleMethodComponent | |
| bool | Enabled |
| bool | canSaveDynamicFields |
| string | internalName |
| SimObjectPtr | parentGroup |
| string | superclass |
| string | class |
Fields inherited from SimComponent | |
| bool | Enabled |
| bool | canSaveDynamicFields |
| string | internalName |
| SimObjectPtr | parentGroup |
| string | superclass |
| string | class |
Fields inherited from SimObject | |
| bool | canSaveDynamicFields |
| string | internalName |
| SimObjectPtr | parentGroup |
| string | superclass |
| string | class |
| bool BehaviorComponent::addBehavior | ( | BehaviorInstance | bi | ) |
| bi | The behavior instance to add |
| bool BehaviorComponent::addBehavior | ( | BehaviorInstance | bi | ) |
| bi | The behavior instance to add |
| void BehaviorComponent::clearBehaviors | ( | ) |
| void BehaviorComponent::clearBehaviors | ( | ) |
| bool BehaviorComponent::connect | ( | outputBehavior | , |
| inputBehavior | , | ||
| outputName | , | ||
| inputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| inputBehavior | The behavior that owns the input. |
| outputName | The output name owned by the output behavior. |
| inputName | The input name owned by the input behavior. |
| bool BehaviorComponent::connect | ( | outputBehavior | , |
| inputBehavior | , | ||
| outputName | , | ||
| inputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| inputBehavior | The behavior that owns the input. |
| outputName | The output name owned by the output behavior. |
| inputName | The input name owned by the input behavior. |
| bool BehaviorComponent::disconnect | ( | outputBehavior | , |
| inputBehavior | , | ||
| outputName | , | ||
| inputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| inputBehavior | The behavior that owns the input. |
| outputName | The output name owned by the output behavior. |
| inputName | The input name owned by the input behavior. |
| bool BehaviorComponent::disconnect | ( | outputBehavior | , |
| inputBehavior | , | ||
| outputName | , | ||
| inputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| inputBehavior | The behavior that owns the input. |
| outputName | The output name owned by the output behavior. |
| inputName | The input name owned by the input behavior. |
| int BehaviorComponent::getBehavior | ( | string | BehaviorTemplateName | ) |
| BehaviorTemplateName | The name of the template of the behavior instance you want |
| int BehaviorComponent::getBehavior | ( | string | BehaviorTemplateName | ) |
| BehaviorTemplateName | The name of the template of the behavior instance you want |
| int BehaviorComponent::getBehaviorByIndex | ( | int | index | ) |
| index | The index of the behavior to get |
| int BehaviorComponent::getBehaviorByIndex | ( | int | index | ) |
| index | The index of the behavior to get |
| string BehaviorComponent::getBehaviorConnection | ( | outputBehavior | , |
| outputName | , | ||
| connectionIndex | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| outputName | The output name owned by the output behavior. |
| connectionIndex | The connection index. |
| string BehaviorComponent::getBehaviorConnection | ( | outputBehavior | , |
| outputName | , | ||
| connectionIndex | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| outputName | The output name owned by the output behavior. |
| connectionIndex | The connection index. |
| int BehaviorComponent::getBehaviorConnectionCount | ( | outputBehavior | , |
| outputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| outputName | The output name owned by the output behavior. |
| int BehaviorComponent::getBehaviorConnectionCount | ( | outputBehavior | , |
| outputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| outputName | The output name owned by the output behavior. |
| int BehaviorComponent::getBehaviorCount | ( | ) |
| int BehaviorComponent::getBehaviorCount | ( | ) |
| bool BehaviorComponent::raise | ( | outputBehavior | , |
| outputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| outputName | The output name owned by the output behavior. |
| [deltaTime] | Optional time-delta (ms) when the raise should occur. |
| bool BehaviorComponent::raise | ( | outputBehavior | , |
| outputName | |||
| ) |
| outputBehavior | The behavior that owns the output. |
| outputName | The output name owned by the output behavior. |
| [deltaTime] | Optional time-delta (ms) when the raise should occur. |
| bool BehaviorComponent::removeBehavior | ( | BehaviorInstance | bi | ) |
| bi | The behavior instance to remove |
| deleteBehavior | Whether or not to delete the behavior |
| bool BehaviorComponent::removeBehavior | ( | BehaviorInstance | bi | ) |
| bi | The behavior instance to remove |
| deleteBehavior | Whether or not to delete the behavior |
| bool BehaviorComponent::reOrder | ( | BehaviorInstance | inst | ) |
| inst | The behavior instance you want to reorder |
| desiredIndex | The index you want the behavior instance to be reordered to |
| bool BehaviorComponent::reOrder | ( | BehaviorInstance | inst | ) |
| inst | The behavior instance you want to reorder |
| desiredIndex | The index you want the behavior instance to be reordered to |
| bool BehaviorComponent::canSaveDynamicFields |
| string BehaviorComponent::class |
Script SuperClass of object.
| bool BehaviorComponent::Enabled |
| string BehaviorComponent::internalName |
| SimObjectPtr BehaviorComponent::parentGroup |
Group hierarchy parent of the object.
| string BehaviorComponent::superclass |
Script Class of object.