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| float | getRepeatX () |
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| float | getRepeatY () |
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| float | getScrollPositionX () |
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| float | getScrollPositionY () |
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| float | getScrollX () |
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| float | getScrollY () |
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| void | setRepeat (float repeatX/float repeatY) |
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| void | setRepeatX (repeatX) |
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| void | setRepeatY (repeatY) |
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| void | setScroll (offsetX/offsetY) |
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| void | setScrollPolar (angle, scrollSpeed) |
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| void | setScrollPosition (positionX/positionY) |
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| void | setScrollPositionX (ScrollPositionX) |
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| void | setScrollPositionY (ScrollPositionY) |
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| void | setScrollX (ScrollX) |
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| void | setScrollY (ScrollY) |
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| string | getAnimation () |
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| int | getAnimationFrame () |
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| float | getAnimationTime () |
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| float | getAnimationTimeScale () |
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| string | getImage () |
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| int | getImageFrame () |
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| bool | getIsAnimationFinished () |
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| bool | isStaticFrameProvider () |
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| void | pauseAnimation (bool enable) |
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| bool | playAnimation (string animationAssetId) |
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| void | setAnimationFrame (int frame) |
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| void | setAnimationTimeScale (float timeScale) |
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| bool | setImage (string imageAssetId,[int frame]) |
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| bool | setImageFrame (frame) |
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| void | stopAnimation () |
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| void | addToScene (Scene scene) |
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| void | applyAngularImpulse (impulse) |
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| void | applyForce (worldForce X/Y,[worldPoint X/Y]) |
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| void | applyLinearImpulse (worldImpulse X/Y,[worldPoint X/Y]) |
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| void | applyTorque (torque) |
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| void | attachGui (guiControl guiObject, SceneWindow window,[sizeControl?=false]) |
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| void | cancelMoveTo ([autoStop=true]) |
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| void | cancelRotateTo ([autoStop=true]) |
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| void | clearCollisionShapes () |
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| void | copyAllCollisionShapes (targetObject[, clearTargetShapes?]) |
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| int | copyCollisionShape (int shapeIndex, targetObject) |
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| bool | copyFrom (SceneObject object,[copyDynamicFields?=false]) |
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| int | createChainCollisionShape (localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY]) |
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| int | createCircleCollisionShape (radius,[localPositionX, localPositionY]) |
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| int | createEdgeCollisionShape (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY]) |
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| int | createPolygonBoxCollisionShape (width, height,[localCentroidX, localCentroidY],[angle]) |
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| int | createPolygonCollisionShape (localPointsX/Y) |
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| bool | deleteCollisionShape (int shapeIndex) |
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| void | detachGui () |
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| string | getAABB () |
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| bool | getActive () |
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| float | getAlphaTest () |
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| float | getAngle () |
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| float | getAngularDamping () |
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| float | getAngularVelocity () |
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| string | getArea () |
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| string | getAreaMax (...) |
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| string | getAreaMin () |
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| bool | getAutoSizing () |
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| bool | getAwake () |
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| float | getBlendAlpha () |
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| string | getBlendColor (allowColorNames) |
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| bool | getBlendMode () |
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| string | getBodyType () |
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| bool | getBullet () |
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| string | getChainCollisionShapeAdjacentEnd (int shapeIndex) |
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| string | getChainCollisionShapeAdjacentStart (int shapeIndex) |
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| bool | getChainCollisionShapeHasAdjacentEnd (int shapeIndex) |
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| bool | getChainCollisionShapeHasAdjacentStart (int shapeIndex) |
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| string | getChainCollisionShapeLocalPoint (int shapeIndex, int pointIndex) |
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| int | getChainCollisionShapePointCount (int shapeIndex) |
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| string | getCircleCollisionShapeLocalPosition (int shapeIndex) |
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| float | getCircleCollisionShapeRadius (int shapeIndex) |
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| bool | getCollisionCallback () |
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| string | getCollisionGroups () |
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| string | getCollisionLayers () |
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| string | getCollisionMasks (...) |
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| float | getCollisionShapeArea (int shapeIndex) |
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| int | getCollisionShapeCount () |
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| float | getCollisionShapeDensity (int shapeIndex) |
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| float | getCollisionShapeFriction (int shapeIndex) |
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| bool | getCollisionShapeIsSensor (int shapeIndex) |
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| float | getCollisionShapeRestitution (int shapeIndex) |
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| string | getCollisionShapeType (int shapeIndex) |
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| bool | getCollisionSuppress () |
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| string | getContact (contactIndex) |
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| int | getContactCount () |
| |
| float | getDefaultDensity () |
| |
| float | getDefaultFriction () |
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| float | getDefaultRestitution () |
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| string | getDstBlendFactor () |
| |
| string | getEdgeCollisionShapeAdjacentEnd (int shapeIndex) |
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| string | getEdgeCollisionShapeAdjacentStart (int shapeIndex) |
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| bool | getEdgeCollisionShapeHasAdjacentEnd (int shapeIndex) |
| |
| bool | getEdgeCollisionShapeHasAdjacentStart (int shapeIndex) |
| |
| string | getEdgeCollisionShapeLocalPositionEnd (int shapeIndex) |
| |
| string | getEdgeCollisionShapeLocalPositionStart (int shapeIndex) |
| |
| bool | getFixedAngle () |
| |
| bool | getGatherContacts () |
| |
| float | getGravityScale () |
| |
| float | getHeight () |
| |
| float | getInertia () |
| |
| bool | getIsPointInCollisionShape (int shapeIndex, worldPointX/Y) |
| |
| bool | getIsPointInOOBB (worldPointX/Y) |
| |
| float | getLifetime () |
| |
| float | getLinearDamping () |
| |
| string | getLinearVelocity () |
| |
| string | getLinearVelocityFromLocalPoint (localPointX/Y) |
| |
| string | getLinearVelocityFromWorldPoint (worldPointX/Y) |
| |
| string | getLinearVelocityPolar () |
| |
| float | getLinearVelocityX () |
| |
| float | getLinearVelocityY () |
| |
| string | getLocalCenter () |
| |
| string | getLocalPoint (float worldPointX/Y) |
| |
| string | getLocalVector (float worldVectorX/Y) |
| |
| float | getMass () |
| |
| bool | getPickingAllowed () |
| |
| string | getPolygonCollisionShapeLocalPoint (int shapeIndex, int pointIndex) |
| |
| int | getPolygonCollisionShapePointCount (int shapeIndex) |
| |
| string | getPosition () |
| |
| float | getRenderAngle () |
| |
| string | getRenderGroup () |
| |
| string | getRenderPosition () |
| |
| int | getScene () |
| |
| int | getSceneGroup () |
| |
| int | getSceneLayer () |
| |
| float | getSceneLayerDepth () |
| |
| string | getSize () |
| |
| float | getSizeX () |
| |
| float | getSizeY () |
| |
| bool | getSleepingAllowed () |
| |
| bool | getSleepingCallback () |
| |
| string | getSortPoint () |
| |
| float | getSortPointX () |
| |
| float | getSortPointY () |
| |
| string | getSrcBlendFactor () |
| |
| bool | getUpdateCallback () |
| |
| bool | getUseInputEvents () |
| |
| bool | getVisible () |
| |
| float | getWidth () |
| |
| string | getWorldCenter () |
| |
| string | getWorldPoint (float localPointX/Y) |
| |
| string | getWorldVector (float localVectorX/Y) |
| |
| bool | isMoveToComplete () |
| |
| bool | isRotateToComplete () |
| |
| bool | moveTo (worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true]) |
| |
| void | removeFromScene () |
| |
| bool | rotateTo (angle, speed,[autoStop=true],[warpToTarget=true]) |
| |
| void | safeDelete () |
| |
| void | setActive ([bool status?]) |
| |
| void | setAlphaTest (float alpha) |
| |
| void | setAngle (float angle) |
| |
| void | setAngularDamping (float damping) |
| |
| void | setAngularVelocity (float velocity) |
| |
| void | setArea (float x1, float y1, float x2, float y2) |
| |
| void | setAwake ([bool status?]) |
| |
| void | setBlendAlpha (float alpha) |
| |
| void | setBlendColor (float red, float green, float blue,[float alpha=1.0]) |
| |
| void | setBlendMode (bool blendMode) |
| |
| void | setBodyType (bodyType type) |
| |
| void | setBullet ([bool status?]) |
| |
| void | setCollisionAgainst (SceneObject object,[clearMasks?=false]) |
| |
| void | setCollisionCallback ([bool status?]) |
| |
| void | setCollisionGroups (groups) |
| |
| void | setCollisionLayers (layers) |
| |
| void | setCollisionMasks (groupMask,[layerMask]) |
| |
| void | setCollisionShapeDensity (int shapeIndex, float density) |
| |
| void | setCollisionShapeFriction (int shapeIndex, float friction) |
| |
| void | setCollisionShapeIsSensor (int shapeIndex, bool status) |
| |
| void | setCollisionShapeRestitution (int shapeIndex, float restitution) |
| |
| void | setCollisionSuppress ([bool status?]) |
| |
| void | setDebugOff (debugOptions) |
| |
| void | setDebugOn (debugOptions) |
| |
| void | setDefaultDensity (float density,[bool updateShapes]) |
| |
| void | setDefaultFriction (float friction,[bool updateShapes]) |
| |
| void | setDefaultRestitution (float restitution,[bool updateShapes]) |
| |
| void | setDstBlendFactor (dstBlend) |
| |
| void | setEnabled (bool status) |
| |
| void | setFixedAngle (bool status?) |
| |
| void | setGatherContacts (bool gatherContacts) |
| |
| void | setGravityScale (float scale) |
| |
| void | setHeight (float height) |
| |
| void | setLifetime (float lifetime) |
| |
| void | setLinearDamping (float damping) |
| |
| void | setLinearVelocity (float velocityX, float velocityY) |
| |
| void | setLinearVelocityPolar (float angle, float speed) |
| |
| void | setLinearVelocityX (float velocityX) |
| |
| void | setLinearVelocityY (float velocityY) |
| |
| void | setPickingAllowed (bool pickingAllowed) |
| |
| void | setPosition (float x, float y) |
| |
| void | setPositionX (float x) |
| |
| void | setPositionY (float y) |
| |
| void | setRenderGroup (renderGroup) |
| |
| void | setSceneGroup (integer group) |
| |
| void | setSceneLayer (integer layer) |
| |
| void | setSceneLayerDepth (float layerDepth) |
| |
| bool | setSceneLayerDepthBack () |
| |
| bool | setSceneLayerDepthBackward () |
| |
| bool | setSceneLayerDepthForward () |
| |
| bool | setSceneLayerDepthFront () |
| |
| void | setSize (float width, float height) |
| |
| void | setSizeX (float width) |
| |
| void | setSizeY (float height) |
| |
| void | setSleepingAllowed ([bool status?]) |
| |
| void | setSleepingCallback ([bool status?]) |
| |
| void | setSortPoint (float x, float y) |
| |
| void | setSortPointX (float x) |
| |
| void | setSortPointY (float y) |
| |
| void | setSrcBlendFactor (srcBlend) |
| |
| void | setUpdateCallback ([bool status?]) |
| |
| void | setUseInputEvents (bool inputStatus) |
| |
| void | setVisible (bool status) |
| |
| void | setWidth (float width) |
| |
| bool | addBehavior (BehaviorInstance bi) |
| |
| void | clearBehaviors () |
| |
| bool | connect (outputBehavior, inputBehavior, outputName, inputName) |
| |
| bool | disconnect (outputBehavior, inputBehavior, outputName, inputName) |
| |
| int | getBehavior (string BehaviorTemplateName) |
| |
| int | getBehaviorByIndex (int index) |
| |
| string | getBehaviorConnection (outputBehavior, outputName, connectionIndex) |
| |
| int | getBehaviorConnectionCount (outputBehavior, outputName) |
| |
| int | getBehaviorCount () |
| |
| bool | raise (outputBehavior, outputName,[deltaTime]) |
| |
| bool | removeBehavior (BehaviorInstance bi,[bool deleteBehavior=true]) |
| |
| bool | reOrder (BehaviorInstance inst,[int desiredIndex=0]) |
| |